Incursor: Difference between revisions

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Similar to the Infiltrators, the Incursors are equipped with the lightweight Mark X Phobos armour, making them another addition to the Vanguard forces. However, where the Infiltrators have antenna arrays that interfered with communications and gave a bubble that denied enemies from arriving from reserves, the Incursor mounts a multi-spectrum array that lets them see through things and ''remove all negative penalties from shooting.'' And they have Oculus Bolt Carbines, so they can shoot at enemies in cover with impunity.
Similar to the Infiltrators, the Incursors are equipped with the lightweight Mark X Phobos armour, making them another addition to the Vanguard forces. However, where the Infiltrators have antenna arrays that interfered with communications and gave a bubble that denied enemies from arriving from reserves, the Incursor mounts a multi-spectrum array that lets them see through things and ''remove all negative penalties from shooting.'' And they have Oculus Bolt Carbines, so they can shoot at enemies in cover with impunity.


But that's not all. They also each carry pairs of knives (giving their CCWs the ability to make an extra attack on a 6 to-hit) and Haywire Mines they can set up to threaten the enemy with mortal wounds if they dare approach it.
But that's not all. They also each carry pairs of knives (giving their CCWs the ability to make an extra attack on a 6 to-hit) and Haywire Mines they can set up to threaten the enemy with mortal wounds if they dare approach it. Of note, though, that unlike Infiltrator squads, they can’t take any specialists, like a Helix Adept or a comms array. So, no nerds, just an explosive football to toss. Subtle.


===Gallery===
===Gallery===

Revision as of 16:24, 17 August 2019

In Games Workshop's quest to make the Primaris Marines the flat-out most broken army in all existence, they decided that the already incredibly powerful Infiltrator squads needed to be even more powerful. Their next step is the Incursors, a sibling unit based on the aforementioned Infiltrator (i.e. using the same sprue), but focused even more at removing enemies from their hiding places.

Equipment

Similar to the Infiltrators, the Incursors are equipped with the lightweight Mark X Phobos armour, making them another addition to the Vanguard forces. However, where the Infiltrators have antenna arrays that interfered with communications and gave a bubble that denied enemies from arriving from reserves, the Incursor mounts a multi-spectrum array that lets them see through things and remove all negative penalties from shooting. And they have Oculus Bolt Carbines, so they can shoot at enemies in cover with impunity.

But that's not all. They also each carry pairs of knives (giving their CCWs the ability to make an extra attack on a 6 to-hit) and Haywire Mines they can set up to threaten the enemy with mortal wounds if they dare approach it. Of note, though, that unlike Infiltrator squads, they can’t take any specialists, like a Helix Adept or a comms array. So, no nerds, just an explosive football to toss. Subtle.

Gallery


Forces of the Primaris Marines
Command: Apothecary Biologis - Helix Adept - Judiciar - Primaris Ancient
Primaris Apothecary - Primaris Captain - Primaris Chaplain
Primaris Librarian - Primaris Lieutenant - Primaris Techmarine
Vanguard Librarian - Vanguard Lieutenant
Troops: Aggressor - Bladeguard Veteran - Desolation Squad
Eliminator - Eradicator - Hellblaster - Inceptor - Incursor
Infernus - Infiltrator - Intercessor - Reiver - Suppressor
Structures: Firestrike Servo-Turret - Hammerfall Bunker
Walkers: Ballistus Dreadnought - Brutalis Dreadnought
Invictor Tactical Warsuit - Redemptor Dreadnought
Transports: Impulsor - Repulsor Tank
Vehicles: Gladiator Tank - Invader ATV - Primaris Outriders - Storm Speeder
Super Heavies: Astraeus Super-Heavy Tank
Flyers: Overlord Gunship
Spacecraft: Space Marine Landing Craft
Allies: Space Marines