Infinity/N3 Tactics/Operations Subsection: Difference between revisions
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==Faction features== | ==Faction features== | ||
*'''Elite and Dangerous:''' OSS Soldiers are some of the most well equipped and high tech soldiers in the game. This is reflected in their costs and will often be outnumbered by less elite armies. | *'''Elite and Dangerous:''' OSS Soldiers are some of the most well equipped and high tech soldiers in the game. This is however reflected in their costs and they will often be outnumbered by less elite armies. | ||
*'''Fireteams/Special Fireteams:''' There are multiple mixed fireteam options to add to the team's versatility. Core, Haris, and Duo are present in this army. | *'''Fireteams/Special Fireteams:''' There are multiple mixed fireteam options to add to the team's versatility. Core, Haris, and Duo are present in this army. | ||
**'''REMs in Fireteams:''' Dakini can form a Core team, and Rudras and | **'''REMs in Fireteams:''' Dakini can form a Core team, and Rudras and Samekh can join other teams. These REMs benefit from any Fireteam bonuses as well as any Supportware from Hackers. | ||
===Special Skills=== | ===Special Skills=== | ||
*'''Counterintelligence:''' Being an elite army with multiple Combat Groups -but also lower model count- can be harsh due to Command Token Strategic Use to reduce an Order Pool by 2 Regular Orders. Counterintelligence is a very situational skill, but can but very | *'''Counterintelligence:''' Being an elite army with multiple Combat Groups -but also lower model count- can be harsh due to Command Token Strategic Use to reduce an Order Pool by 2 Regular Orders. Counterintelligence is a very situational skill, but can but very useful when going first. | ||
*'''G: Jumper L1 and Jumper LZ:''' Jumper L1 is still a very strong trooper. Jumper LZ is an a very interesting trooper | *'''G: Jumper L1 and Jumper LZ:''' Jumper L1 is still a very strong trooper. Jumper LZ is an a very interesting trooper that boosts REMs in a single Fireteam. | ||
*'''Valor:''' Going with the elite theme, | *'''Valor:''' Going with the elite and robotic theme, almost all troop profiles have some form of Valor, meaning that your troops only ever flinch if you want them to. | ||
===Weapons and Equipment=== | ===Weapons and Equipment=== | ||
*'''Netrods:''' Netrods are an easy 4pt Order to include in your list. These | *'''Netrods:''' Netrods are an easy 4pt Order to include in your list. These are especially useful if your list includes Jumpers. | ||
*'''Smoke/ Eclipse Grenades:''' Unlike the Steel Phalanx which has plenty of units with Smoke/Eclipse Grendes, the OSS lack both. Very as much of the table to your advantage. | *'''No Smoke/ Eclipse Grenades:''' Unlike the Steel Phalanx which has plenty of units with Smoke/Eclipse Grendes, the OSS lack both. Very as much of the table to your advantage. | ||
*'''Multi Rifles:''' Several units have access to Multi Rifles, making AP and Shock ubiquitous while DA makes AROs extra deadly. | |||
==Units== | ==Units== |
Revision as of 20:14, 25 September 2018
The unit overview and tactica for ALEPH's Operations Subsection of the S.S.S. (OSS)
Why play Operations Subsection
Faction features
- Elite and Dangerous: OSS Soldiers are some of the most well equipped and high tech soldiers in the game. This is however reflected in their costs and they will often be outnumbered by less elite armies.
- Fireteams/Special Fireteams: There are multiple mixed fireteam options to add to the team's versatility. Core, Haris, and Duo are present in this army.
- REMs in Fireteams: Dakini can form a Core team, and Rudras and Samekh can join other teams. These REMs benefit from any Fireteam bonuses as well as any Supportware from Hackers.
Special Skills
- Counterintelligence: Being an elite army with multiple Combat Groups -but also lower model count- can be harsh due to Command Token Strategic Use to reduce an Order Pool by 2 Regular Orders. Counterintelligence is a very situational skill, but can but very useful when going first.
- G: Jumper L1 and Jumper LZ: Jumper L1 is still a very strong trooper. Jumper LZ is an a very interesting trooper that boosts REMs in a single Fireteam.
- Valor: Going with the elite and robotic theme, almost all troop profiles have some form of Valor, meaning that your troops only ever flinch if you want them to.
Weapons and Equipment
- Netrods: Netrods are an easy 4pt Order to include in your list. These are especially useful if your list includes Jumpers.
- No Smoke/ Eclipse Grenades: Unlike the Steel Phalanx which has plenty of units with Smoke/Eclipse Grendes, the OSS lack both. Very as much of the table to your advantage.
- Multi Rifles: Several units have access to Multi Rifles, making AP and Shock ubiquitous while DA makes AROs extra deadly.
Units
Light Infantry
- Deva Functionaries:
- Core:
- Haris/Special Haris:
- Duo/Special Duo:
- Asparas:
- Danavas: They are basic WIP15 Hackers with HD+ or AHD options. They also bring their own Pitchers. They are also the cheapest HD+ option in OSS. They'll do well to avoid firefights, but are very strong hackers.
- Sophotects: Still one of the best specialists in the game, and still very expensive and fragile. She's both Doctor AND Engineer, and a single Sophotect will be very useful in any OSS list. Use Yudbots to extend the Sophotects' influence, and to keep her safe.
- Post-Humans: Proxy Mk.1:
- Andromeda, Sophistes of the Steel Phalanx: Even despite gaining extra options, Andromeda is even more useless in this sectorial. She competes with Nagas, Dasyus, Proxy Mk2, Proxy Mk5, and even Dart - all of which does anything Andromeda does, but better. Her large S4 value made her a wider target than she needs to be.
- Authorized Bounty Hunters: There isn't much use for ABHs in this sectorial except for possibly adding cheap orders, but even then there are more useful troopers in the OSS.
- Duo: They can Duo up if you every take 2 for whatever reason.
- CSU, Corporate Security Unit: CSUs are cheaper than ABHs and can be a nice escort or order filler. There are eveb a couple of Specialist Operative options as well as being able to bring Breaker Rifles.
- Duo/Special Duo: Though they can Duo together, the more interesting option is being able to Duo up with a Deva. A CSU can also join a Dakini Core, however, the CSU may slow the team down with only 4-4MOV.
- Father Lucien Sforza, Registered Bounty Hunter:
- Warcors, War Corespondents: If you have 3pts left over, pop in a Warcor. Do not underestimate how useful her Flash Pulse is in ARO.
Medium Infantry
- Arjuna Troops:
- Kiranbots:
- Yadu Troopers: Tactical Assault Teams:
- Shakti, Yadu Officier:
- Core:
- Haris/Special Haris:
- Duo:
- Special Fireteam rules: Rudras GunBots:
- Post-Humans: Proxy Mk.5:
Heavy Infantry
- Asuras:
- Duo:
- Haris/Special Haris:
- Post-Humans: Proxy Mk.3:
- Post-Humans: Proxy Mk.4:
TAGs
- Maruts:
- Karkata Ancillary Remote Unit:
REM
- Dakini Tacbots:
- Core/Special Core:
- Garuda Tacbots:
- Rudras GunBots:
- Special Fireteam Rules:
- Rebots:
- Daleth:
- Samehk:
- Special Fireteam Rules:
- Lamedh:
- Yudbots: Take Yudbots to keep your Doctor or Engineer's safe and/or extend their influence.
- Probots:
Skirmishers
- Nagas:
- Dasyus:
- Post-Humans: Proxy Mk.2:
- Dart, Optimate Huntress:
Warbands
None