Infinity/N3 Tactics/Tunguska: Difference between revisions

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===Skirmishers===
===Skirmishers===
*'''To Be Added:'''
*'''Spektr:''' TO/Camo, Infiltration, KHD, and Cybermines with WIP14.  Use them to clear the way for your HI and laugh maniacally as you do it.


===Warband===
===Warband===

Revision as of 23:44, 3 July 2018

Why Play Tunguska

The Black Hand of the Nomad Nation. Lots of high technology and weapons.

Faction Features

  • Hackers: The best hackers in the best combinations in the game. Combined Army still has the EI devices, but Tunguska has a lot of repeaters, high WIP, and good options across the faction.
  • Action Pieces: A heavy focus on active-turn pieces. There's stuff that can ARO if needed, but they're all going to be more expensive and rarer than other factions. The one exception being your hacking coverage.
  • Expensive Toys: Much like the Combined Army, Tunguska has a lot of expensive units and limited ways to provide them orders. Your cheapest LI is 13pts, and you have limited AVA for cheap remotes.

Special Skills and Equipment

  • Cybermines: A mine (duh) that fires a Comms Attack template. It can't be dodged, and has to be countered with a 'reset'. If successful, the target is immobilized. Only works against hackable targets.
  • G:Marionette: The model with this skill acts instead of the model activating. Risky, because the guy running the marionettes can get sniped; but powerful because it's a REM haris.
  • Counterintelligence: Also on the Puppetaticas. Counters Strategos lvl3

Unit Overview

Light Infantry

  • Ashcroft Hunting Party: A somewhat expensive ODD specialist duo. Given all the other toys available and specialists, you can probably pass on this unless you like the fluff.
  • Clockmakers: Same as usual. Great engineer, with good willpower.
  • Daktari: Same as usual. Still a decent doctor with good willpower.
  • Hecklers: as their name implies. BTS3 with some fun toys to make your opponents life annoying. Special call-out to the KHD/Cybermine combo. Force your enemy's HI or hackers to decide between an attack from a gun, or a BTS roll against an IMM-1 attack. They're going to take one in the face either way. Possibly the only ARO piece (outside of suppressive fire) in the list, but maybe not. Season to taste.
  • Mary Problems: the list's Star Hacker (which is saying something in a list of KHDs, Interventors, and repeaters all over the place). She has both a KHD AND a Hacking Device, giving her a wide set of options that can spread across the board with pitchers and repeaters.
  • Puppetactica: an immobile puppet master that can control a haris of bots. Also comes with Counterintelligence to stop some of the tricks of the Strategos lvl3. Be careful of where you put the puppet master though, since if he dies the bots go down too.
  • Raoul Spector: Can Haris with Perseus and a Stempler Zond. Basically builds your only Warband option.
  • Securitate: What would be basic infantry/cheerleaders for your core link in any other list. Here, the cheapest is 13pts and there's no defensive weapons options (Missile launchers or MULTI snipers), and instead they have a wide toolkit for extra points. And a built-in repeater option. Instead, these will be toolbox filler units for an active Core link with Grenzers.
  • Interventions: Still the best non-character hackers in the game. Consider a Grenzer link if you have the points.
  • Zondnautica: AI Bike that counts as LI. Fills a similar role to Yu Jing's Su-Jian, but the bike can follow the Zondnaut around if it dismounts.

Medium Infantry

New stuff, including updated Grenzers. To be added.

Heavy Infantry

  • Kriza Boracs: Assault HIs that can now join a Haris. Full Auto lvl2 prevents them from getting an extra burst, but it provides some bodyguard protection, order efficiency, and flexibility to an expensive unit. Combine with Religious or Veteran troops to ignore Loss of Lieutenant.
  • Hollowmen: Either babies saved from abortions or volunteers living in a pure VR world, these are STR2, 6-2 Mov Heavy Infantry with a mix of toys. The Tinbots will protect your Core or Haris (Cores are expensive) from hackers while you move up the board with a Spitfire. Consider pairing them with a Spectr w/ cybermines to really annoy Heavy Infantry and Tags.

Tactical Armored Gear

  • Szalamandra: New sculpt. The only tag you've got, so you're either building the list around her or you're not taking one.

Remotes

Same as Nomads.

Skirmishers

  • Spektr: TO/Camo, Infiltration, KHD, and Cybermines with WIP14. Use them to clear the way for your HI and laugh maniacally as you do it.

Warband

Perseus, your new Rogue Myrmidon. Put him in a custom Haris for extra burst and order efficiency.

Building Your Army

The starter set is the newest stuff, and there are some related pieces across Beyond Icestorm, blisters, and packs. New models are coming, and we just got a bunch of new profiles that don't have models yet (Mary Problems!)

Strategies and Hints

Who knows, lot's of new stuff to digest

Tactics

  • TBD: probably hackers, anti HI/TAGs, and pushing with Kriza/Hollowmen