Infinity/N4 Tactics/F.R.R. Merovingenne: Difference between revisions
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===Light Infantry=== | ===Light Infantry=== | ||
*'''Wardrivers, Mercenary Hackers:''' The name describes them pretty well. Both profiles are cheap hackers, although you gotta pay 1 SWC and two more points to let the Wardriver have an actual HD. | |||
*'''Knauf, Outlaw Sniper:''' While MSV1 snipers weren't that attractive in N3 the Outrage poster boy turned a whole lot hotter. BS (+1B) and Shock is nasty, and MIM (-3) makes using him a bit safer. Besides that he's not doing much, but that trait also keeps him at an affordable price. | |||
*'''Warcors:''' 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it. | |||
===Medium Infantry=== | ===Medium Infantry=== |
Revision as of 07:57, 20 August 2021
An overview for faction units and tactics in N4.
Why Play FACTION?
Faction Features
Special Skills
==Weapons and Equipment
Units Overview
Light Infantry
- Wardrivers, Mercenary Hackers: The name describes them pretty well. Both profiles are cheap hackers, although you gotta pay 1 SWC and two more points to let the Wardriver have an actual HD.
- Knauf, Outlaw Sniper: While MSV1 snipers weren't that attractive in N3 the Outrage poster boy turned a whole lot hotter. BS (+1B) and Shock is nasty, and MIM (-3) makes using him a bit safer. Besides that he's not doing much, but that trait also keeps him at an affordable price.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.