Infinity/N4 Tactics/Foreign Company: Difference between revisions
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*'''Corporate Security Unit:''' CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link. | *'''Corporate Security Unit:''' CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link. | ||
*'''Cube Jäger:''' They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick | *'''Cube Jäger:''' They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick. | ||
*'''Clockmakers:''' One of three engineers in ForCo, but this one's both the cheapest and brings the highest WIP to the party. | *'''Clockmakers:''' One of three engineers in ForCo, but this one's both the cheapest and brings the highest WIP to the party. |
Revision as of 18:45, 18 August 2021
An overview for faction units and tactics in N4. WIP
Why Play FACTION?
They‘re a mix of TJC and PanO units, with a high amount of mercenary characters. If you got a fetish for character-heavy lists, and/or own both a bit of TJC and PanO this band of mercenaries slash influencers are something you might want to give a closer look.
Faction Features
- Features 1:
- Features 2:
- Features 3:
Special Skills
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
- Overview 1:
- Overview 2:
- Overview 3:
Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.
Light Infantry
- Securitates: ForCo‘s Linetroopers hired fresh from Tunguska, and they are expensive at 13 pts on the cheapest profile. You get what you pay for, since they've got BS12 and WIP14, which makes them quite versatile. They've got Fireteam: Core and can bring Corporate Security Units, which bring their own unique thing to the link. Also they've got Veteran! It's one of the skills you never want to be relevant and probably don't want to pay for, BUT whenever it gets relevant it's such a great thing to have. Having a few regular orders when losing your LT early can make the difference between losing and winning a game, or at least between a minor and a major victory. Typical for this kind of units they've got quite a few profiles. Your linkfiller is the plain Combi Rifle, also comes as LT. CSU's got cheaper filler options for your link, but the basic profile is still a good choice for LT disguise. For two points more you can make them Paramedic, or pay 16 pts for a built in repeater (which also come with BSG option instead of the Combi for the same cost). You also get a very nice Hacker profile, and some SWC weapons that probably do more for you on the other units in the roster.
- Corporate Security Unit: CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in ForCo: they can be included into a Securitates-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your core link.
- Cube Jäger: They‘re only a little bit cheaper than Akalis, don’t get Combat Jump and they’re irregular. Both profiles bring Paramedic, which seems to be their whole schtick.
- Clockmakers: One of three engineers in ForCo, but this one's both the cheapest and brings the highest WIP to the party.
- Daktaris: Neither the most competent doctor nor a unit doing more than one thing, but it's the cheapest option and WIP13 is still reliable enough if you want one on a budget.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit him into your list whenever you got the slot and points, they're well worth it. A little twist in ForCo is their AVA two!
- Wild Bill, Legendary Gunslinger:
- Avicenna, Mercenary Doctor:
- Laxmee, Hacker of Fortune:
- Hannibal, Mercenary Team Leader:
Medium Infantry
- Akalis:
- Neoterra Bolts:
- KTS, Kaplan Security Units:
- Brawlers, Mercenary Enforcers:
Heavy Infantry
- Orc Troops:
- Kriza Boracs: The Tunguska beatstick, Kriza Borac is a mini-Szalamandra. ARM5, BS13 and +1Burst means he wants to get in and obliterate anything that's in its path with high Burst firepower. What's more, with the 360 visor on the Mk12 profile he becomes an absolute nightmare to deal with once in Suppressive Fire. He also brings a LT choice and have Link: Duo.
Tactical Armor Gear
- Iguana Squadron: Iguana’s claim to fame is the Ejection system and the 2 wound HI Operator. Basically Iguana is not designed to last, but to take at least one more shot than a regular TAG before going down. Mounted Repeater means it carries around it's own Hacker support. Comes with a vanilla HMG and a Heavy Flamethrower. The pilot is no specialist but wields a HMG and has two wounds
Remotes
- Pathfinder Dronbot:
- Sierra Dronbot:
- Clipper Dronbot:
- Fugazi Dronbot:
- Armbots: Peacemaker:
- Mulebots:
Warband
- Senor Massacre:
- Bakunin Überfallkommando: The so-called furry guided missile. The Chimera of the group is silly dangerous with a Viral CCW, eclipse grenades, Natural Born Warrior, martial arts lv2, Total Immunity, cc attack -3 and Climbing Plus. Then on top of that, she brings 1-3 pupniks that are synchronized with dodge +6 (perfect for soaking up AROs), climbing plus and DA CCWs. Just don't let them get caught in the open with their frenzying (use those eclipse grenades). Although she can't take a hit, she can dodge, and a gaggle of ultra-cheap pupniks is dangerous to anything in the game.
- Valkyrie, Elite Bodyguard:
Skirmishers
- Zeroes:
- Crocmen:
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: