Infinity/N4 Tactics/Military Orders: Difference between revisions

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===Light Infantry===
===Light Infantry===
*'''Light Infantry 1:'''
*'''Coadjutor Crosiers, Military Order Infantry:'''
**'''Special Character:'''
 
*'''Light Infantry 2:'''
*'''Knight Commander:'''
 
*'''Machinist :''' Not very good, but it's the only (Regular) Engineer in entire PanOceania, so if you're heavy on Remotes or taking a TAG, you'll be taking him anyway.
**Fireteams: Machinists can join Order Seargents and Crosiers in a link.
 
*'''Order Sergeants and Specialist Sergeants:''' MO Line Infantry, but Crosiers are cheaper.
**'''Indigo Brother Konstantinos:''' An Infiltrating buffed up Order Sergeant. Specialist Operative, D-Charges, Assault Pistol, MSV2 and Mimetism make him a great Camo Hunter as well as objective grabber. Don't be fooled by his pose though, you should keep him out of melee. He's pretty expensive, but can work wonders.
**Firetems: Konstantinos is a wildcard (but doesn't get to infiltrate that way), Order Sergeants can form a Haris. They also can join Crosiers in a link (that's their new purpose now), and one can join Knight Hospitallers or Teuton Knights. Except for Crusade Fireteams (it's getting confusing now).
 
*'''Tech-Bees, Maintenance Battalions:''' An odd Irregular trooper, the Tech-Bee is a 5pts specialist (WIP12, but for that cost it's still a bargain) armed with a pistol and a Flash Pulse. Lacking its old 'Remote Assistant' option, it's no longer the Engineer buff, but they're still a decent ARO option and can do objectives. Take or leave.
 
*'''Trauma-Doc:''' The cheap Doctor option. Much like Machinist she's not very good, but she's also dirt-cheap.
 
*'''WarCor:''' He's a 3pts Regular Order if you play Joan. Sure, Flash Pulse and Aerocam are nice, but that's not why you're taking him.


===Medium Infantry===
===Medium Infantry===

Revision as of 19:11, 23 August 2021

An overview for faction units and tactics in N4. WIP

Why Play Military Orders?

Deus Vult!

Military Orders offers a fairly unique HI army that enjoys getting up close and personal. They trade away most of the longer ranged options from Vanilla PanO (and most of their already limited bag of tricks), but in return gain access to a strong hidden deployment specialist, high availability access to heavy infantry, and several unique profiles of standard PanO units. Pick Military Orders if you enjoy the idea of having an elite heavy infantry army with an array of powerful list defining attack pieces that make other factions jealous.

Faction Features

  • Features 1:
  • Features 2:
  • Features 3:

Special Skills

  • Skills 1:
  • Skills 2:
  • Skills 3:

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

Unit Identifier Military Order

Light Infantry

  • Coadjutor Crosiers, Military Order Infantry:
  • Knight Commander:
  • Machinist : Not very good, but it's the only (Regular) Engineer in entire PanOceania, so if you're heavy on Remotes or taking a TAG, you'll be taking him anyway.
    • Fireteams: Machinists can join Order Seargents and Crosiers in a link.
  • Order Sergeants and Specialist Sergeants: MO Line Infantry, but Crosiers are cheaper.
    • Indigo Brother Konstantinos: An Infiltrating buffed up Order Sergeant. Specialist Operative, D-Charges, Assault Pistol, MSV2 and Mimetism make him a great Camo Hunter as well as objective grabber. Don't be fooled by his pose though, you should keep him out of melee. He's pretty expensive, but can work wonders.
    • Firetems: Konstantinos is a wildcard (but doesn't get to infiltrate that way), Order Sergeants can form a Haris. They also can join Crosiers in a link (that's their new purpose now), and one can join Knight Hospitallers or Teuton Knights. Except for Crusade Fireteams (it's getting confusing now).
  • Tech-Bees, Maintenance Battalions: An odd Irregular trooper, the Tech-Bee is a 5pts specialist (WIP12, but for that cost it's still a bargain) armed with a pistol and a Flash Pulse. Lacking its old 'Remote Assistant' option, it's no longer the Engineer buff, but they're still a decent ARO option and can do objectives. Take or leave.
  • Trauma-Doc: The cheap Doctor option. Much like Machinist she's not very good, but she's also dirt-cheap.
  • WarCor: He's a 3pts Regular Order if you play Joan. Sure, Flash Pulse and Aerocam are nice, but that's not why you're taking him.

Medium Infantry

  • Medium Infantry 1:
  • Medium Infantry 2:

Heavy Infantry

  • Heavy Infantry 1:
  • Heavy Infantry 2:

Tactical Armor Gear

  • TAGS:

Remotes

  • Dronbots: Standard issue S3 Remotes, PanOceanian ones are not special in any way.
    • Clipper: The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it's usually a waste to take one. Especially as the missiles can be hacked back by other faction's better hackers.
    • Fugazi: The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.
    • Pathfinder: The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts. It is one of PanO's better specialists, in part due to its fast movement.
    • Sierra: The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.
  • Mulebots: Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.
  • Armbots: PanO-specific combat Remotes, come in two flavors:
    • Bulleteer: MIM (-6), BS 12, Spitfire or Heavy Shotgun, Repeater, 17-23 pts. Bulleteers are known cheap killers. With Marksmanship supportware a Bulleteer is a sure way to clear out enemy TR Remote and other ARO pieces in a straight up gunfight. After you’ve paid premium for your awesome HI trooper, a Bulleteer is a good way to cover his flank. Definitely better with a Spitfire than a Shotgun.
    • Peacemaker: Just like Bulleteer, comes with a Repeater and a Heavy Shotgun and Spitfire options. Loses ODD in favour of an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. Much like Bulleteer, can be used to fill a blind spot, arguably better due to its two-in-one nature. For this role the Shotgun is preferable.
  • Palbots: PanOceanian G: Servants. If you take Machinist or any of the Doctors they will usually need one.

Warband

  • Warbands:

Skirmishers

  • Skirmishers:

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: