Infinity/N4 Tactics/Nomads: Difference between revisions

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===Skirmishers===
===Skirmishers===
===Warbands===
===Warbands===
*'''Morlocks:''' An old classic. Maybe less important now with the 15 order cap.
*'''Morlocks:''' An old classic. These will rip apart enemy armour with their EM CCW. The smoke they provide is invaluable and they pad the list out very well when your taking heavy infantry, remotes and tags.

Revision as of 10:49, 13 August 2021

The unit overview and tactica for Nomads.

People with limited space and oxygen love flamethrowers

Why play Nomads

Because everyone else does!

Nomads are by far the most popular faction in Infinity and their inclusion in Operation: Icestorm solidified this position. It's not because they are OP or anything, quite the opposite – Nomads are the most "middle ground" or jack-of-all-trades faction, with good stats across the board, Medium Infantry focus and access to most tools in the Human Sphere. Sure, they're expert Hackers, but hacking has quite limited applications.

Simply speaking Nomads can do everything quite well without deviating too much in one direction (aside from sexually deviating that is).

Faction features

Special Skills

Hacking area: entire table: Nomad hacking capabilities are one of the reasons Ariadna became popular. Nomads have access to HD+ on WIP 14 and 15 profiles for low points and an absurd number of repeaters. Basically if it's hackable, Nomads will find it. While KHD units could use this to get at Nomad hackers, they may find themselves in a situation not unlike trying to outshoot PanOceania.

Courage and Religious Troop: Courage being a signature of Corregidor and Religious Troop of Bakunin Reverend Agents. Nomads usually have medium armour, which is enough to survive most shootouts and having your guys stay where you want them is a useful skill.

Toolbox units: A lot of Nomad units can perform several jobs at once. No, not just having different loadouts – all on one model. It is especially true of Corregidor units.

Engineer: Being meteorheads, Nomads have quite a few Engineers. Standard issue Clockmakers are better than other factions equivalents, while all the other ones are engis in addition to having other skills.

Weapons and Equipment

Medium armour: Nearly everything cool in Nomads is in the Medium Infantry section. This means the guys are kind of slow and one wound only, making them susceptible to Shock ammo. Keep faster support in mind.

Adhesive Launchers: Nomads have as many as 6 units with ADHL and one Akrylat-Kanone. Basically if you have trouble hacking it, glue it.

Underslung Light Flamethrower: Nomad units favour Rifle + Light Flamethrower over Rifle + Light Shotgun combo. Good for reacting to enemy that gets too close or for Intuitive Fire. Position your dudes accordingly, since you can't flame over your own troops.

Smoke grenades: Great way to cover your advance, available in spades.

Units

Light Infantry

Medium Infantry

Heavy Infantry

TAGs

Skirmishers

Warbands

  • Morlocks: An old classic. These will rip apart enemy armour with their EM CCW. The smoke they provide is invaluable and they pad the list out very well when your taking heavy infantry, remotes and tags.