Infinity/N4 Tactics/O-12: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Benutzernamuel
1d4chan>Benutzernamuel
Line 21: Line 21:


==Units Overview==
==Units Overview==
*'''Overview 1:'''
*'''Overview 2:'''
[[File:Unit Identifier O12.png|thumb|Unit Identifier O12]]
*'''Overview 3:'''
 
'''Remember to keep Unit blurbs below short and succinct.''' This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.
 
===Light Infantry===
===Light Infantry===
*'''Light Infantry 1:'''
*'''Light Infantry 1:'''
Line 32: Line 28:
*'''Light Infantry 2:'''
*'''Light Infantry 2:'''


====Mercenaries====
*'''Cube Jäger:''' Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.  
*'''Cube Jäger:''' Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.  



Revision as of 17:43, 23 August 2021

An overview for faction units and tactics in N4. WIP

Why Play O-12?

Because you want to play the United Nations peacekeepers if they got to participate in massacres instead of just sitting on the side lines

Faction Features

  • Features 1:
  • Features 2:
  • Features 3:

Special Skills

  • Skills 1:
  • Skills 2:
  • Skills 3:

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

Unit Identifier O12

Light Infantry

  • Light Infantry 1:
    • Special Character:
  • Light Infantry 2:

Mercenaries

  • Cube Jäger: Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.
  • Knauf, Outlaw Sniper: While MSV1 snipers weren't that attractive in N3 the Outrage poster boy turned a whole lot hotter. BS (+1B) and Shock is nasty, and MIM (-3) makes using him a bit safer. Besides that he's not doing much, but that trait also keeps him at an affordable price.
  • Monstruckers: SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most.
  • Oktavia Grimsdóttir, Icebreake's Harpooner: A mercenary character with BS (+1B), Sixth Sense and Dogged. Whith a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got.
  • Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
  • Wild Bill, Legendary Gunslinger: He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter.

Medium Infantry

  • Medium Infantry 1:
  • Medium Infantry 2:

Heavy Infantry

  • Heavy Infantry 1:
  • Heavy Infantry 2:

Tactical Armor Gear

  • TAGS:

Remotes

  • Remotes:

Warband

  • Warbands:
  • Varangian Guard: Viking warbands with classic warband traits as they come, but with Dogged for that extra bit of resilience!

Skirmishers

  • Skirmishers:

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: