Infinity/N4 Tactics/Onyx Contact Force: Difference between revisions

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===Light Infantry===
===Light Infantry===
*'''Bit& KISS!:'''
*'''Bit& KISS!:''' The Combined Army Xzibit but with Repeaters. Deployable repeater, Minelayer, Pitcher, and a Peripheral that either IS a repeater, or has a +1B Pitcher and Deployables as well. Otherwise a fairly standard Hacker with a fairly nonstandard adhesive launching Peripheral. Either gets no HD, only Oblivion and Trinity, or a full KHD plus Oblivion, but then Kiss! is not a repeater. Turns out Impersonating Repeaters were a Code Violation.


*'''Fraacta Drop Unit:'''
*'''Fraacta Drop Unit:'''

Revision as of 08:09, 24 August 2021

An overview for faction units and tactics in N4. WIP

Why Play Onyx Contact Force?

Text Blurb.

Faction Features

  • Features 1:
  • Features 2:
  • Features 3:

Special Skills

  • Skills 1:
  • Skills 2:
  • Skills 3:

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

Unit Identifier Onyx

Light Infantry

  • Bit& KISS!: The Combined Army Xzibit but with Repeaters. Deployable repeater, Minelayer, Pitcher, and a Peripheral that either IS a repeater, or has a +1B Pitcher and Deployables as well. Otherwise a fairly standard Hacker with a fairly nonstandard adhesive launching Peripheral. Either gets no HD, only Oblivion and Trinity, or a full KHD plus Oblivion, but then Kiss! is not a repeater. Turns out Impersonating Repeaters were a Code Violation.
  • Fraacta Drop Unit:
  • Med-Tech Obsidon Medchanoid: AKA 'Doctor Worm', but don't let the name fool you: they're also your second engineer option. They're your only doctor model, and their price point makes them a pretty efficient specialist through a peripheral. Honestly a good choice if you want a dedicated engineer and doctor that has no reason to expose themselves. They won't be breaking any faces in, but they will be fixing them.
  • Nexus Operatives:
    • Nexus-7 Operative Kerr-Nau:
  • Shasvastii Noctifers: Mr Clean's Magic Core Team Eraser©. The notorious surprise Missile Launcher himself, The Noctifer. This guy has quite the reputation, and for good reason. Hidden Deployment, Mim-6 and DOGGED mean that with proper setup and timing, your opponent might get caught completely pantsless having to deal with multiple AROs. The Spitfire option is also a consideration if you're looking for 8-24" coverage, or for active turn coverage, or you can take him as a surprise Hacker. Finally he has a Lt option if you want to start the game in LoL-But is worth a serious consideration for Decapitation if deployed in camo-state. Don't forget that the Missile launcher also gets an Assault pistol.
  • Umbra Delegates:
  • Umbra Samaritans:
    • Umbra Samaritan Nourikias, Kai'l Rank:
  • Ímetron: These things are 4pts regular orders! They're basically just order generating S1 units that can't do shit (but got the Veteran Trait). They deploy by combat jump.

Medium Infantry

  • Maakrep Trackers Unit:
  • Rodok, Morat Armed Imposition Detachment: A classic staple in Morats, they have a decent statline, great mobility, and 4-4 movement owing to the N4 Medium Infantry buff. Slightly more vulnerable at Arm 2 and still a little bit fragile, they nonetheless get good use out of their mobility and visibility modifiers. No longer as 'must-take' in N4, but pretty strong. Rodoks get Fireteam: Core and Haris, Umbra Delegates and Samaritans can join their Core.
  • Specialist Operative Ko Dali:

Heavy Infantry

  • Suryats: AP-immune Armor 4. They're somewhat standard heavy infantry, with some decent weapon profiles. There isn't a lot to say here. Notably resilient, only BS13, a decent price range. Consider the MSV1 for some overwatch or cheeky through-smoke shots. They get to form a Haris or Duo in Onyx.

Tactical Armor Gear

  • Overdron Batroids:
  • Shasvastii Special Armoured Corp SPHINX: Everyone's favorite giant invisible robot (yeah that's right, suck it up Cutter!). With the Hidden Deployment, Mim-6 and Camouflage, when the Sphinx shows up, he becomes a huge threat. That coupled with a blisteringly fast MOV 6-6 with Terrain Total and Climbing Plus means that if there exists any weakness in your opponent's deployment, the Sphinx CAN get there, and he WILL exploit it with either Spitfire or +1B Heavy Flamethrower. A relatively low ARM/BTS 6 means the Sphinx can be fragile for his cost, so look out for MSV and Hackers. The real weakness of the Sphinx, however, is tunnel vision. Save your orders to retreat and re-camo.
    • Scindron Ancillary Remote Unit: Special mention here for the Pilot(Remote) ability. He may not be a great Specialist at WIP 11, but with a small S1, he can still dismount and hide behind the giant S6 Soda Can profile of the sphinx to push buttons.
  • Xeodron Batroids:

Remotes

  • Ikadron Batroids: 9pts for MOV 6-2, Baggage, Repeaters with +1B Flamethrowers and Flash Pulse. These guys are super efficient, just like in Vanilla.
  • Unidron Batroids:
  • Alphabet Soup Remotes: There's not a lot to be said about the standard CA options:
    • E-Drone: E stands for EVO-HD.
    • M-Drone: Triangulated Fire/Sensor bot.
    • Q-Drone: The Combined army Total Reaction bot. Mim-3 makes them a bit stronger than most other faction's TR bots.
    • R-Drone:' Is the Flashpulse remote.
    • T-Drone: Standard Guided Missile Drone

Warband

Onyx don't get any warbands :(

Skirmishers

  • Greif Operators: These MSV1 wielding guys have Impersonation on one of their profiles- and Forward Deployment (8") MIM (-3) on the other two. Pretty useful to take out specific targets with Mimetism.
  • Malignos: In many ways, a Luxury version of the Shrouded. You pay between 6-12 points more for Hidden Deployment, WIP14, Mim-6 and ARM1/BTS3 on mostly identical loadouts. No Minelayer option, but can take Monofilament Mines. The KHD has both Shock Mines AND a Dazer so you get to choose your own adventure when it comes to board control.

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: