Infinity/N4 Tactics/Ramah Taskforce: Difference between revisions

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*'''Ghulam Infantry:''' The Ghulam Infantry is the basic trooper of the Haqqislam nation. However, compared to most other factions, the Ghulam have a wide selection of loadouts including multiple Lieutenant options. The most notable are the Doctor Plus and the Forward Observer. Both are WIP14 specialists. The Doctor can confidently patch up unconscious troopers on a WIP17, and the Forward Observer can fire his Flash Pulse at WIP14. As usual they can form a Fireteam Core.
*'''Ghulam Infantry:''' The Ghulam Infantry is the basic trooper of the Haqqislam nation. However, compared to most other factions, the Ghulam have a wide selection of loadouts including multiple Lieutenant options. The most notable are the Doctor Plus and the Forward Observer. Both are WIP14 specialists. The Doctor can confidently patch up unconscious troopers on a WIP17, and the Forward Observer can fire his Flash Pulse at WIP14. As usual they can form a Fireteam Core.


*'''Husam Operative Leila Sharif:'''
*'''Husam Operative Leila Sharif:''' Cheap shock marksman rifle and killer hacking device. RTF wild card. Great link filler and anti-hacker defense, while providing a respectable range band.


*'''Khawarijs:'''
*'''Khawarijs:'''
**'''Tarik Mansuri, Khawarij Amir:'''
**'''Tarik Mansuri, Khawarij Amir:''' Although nerfed since N3 due to Fatality 2 becoming BS Attack (+2 Damage), he's still dangerous. An AP rifle firing at DAM15 outdamages an HMG on a per-shot basis, and a Spitfire on DAM16 is no joke. He's also very fast, very nimble, and immune to critical damage. All in all, he lost some power from N3, but he's still a decent option for a highly-mobile gun platform. Also wild cards into a link team, but might be worth keeping solo for the mobility.


*'''Medical Specialist Rahman Rouhani:'''
*'''Medical Specialist Rahman Rouhani:''' Cheap, high-WIP Doctor(+3). Consider him before you take a regular Ghulam doctor if you have the points to spare.


*'''Mukhtar Active Response Unit:''' Among the pinnacles of Haqqislam bioscience is the Mukhtar. These light infantry are exceptionally tough and mobile for their cost. The No Wound Incapacitation rule means that they can take a hit and still keep on fighting, whilst their 6" first movement value means that you get to move slightly further before shooting. BS13 combined with mimetism-3 is also really solid. All of the profiles are well loved, but the doctor is slightly less useful due to its close range weapon. The specialists benefit from forward deployment and the more aggressive profiles thrive off the Mukhtars higher BS value and mimetism.
*'''Mukhtar Active Response Unit:''' Among the pinnacles of Haqqislam bioscience is the Mukhtar. These light infantry are exceptionally tough and mobile for their cost. The No Wound Incapacitation rule means that they can take a hit and still keep on fighting, whilst their 6" first movement value means that you get to move slightly further before shooting. BS13 combined with mimetism-3 is also really solid. All of the profiles are well loved, but the doctor is slightly less useful due to its close range weapon. The specialists benefit from forward deployment and the more aggressive profiles thrive off the Mukhtars higher BS value and mimetism.


*'''Naffatûn:'''
*'''Naffatûn:''' A Ghulam, but replace 'light shotgun' with 'flamethrower' and possibly 'grenades'. Maybe less important now that the classic Haqq shotgun is a direct template weapon, but still valuable as an option.


*'''Nahab Aeromobile Team:''' Nahabs are light infantry that excel at objective play and flanking attacks. Every profile either comes with Infiltration, to let them deploy up to the centerline of the board, or Parachutist, which let's them walk on the board from unexpected areas and immediately setup a flank. Nahabs are also pumped up enough with CC skills to confidently enter melee with almost anything. They have: CC 23, Martial Arts L2, Natural Born Warrior (which cancels Martial Arts used against them), Berserk(+3), Stealth, Immunity to Shock and Crits, No Wound Incapacitation and can dodge up to 4"! If you need to yeet a light infantry at something to tie it up in an engagement, Nahabs are a great choice.
*'''Nahab Aeromobile Team:''' Nahabs are light infantry that excel at objective play and flanking attacks. Every profile either comes with Infiltration, to let them deploy up to the centerline of the board, or Parachutist, which let's them walk on the board from unexpected areas and immediately setup a flank. Nahabs are also pumped up enough with CC skills to confidently enter melee with almost anything. They have: CC 23, Martial Arts L2, Natural Born Warrior (which cancels Martial Arts used against them), Berserk(+3), Stealth, Immunity to Shock and Crits, No Wound Incapacitation and can dodge up to 4"! If you need to yeet a light infantry at something to tie it up in an engagement, Nahabs are a great choice.


*'''Najjarun Engineers:'''
*'''Najjarun Engineers:''' One of Haqq's engineer options. It's bizarre that they're not a counts-as-Ghulam option, but you'll probably want to give them a bot if you need them for the engineer skill. Cheap, respectable WIP, regular order. Compare to the Monstrucker.


*'''Namurr Experimental Operative Group:'''
*'''Namurr Experimental Operative Group:'''
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===Medium Infantry===
===Medium Infantry===
*'''Hakims, Special Medical Assistance Team:'''
*'''Hakims, Special Medical Assistance Team:''' Parachutist Doctor(+3) with Regeneration. Sorta resilient, sorta expensive. Useful for putting a WIP18 Doctor check where you need one. Note their medikit is +1B, which makes them even more reliable.


*'''Yara Haddad, Intel Ops Mutafawiq Officer:'''
*'''Yara Haddad, Intel Ops Mutafawiq Officer:''' Wildcard MSV2 AP Marksman Rifle. Hunts armor and isn't afraid of Camo. Not much to say - with a decent weapon and good ammo type, consider fitting her in a Haris link or beefing up a Core.


*'''Zhayedan Intervention Troops:'''
*'''Zhayedan Intervention Troops:'''
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*'''Al Fasid Regiment:''' The versatile S5 gunfighter from Haqqislam has got a two very nice profiles, with Minelayer and Veteran on both, making them immune to Isolation! In Ramah these guys are linkable as Duo, and can take the Rafiq FTO with them.
*'''Al Fasid Regiment:''' The versatile S5 gunfighter from Haqqislam has got a two very nice profiles, with Minelayer and Veteran on both, making them immune to Isolation! In Ramah these guys are linkable as Duo, and can take the Rafiq FTO with them.


*'''Hortlak Janissaries:'''
*'''Hortlak Janissaries:''' A cheaper Jannissary, sacrificing the true 2W status and some physical stats for MSV1, Mimetism, and extra damage. Reasonably-priced COC option, given that RTF does not have access to the Farzan.


*'''Janissaries:'''
*'''Janissaries:''' Bog standard heavy infantry. ARM4, BS14, sort of boring. Note their Doctor 2W option, if you really need to bring something up to two wounds from unconscious.


===Tactical Armor Gear===
===Tactical Armor Gear===
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===Skirmishers===
===Skirmishers===
*'''Murabids Tuareg:'''
*'''Murabids Tuareg:''' RTF's only Hidden Deployment and Mimetism -6. A classic Hidden Deployment Specialist with WIP15, useful for starting with a doctor or hacker in mid-field for later use, whether that's to patch up troops or push buttons. Be warned that with the Minelayer option, once the enemy learns its a mine, you've given away that you have a (non-specialist) Taureg in mid field.


==Building Your Army==
==Building Your Army==

Revision as of 00:40, 1 September 2021

An overview for Ramah Taskforce, a Sectorial for Haqqislam WIP

Why Play Ramah Taskforce?

Maybe you like the fluff of armored super soldiers, backed up by bio engineered skirmishers that just won't die, or maybe you like having access to Heavy Armor and good BS skill. Or maybe you're someone who really likes TAGs, Ramah has AVA 2 for Maghariba Guard and the Shakush. While building lists with max AVA is probably not the most competitive choice, who cares?! Double Scorpion Mechs sure does attract attention if you are looking attract new players.

Ramah Taskforce is more direct than Haqqislam's other sectorials, relying on good shooting stats and heavier armor more than the rest of Haqqislam. This doesn't mean they can't still bring some of the flexibility and LI infantry specialty of Haqqislam. For example: Tauregs provide great Hidden Deployment capabilities and with Mukhtars and Nahabs you can still pressure the midfield immediately.

Faction Features

  • Durable (for Haqqislam): Compared to the other sectorials for Haqqislam, Ramah features Heavy Infantry (3), as well as having the most multi-wound (6) and NWI units (6). With 8 different options for Doctors, all with Haqq's specialized Doctor[+3] or Doctor[2w] this means your force can be more durable than it might initially seem.
  • Features 2:
  • Features 3:

Special Skills

  • Skills 1:
  • Skills 2:
  • Skills 3:

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

Unit Identifier Ramah

Light Infantry

  • Ghulam Infantry: The Ghulam Infantry is the basic trooper of the Haqqislam nation. However, compared to most other factions, the Ghulam have a wide selection of loadouts including multiple Lieutenant options. The most notable are the Doctor Plus and the Forward Observer. Both are WIP14 specialists. The Doctor can confidently patch up unconscious troopers on a WIP17, and the Forward Observer can fire his Flash Pulse at WIP14. As usual they can form a Fireteam Core.
  • Husam Operative Leila Sharif: Cheap shock marksman rifle and killer hacking device. RTF wild card. Great link filler and anti-hacker defense, while providing a respectable range band.
  • Khawarijs:
    • Tarik Mansuri, Khawarij Amir: Although nerfed since N3 due to Fatality 2 becoming BS Attack (+2 Damage), he's still dangerous. An AP rifle firing at DAM15 outdamages an HMG on a per-shot basis, and a Spitfire on DAM16 is no joke. He's also very fast, very nimble, and immune to critical damage. All in all, he lost some power from N3, but he's still a decent option for a highly-mobile gun platform. Also wild cards into a link team, but might be worth keeping solo for the mobility.
  • Medical Specialist Rahman Rouhani: Cheap, high-WIP Doctor(+3). Consider him before you take a regular Ghulam doctor if you have the points to spare.
  • Mukhtar Active Response Unit: Among the pinnacles of Haqqislam bioscience is the Mukhtar. These light infantry are exceptionally tough and mobile for their cost. The No Wound Incapacitation rule means that they can take a hit and still keep on fighting, whilst their 6" first movement value means that you get to move slightly further before shooting. BS13 combined with mimetism-3 is also really solid. All of the profiles are well loved, but the doctor is slightly less useful due to its close range weapon. The specialists benefit from forward deployment and the more aggressive profiles thrive off the Mukhtars higher BS value and mimetism.
  • Naffatûn: A Ghulam, but replace 'light shotgun' with 'flamethrower' and possibly 'grenades'. Maybe less important now that the classic Haqq shotgun is a direct template weapon, but still valuable as an option.
  • Nahab Aeromobile Team: Nahabs are light infantry that excel at objective play and flanking attacks. Every profile either comes with Infiltration, to let them deploy up to the centerline of the board, or Parachutist, which let's them walk on the board from unexpected areas and immediately setup a flank. Nahabs are also pumped up enough with CC skills to confidently enter melee with almost anything. They have: CC 23, Martial Arts L2, Natural Born Warrior (which cancels Martial Arts used against them), Berserk(+3), Stealth, Immunity to Shock and Crits, No Wound Incapacitation and can dodge up to 4"! If you need to yeet a light infantry at something to tie it up in an engagement, Nahabs are a great choice.
  • Najjarun Engineers: One of Haqq's engineer options. It's bizarre that they're not a counts-as-Ghulam option, but you'll probably want to give them a bot if you need them for the engineer skill. Cheap, respectable WIP, regular order. Compare to the Monstrucker.
  • Namurr Experimental Operative Group:

Mercenaries

  • Monstruckers: SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most.
  • Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
  • Wild Bill, Legendary Gunslinger: He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter.

Medium Infantry

  • Hakims, Special Medical Assistance Team: Parachutist Doctor(+3) with Regeneration. Sorta resilient, sorta expensive. Useful for putting a WIP18 Doctor check where you need one. Note their medikit is +1B, which makes them even more reliable.
  • Yara Haddad, Intel Ops Mutafawiq Officer: Wildcard MSV2 AP Marksman Rifle. Hunts armor and isn't afraid of Camo. Not much to say - with a decent weapon and good ammo type, consider fitting her in a Haris link or beefing up a Core.
  • Zhayedan Intervention Troops:

Heavy Infantry

  • Al Fasid Regiment: The versatile S5 gunfighter from Haqqislam has got a two very nice profiles, with Minelayer and Veteran on both, making them immune to Isolation! In Ramah these guys are linkable as Duo, and can take the Rafiq FTO with them.
  • Hortlak Janissaries: A cheaper Jannissary, sacrificing the true 2W status and some physical stats for MSV1, Mimetism, and extra damage. Reasonably-priced COC option, given that RTF does not have access to the Farzan.
  • Janissaries: Bog standard heavy infantry. ARM4, BS14, sort of boring. Note their Doctor 2W option, if you really need to bring something up to two wounds from unconscious.

Tactical Armor Gear

Don't forget both TAGs have Duo, so you can stick a Wildcard with them!

  • Maghariba Guard: The old standby. She got more expensive, but for very good reason. Her 360 visor is now base, but she costs a lot less than any of her old 360 Visor profiles. She comes with options for either mine dispensers and flamethrowers, or Heavy Rocket Launchers and Grenade Launchers. Either you're dropping templates left and right, or you're filling the board with mines. It remains to be confirmed, but her Baggage implies the mine dispenser can reload off of herself - and Mine Dispensers are Burst 2 thanks to the double shot trait. Judge for yourself.
  • Shakush Light Armored Unit: A cheap, standard, light TAG. No frills for a TAG. 60pts - serviceable, cheap, and straightforward. A diet N3 Maggie - people seem to like them.

Remotes

  • Fanous: The generic 7pts Flash Pulse bot.
  • Kameel: S4 baggage bots, with an EVO-option
  • Nasmat: S1 helper bot peripherals.
  • Rafiq: The combat FO remote. Ramah gets a Red Fury FTO version able to tag along an Al Fasid!
  • Shaytaniyah: Guided missile remote.
  • Shibab: The TR HMG-bot.

Warband

  • Warbands: You have one warband choice, it's more expensive than some warbands, but it's a banger: Carmen St. John on a Motorcycle with her trench hammer packing Antipode sidekick Batard. They both have Dogged, dodge +2" and can bring the pain if properly used. Batard is synchronized so he will have to stay in cohesion to be usable. They both have great MOV values and with the chance to attack twice if you can get them both in range they can trade up extremely well.

Skirmishers

  • Murabids Tuareg: RTF's only Hidden Deployment and Mimetism -6. A classic Hidden Deployment Specialist with WIP15, useful for starting with a doctor or hacker in mid-field for later use, whether that's to patch up troops or push buttons. Be warned that with the Minelayer option, once the enemy learns its a mine, you've given away that you have a (non-specialist) Taureg in mid field.

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: