Infinity/N4 Tactics/Starmada: Difference between revisions
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===Warband=== | ===Warband=== | ||
*'''Warbands:''' | *'''Warbands:''' | ||
*'''Varangian Guard:''' Viking warbands with classic warband traits as they come, but with Dogged for that extra bit of resilience! | |||
===Skirmishers=== | ===Skirmishers=== |
Revision as of 08:26, 22 August 2021
An overview for faction units and tactics in N4. WIP
Why Play FACTION?
Text Blurb.
Faction Features
- Features 1:
- Features 2:
- Features 3:
Special Skills
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
- Overview 1:
- Overview 2:
- Overview 3:
Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.
Light Infantry
- Light Infantry 1:
- Special Character:
- Light Infantry 2:
Medium Infantry
- Chaksa Longarms: Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longamrs get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo.
- Medium Infantry 2:
Heavy Infantry
- Heavy Infantry 1:
- Heavy Infantry 2:
Tactical Armor Gear
- TAGS:
Remotes
- Remotes:
Warband
- Warbands:
- Varangian Guard: Viking warbands with classic warband traits as they come, but with Dogged for that extra bit of resilience!
Skirmishers
- Skirmishers:
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: