Infinity/N4 Tactics/White Company: Difference between revisions

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===Warband===
===Warband===
*'''Warbands:'''
*'''Warbands:'''
*'''Varangian Guard:''' Viking warbands with classic warband traits as they come, but with Dogged for that extra bit of resilience! They can form a Duo and take Shona with them.


===Skirmishers===
===Skirmishers===

Revision as of 08:27, 22 August 2021

An overview for faction units and tactics in N4. WIP

Why Play FACTION?

Text Blurb.

Faction Features

  • Features 1:
  • Features 2:
  • Features 3:

Special Skills

  • Skills 1:
  • Skills 2:
  • Skills 3:

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

  • Overview 1:
  • Overview 2:
  • Overview 3:

Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.

Light Infantry

  • Light Infantry 1:
    • Special Character:
  • Light Infantry 2:

Medium Infantry

  • Chaksa Longarms: Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longamrs get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo.
  • Medium Infantry 2:

Heavy Infantry

  • Heavy Infantry 1:
  • Heavy Infantry 2:

Tactical Armor Gear

  • TAGS:

Remotes

  • Remotes:

Warband

  • Warbands:
  • Varangian Guard: Viking warbands with classic warband traits as they come, but with Dogged for that extra bit of resilience! They can form a Duo and take Shona with them.

Skirmishers

  • Skirmishers:

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: