Izzet League: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
Line 1: Line 1:
[[File:Izzet Logo.png|300px|thumb|right|The crest of the Izzet League. Its guild leader, Niv-Mizzet is very vain and will often change it according to his whims.]]
[[File:Izzet Logo.png|300px|thumb|right|The crest of the Izzet League. Its guild leader, Niv-Mizzet is very vain and will often change it according to his whims.]]
The '''Izzet League''' is one of the ten Guilds of [[Ravnica]]. They are responsible for maintaining the civic works of the city: water supplies, sewers, heating, roads and so on. Which is probably not a good idea considering the guild's fickle attention span. Seriously, would you want a guild that needs [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253601 a giant presumably dangerous spider making building's it's habitat in order for the building to be stable] in charge of maintenance? When they're not busy doing this the magewrights perform magical experiments, often with spectacular (for good or ill) results. This does not really matter to the Izzet, because [http://www.portal2sounds.com/135 SCIENCE isn't about "WHY?"! It's about "WHY NOT?"!]. Their child-like drive and curiousity, combined with their capriciousness and great intellect makes them unpredictable at best: [[Genius: The Transgression|they can jump from amicable professor to mad scientist in the blink of an eye]].
The '''Izzet League''' is one of the ten Guilds of [[Ravnica]]. They are responsible for maintaining the civic works of the city: water supplies, sewers, heating, roads and so on. Which is probably not a good idea considering the guild's fickle attention span. Seriously, would you want a guild that needs [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253601 a giant presumably dangerous spider making building's it's habitat in order for the building to be stable] in charge of maintenance? When they're not busy doing this the magewrights perform magical experiments, often with spectacular (for good or ill) results. This does not really matter to the Izzet, because [http://www.portal2sounds.com/135 SCIENCE isn't about "WHY?"! It's about "WHY NOT?"!]. Their child-like drive and curiousity, combined with their capriciousness and great intellect makes them unpredictable at best: [[Genius: The Transgression|they can jump from amicable professor to mad scientist in the blink of an eye]].
==Mechanics==
As the color of instants and sorceries Izzet League decks employ plenty of sorceries and instants. They are great at removal, either though sheer damage or other tricks. Izzet decks are typically good at whittling down their opponent: pinging a bit alongside damage that is not easily blocked allows for an inevitable victory.
Izzet decks have two weaknesses though: they tend to have a high mana cost while lacking the ability to accelerate their mana. They also don't have particularly good creatures: they are mostly there to improve your spellcasting and perform tricks with their abilities rather than dealing raw damage.
Although thus far the Izzet league has mechanically been associated with instants and sorceries, [[MaRo]] has been trying to find a way to make them be an artifacts matter faction, so don't be to surprised if the next time we see them, they focus on artifacts and not instants and sorceries.
===Replicate===
Replicate is an additional mana cost you can pay any number of times when casting a spell. This copies the effects of the spell and allow it to be given new targets in addition to the first, widening the effect of the spell.
===Overload===
Overload is a mana cost you can pay instead of the one listed in the top-right. This changes what the spell targets: all instances of the word "target" are replaced with the word "each", effectively targeting every 'legal target' a spell can have (while, for better or worse, by-passing things like heroic, shroud, and hex proof). Some overload cards are similar to non overload spells. The main difference is that the non-overload spells don't usually specify a player, which in some ways gives the non-overload spells more flexibility. For example, compare [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370818 Disperse] with [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=270798 Cyclonic Rift]. You want to save your creature by sending it to your hand and later use it's ETB ability for extra value? Well, Cyclonic Rift can't do that. On the other hand Cyclonic Rift act either as a Disperse on one of your opponent's permanents, ''or'' by paying the overload cost send pretty much his ''entire'' board position back to his hand, causing a huge tempo swing, and flat out eliminating any tokens he had.
{{Template:Ravnica Guilds}}

Revision as of 02:10, 21 October 2016

The crest of the Izzet League. Its guild leader, Niv-Mizzet is very vain and will often change it according to his whims.

The Izzet League is one of the ten Guilds of Ravnica. They are responsible for maintaining the civic works of the city: water supplies, sewers, heating, roads and so on. Which is probably not a good idea considering the guild's fickle attention span. Seriously, would you want a guild that needs a giant presumably dangerous spider making building's it's habitat in order for the building to be stable in charge of maintenance? When they're not busy doing this the magewrights perform magical experiments, often with spectacular (for good or ill) results. This does not really matter to the Izzet, because SCIENCE isn't about "WHY?"! It's about "WHY NOT?"!. Their child-like drive and curiousity, combined with their capriciousness and great intellect makes them unpredictable at best: they can jump from amicable professor to mad scientist in the blink of an eye.