Jervis Johnson: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
Added a dose of reality
Line 1: Line 1:
[[File:Jervis Johnson.jpg|400px|thumb|right|He's your daddy. He's everyone's daddy.]]
[[File:Jervis Johnson.jpg|400px|thumb|right|He's your daddy. He's everyone's daddy.]]
'''Jervis Johnson''' is a [[Games Workshop]] employee. He is also absolutely muthafucking [[awesome]]. He was the mastermind behind Age of Sigmar, but hey, nobody's perfect.
'''Jervis Johnson''' is a [[Games Workshop]] employee. He hates people who try to win at games, thinks gamers should only play narrative battles, and was the mastermind behind Age of Sigmar.  


He rides around standing on top of a [[thunderhawk]] wearing [[power armour]] and playing a guitar.
In Citadel Journal issue 48, he argued the following points:


His skill at writing rules and [[fluff]] are so great that they have shattered the boundaries of reality allowing him to write rules that actually affect real life (he has made himself WS BS Attack Initiative Leadership Strength and Toughness 10).
— Tournament gamers only “play to win” and are Win-At-All-Costs
— Tournament gaming and tournaments “destroy what the hobby is really all about”
— Tournament gaming is directly opposed to painting
— Tournament style gaming is unimaginative


He only allows [[Matt Ward]] to continue existing because it amuses him.
Here’s how Jervis thinks the game should be played:


He wrote a tonne of the specialist games. Has a column in [[White Dwarf]]. He has given himself a holograph rule so GW won't keep bothering him with questions like "what rules should we give this?", "are we doing this right?" and "why are you so awesome?" while he's on one of his global Thunderhawk tours righting wrongs and being cool.
— Scenario based games and campaigns are the pinnacle of the hobby
— Scenario and campaign games have no need for point values or pre-set win conditions
— Points and even match-ups are the cause and death of “casual play” and scenario and campaign based gaming for the wider community


He is one of [[The Four Gods of GW]]. Actually a lovely bloke who's been treated pretty shabbily by Games Workshop, probably because he sounds like an under appreciated butler character in a P.G. Wodehouse novel.
Horrifyingly, Games Workshop listened to this madness. The result was Age of Sigmar, where everyone is a special snowflake tactical genius just for agreeing to play the game, because no one's feelings should be hurt for not having enough skill. After the titanic outcry from the player-base, Games Workshop did a 180 on this with the release of the General's Handbook. However, they continue to employ Johnson, and he continues to be their Head of Development...


He and [[Phil Kelly]] seem to be the only GW employees that actually like the [[Eldar]]. And they are the most [[Matt Ward|competent]] [[C.S.Goto|ones]], proving that intelligent people actually understand the [[Eldar]] and are capable of looking at both sides of a conflict, like any [[Reasonable Marines|reasonable]] person would.
To be fair, not everything Johnson touches turns to derp. For instance, it was Jervis who revealed that the original idea behind deliberately obscuring the origins of two Legions of [[Space Marines]] (remember, in Rogue Trader, we had names for all 20) was threefold: a reference to the Teutoberg Disaster, as befits the Rome-themed Imperium, an opportunity for new hobbyists to create their own custom Legions for [[Epic]] and [[Apocalypse]] battles (which could potentially see more than a thousand Marines' worth of points employed, although anyone who tried presenting their fluff for a missing legionne on [[/tg/]] would get their shit righteously fucked up by [[fa/tg/uy]]s), and to create a sort of 'holy grail' of untouchable fluff which no Black Library author could fuck up, thus lending some mystique to the otherwise fucking goofy 2nd Edition fluff. Seriously, there was a canon character named [[Star Wars|Obi-wan]].
 
Interestingly, it was Jervis who revealed that the original idea behind deliberately obscuring the origins of two Legions of [[Space Marines]] (remember, in Rogue Trader, we had names for all 20) was threefold: a reference to the Teutoberg Disaster, as befits the Rome-themed Imperium, an opportunity for new hobbyists to create their own custom Legions for [[Epic]] and [[Apocalypse]] battles (which could potentially see more than a thousand Marines' worth of points employed, although anyone who tried presenting their fluff for a missing legionne on [[/tg/]] would get their shit righteously fucked up by [[fa/tg/uy]]s), and to create a sort of 'holy grail' of untouchable fluff which no Black Library author could fuck up, thus lending some mystique to the otherwise fucking goofy 2nd Edition fluff. Seriously, there was a canon character named [[Star Wars|Obi-wan]].


[[Category:Warhammer 40,000]][[Category:Writers]]
[[Category:Warhammer 40,000]][[Category:Writers]]

Revision as of 14:06, 23 December 2016

He's your daddy. He's everyone's daddy.

Jervis Johnson is a Games Workshop employee. He hates people who try to win at games, thinks gamers should only play narrative battles, and was the mastermind behind Age of Sigmar.

In Citadel Journal issue 48, he argued the following points:

— Tournament gamers only “play to win” and are Win-At-All-Costs — Tournament gaming and tournaments “destroy what the hobby is really all about” — Tournament gaming is directly opposed to painting — Tournament style gaming is unimaginative

Here’s how Jervis thinks the game should be played:

— Scenario based games and campaigns are the pinnacle of the hobby — Scenario and campaign games have no need for point values or pre-set win conditions — Points and even match-ups are the cause and death of “casual play” and scenario and campaign based gaming for the wider community

Horrifyingly, Games Workshop listened to this madness. The result was Age of Sigmar, where everyone is a special snowflake tactical genius just for agreeing to play the game, because no one's feelings should be hurt for not having enough skill. After the titanic outcry from the player-base, Games Workshop did a 180 on this with the release of the General's Handbook. However, they continue to employ Johnson, and he continues to be their Head of Development...

To be fair, not everything Johnson touches turns to derp. For instance, it was Jervis who revealed that the original idea behind deliberately obscuring the origins of two Legions of Space Marines (remember, in Rogue Trader, we had names for all 20) was threefold: a reference to the Teutoberg Disaster, as befits the Rome-themed Imperium, an opportunity for new hobbyists to create their own custom Legions for Epic and Apocalypse battles (which could potentially see more than a thousand Marines' worth of points employed, although anyone who tried presenting their fluff for a missing legionne on /tg/ would get their shit righteously fucked up by fa/tg/uys), and to create a sort of 'holy grail' of untouchable fluff which no Black Library author could fuck up, thus lending some mystique to the otherwise fucking goofy 2nd Edition fluff. Seriously, there was a canon character named Obi-wan.