Kingdoms of Ind: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Zrayz10
No edit summary
1d4chan>Zrayz10
No edit summary
Line 7: Line 7:
They have to deal with tiger [[beastmen]], six-armed monkeys, and flying lions.<br>
They have to deal with tiger [[beastmen]], six-armed monkeys, and flying lions.<br>


Totally plot irrelevant, especially after [[Skaven]] wrecked the place during the [[End Times]].
Totally plot irrelevant, especially after the [[Skaven]] wrecked the place during the [[End Times]].
==Gallery==
==Gallery==
<gallery>
<gallery>

Revision as of 03:15, 7 February 2021

Warhammer Fantasy version of India.

They have spices, jade, slaves, fancy swords called Tulwar, magic candles, and ivory.
They trade the above stuff via the Silk Road.
The Elves have an outpost in the land.
They have way too many gods none of whom are of plot significance.
They have to deal with tiger beastmen, six-armed monkeys, and flying lions.

Totally plot irrelevant, especially after the Skaven wrecked the place during the End Times.

Gallery

This is NOT a stub, that's all there is to know.

Regions and Areas of the Warhammer World
Areas of The Old World: The Empire of Man - Bretonnia - Albion - Estalia - Tilea - Kislev - Norsca - Border Princes - Worlds Edge Mountains - Karak Eight-Peaks
Areas of The New World: Naggaroth - Lustria
Areas of The Eastern Lands: Cathay - Nippon - Ogre Kingdoms - Dark Lands - Kingdoms of Ind - Khuresh - Eastern Steppes
Areas of The Southlands: Nehekhara - Araby - Badlands - Marshes of Madness
Other Areas of the world: Ulthuan - Athel Loren - Chaos Wastes - Skavenblight - Lost Isles of Elithis
Main bodies of Water: The Great Ocean - The Far Sea - The Sea of Dread - Inner Sea of Ulthuan