Kings of War/Tactics/Forces of Nature: Difference between revisions

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*'''Centaur Chief:'''  
*'''Centaur Chief:'''  


*'''Druid:'''  
*'''Druid:''' With inspire and heal(2) by default, it's perfect for supporting your battle line.


*'''Forest Warden:'''  
*'''Forest Warden:'''  
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*'''Unicorn:'''  
*'''Unicorn:'''  


*'''Winged Unicorn:'''  
*'''Winged Unicorn:'''


===Infantry===
===Infantry===

Revision as of 01:14, 30 November 2015

Why Play Forces of Nature

It's the perfect army for any hippie.

Army Special Rules

  • Creatures of Nature: All units in this army have Pathfinder unless otherwise noted.

Unit Analysis

Hero

  • Centaur Chief:
  • Druid: With inspire and heal(2) by default, it's perfect for supporting your battle line.
  • Forest Warden:
  • Keris:
  • Naiad Stalker:
  • Pegasus:
  • Salamander Veteran:
  • Shaarlyot:
  • The Green Lady:
  • Unicorn:
  • Winged Unicorn:

Infantry

  • Naiads:
  • Naiad Harpooners:
  • Salamanders:
  • Sylvan Guard:
  • Sylvan Kin:

Large Infantry

  • Elementals:
  • Forest Shamblers:

Cavalry

  • Centaurs:
  • Centaur Archers:

Large Cavalry

  • Eagle Riders:
  • Naiad Sea Serpent Riders:

Monsters

  • Beast of Nature:
  • Greater Elemental:
  • Hydra:
  • Tree Herder:

War Engines

Tactics

Tactica here.