Kings of War/Tactics/Northern Alliance: Difference between revisions

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*''' Ice-kin Master hunter:''' You get her in the Shadows of the North starter set for your Northern Alliance army, coming at 115 points her main shtick is being sneaky; having the Pathfinder, Scout, and Stealthy traits along with Elite (because she's an elf) and individual (what did you expect to see in this list?). She is generally a stronger version of the regular Ice-kin hunter stat-wise. Good for hiding in wooded areas with your fellow pathfinders and moving around obstacles with no problem.
*''' Ice-kin Master hunter:''' You get her in the Shadows of the North starter set for your Northern Alliance army, coming at 115 points her main shtick is being sneaky; having the Pathfinder, Scout, and Stealthy traits along with Elite (because she's an elf) and individual (what did you expect to see in this list?). She is generally a stronger version of the regular Ice-kin hunter stat-wise. Good for hiding in wooded areas with your fellow pathfinders and moving around obstacles with no problem.


*''' Ice Queen:''' Basically the elvish equivalent to Kislev's [[Ice Witches|Ice Witch]]. Cheaper than the Master hunter above, coming at 80 points. Comes with a Defense 4 which in Melee becomes a 5 with Ensnare's effect on enemy melee, the usual bonuses to being an individual unit, but [[Rage|only gives inspiring to Frostbound units]], luckily the Very Inspiring trait doesn't seem to be affected by this limitation. She also has the Master of Ice trait which allows her to reroll 1's on spells targeting friendly Frostbound units or Frozen enemy units. Her starting spell is Icy Breath(10), so you can say she'll "blow" you away ([[PROMOTIONS|NO! NOT LIKE THAT!]]), the effect of the spell is and I quote "Roll to damage as normal. If 1+ damage is dealt, the target Enemy unit is now Frozen. (KoW3 p54)" so it's your basic ice attack with a range of 10 inches. For extra spells, you get Bane Chant for +20 points (like every spell caster apparently), Blizzard for +30 points (an indirect spell with a 30 inch range and Piercing 1 that lets you roll a D3 for every successful hit landed), Heal for 35 points (making her your main healer), Wind Blast for 25 points (I already made the blow you away joke), and you can either pair Icy Breath with Surge or replace it with Surge.
*''' Ice Queen:''' Basically the elvish equivalent to Kislev's [[Ice Witch|Ice Witches]]. Cheaper than the Master hunter above, coming at 80 points. Comes with a Defense 4 which in Melee becomes a 5 with Ensnare's effect on enemy melee, the usual bonuses to being an individual unit, but [[Rage|only gives inspiring to Frostbound units]], luckily the Very Inspiring trait doesn't seem to be affected by this limitation. She also has the Master of Ice trait which allows her to reroll 1's on spells targeting friendly Frostbound units or Frozen enemy units. Her starting spell is Icy Breath(10), so you can say she'll "blow" you away ([[PROMOTIONS|NO! NOT LIKE THAT!]]), the effect of the spell is and I quote "Roll to damage as normal. If 1+ damage is dealt, the target Enemy unit is now Frozen. (KoW3 p54)" so it's your basic ice attack with a range of 10 inches. For extra spells, you get Bane Chant for +20 points (like every spell caster apparently), Blizzard for +30 points (an indirect spell with a 30 inch range and Piercing 1 that lets you roll a D3 for every successful hit landed), Heal for 35 points (making her your main healer), Wind Blast for 25 points (I already made the blow you away joke), and you can either pair Icy Breath with Surge or replace it with Surge.
TLDR: She seems like a cheap choice for a healer, especially if you field Frostbound in your army with the Master of Ice trait.
TLDR: She seems like a cheap choice for a healer, especially if you field Frostbound in your army with the Master of Ice trait.
==Notable Hero's==
==Notable Hero's==

Revision as of 03:06, 31 January 2021

A faction made from an alliance of the northern tribes of Dwarves, Elves, Naiads and Humans (including from Kingdoms of Men, Brotherhood and Varangur), formed during the Edge of the Abyss to fight the onslaught of the Forces of the Abyss.

Why Play Northern Alliance

Because you want to play what is effectively an entire army of good guy vikings, Ice Elf Waifus, Ice Naiads, Snow Trolls (Yes you can field Snow Trolls, they even have their own Hero Unit), Ice elementals, etc. If that's your thing, these guys are for you. There is also a Hero unit named the Ice Queen, and since [Kings of War] is a model agnostic game, you have the perfect excuse to have Elsa lead an army of Vikings Ice Elves, Half-elves, and Ice Naiads (Brigade games has a nice Frostgrave miniature that can be used for such a purpose).

Heroes

  • Ice-kin Master hunter: You get her in the Shadows of the North starter set for your Northern Alliance army, coming at 115 points her main shtick is being sneaky; having the Pathfinder, Scout, and Stealthy traits along with Elite (because she's an elf) and individual (what did you expect to see in this list?). She is generally a stronger version of the regular Ice-kin hunter stat-wise. Good for hiding in wooded areas with your fellow pathfinders and moving around obstacles with no problem.
  • Ice Queen: Basically the elvish equivalent to Kislev's Ice Witches. Cheaper than the Master hunter above, coming at 80 points. Comes with a Defense 4 which in Melee becomes a 5 with Ensnare's effect on enemy melee, the usual bonuses to being an individual unit, but only gives inspiring to Frostbound units, luckily the Very Inspiring trait doesn't seem to be affected by this limitation. She also has the Master of Ice trait which allows her to reroll 1's on spells targeting friendly Frostbound units or Frozen enemy units. Her starting spell is Icy Breath(10), so you can say she'll "blow" you away (NO! NOT LIKE THAT!), the effect of the spell is and I quote "Roll to damage as normal. If 1+ damage is dealt, the target Enemy unit is now Frozen. (KoW3 p54)" so it's your basic ice attack with a range of 10 inches. For extra spells, you get Bane Chant for +20 points (like every spell caster apparently), Blizzard for +30 points (an indirect spell with a 30 inch range and Piercing 1 that lets you roll a D3 for every successful hit landed), Heal for 35 points (making her your main healer), Wind Blast for 25 points (I already made the blow you away joke), and you can either pair Icy Breath with Surge or replace it with Surge.

TLDR: She seems like a cheap choice for a healer, especially if you field Frostbound in your army with the Master of Ice trait.

Notable Hero's

Orlaf the Barbarian

Clarion

  • Hrimm, Legendary Ice Giant: A rather expensive hero unit at 260 points(granted he IS a Frost giant) who has the Very Inspiring trait, only for Frostbound units. So pick him if you want to run a mainly Frostbound army (Ice Naiads, Ice Elementals, and Frost Giants). He has the same stats as a normal Frost Giant along with a better attack and nerve.