Kings of War/Tactics/Salamanders: Difference between revisions
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*'''Salamander Primes:''' Basic front line unit, they are mighty. Good Melee, Good Defense, CS1, and pathfinder will make it so terrain won't bog down your horde. These are the guys you want going up against enemy hordes, and they will hold their own against most things out there. The option to take Great Weapons (-1 Def, CS up to 2) is interesting, but you're probably better off taking a Tyrant horde in that case. | *'''Salamander Primes:''' Basic front line unit, they are mighty. Good Melee, Good Defense, CS1, and pathfinder will make it so terrain won't bog down your horde. These are the guys you want going up against enemy hordes, and they will hold their own against most things out there. The option to take Great Weapons (-1 Def, CS up to 2) is interesting, but you're probably better off taking a Tyrant horde in that case. | ||
*'''Salamander Unblooded:''' Basic ''cheap'' infantry, could be useful in order to have a backup horde, but all things considered you're better off with | *'''Salamander Unblooded:''' Basic ''cheap'' infantry, could be useful in order to have a backup horde, but all things considered you're better off with Prime Hordes or Ancient/Ceremonial Guard Regiments. | ||
*'''Ancients:''' Great Melee and Fantastic Nerve, but you lose Pathfinder over Primes and they're a little more expensive. No horde option, but that's ok - these guys are the anvil of your army, and are a good option to hold a flank. As with Primes, GW option is not very appealing. | *'''Ancients:''' Great Melee and Fantastic Nerve, but you lose Pathfinder over Primes and they're a little more expensive. No horde option, but that's ok - these guys are the anvil of your army, and are a good option to hold a flank. As with Primes, GW option is not very appealing. |
Revision as of 15:33, 4 November 2015
Why Play Salamanders?
You like dinosaurs?
Army Special Rules
- Flames of Kthorlaq: All units in this list have Crushing Strength (1), unless specified otherwise. Also, all infantry models in this list are on 25x25mm bases, unless specified otherwise.
Unit Analysis
Hero
- Battle Captain:
- Clan Lord:
- Clan Lord on Fire Drake:
- Firebrand:
- Ghekkotah Clutch Warden:
- Ghekkotah Skylord:
- Herald:
- Mage Priest:
Infantry
- Salamander Primes: Basic front line unit, they are mighty. Good Melee, Good Defense, CS1, and pathfinder will make it so terrain won't bog down your horde. These are the guys you want going up against enemy hordes, and they will hold their own against most things out there. The option to take Great Weapons (-1 Def, CS up to 2) is interesting, but you're probably better off taking a Tyrant horde in that case.
- Salamander Unblooded: Basic cheap infantry, could be useful in order to have a backup horde, but all things considered you're better off with Prime Hordes or Ancient/Ceremonial Guard Regiments.
- Ancients: Great Melee and Fantastic Nerve, but you lose Pathfinder over Primes and they're a little more expensive. No horde option, but that's ok - these guys are the anvil of your army, and are a good option to hold a flank. As with Primes, GW option is not very appealing.
- Ceremonial Guard: Really just Primes with Phalanx and more attacks over Pathfinder, they are also a good Regiment to hold flanks. Overall, pretty on par with Ancients (those extra attacks are worth more than you think).
- Corsairs: Bit of a mixed purpose unit, they can harass with pistols and charge a flank to add more attacks to a larger unit's charge when needed. Troop strength only is a little odd, and they will not hold on their own, but there are worse choices.
- Ghekkotah Hunters: More of a pure shooting unit than Corsairs, they're quick as hell and come with some interesting rules.
- Ghekkotah Warriors: Practically bristling with attacks, they're better at Troop and Regiment levels against big-cheap-dudespam armies (Goblins, Ratkin, etc.) but won't hold long at any level. The attack profile doesn't scale up well to Horde level, but they're (surprisingly) not bad Troop support to pile on attacks.
Large Infantry
- Ember Sprites:
- Fire Elementals:
- Tyrants:
Cavalry
- Kaisenor Lancers:
Large Cavalry
- Ancients on Rhinosaur:
- Ghekkotah Skyraiders:
Monsters
- Ankylodon Battle Platform:
- Fire Drake:
- Greater Fire Elemental:
- Komodon:
- Lekelidon:
War Engines
None.
Tactics
Tactica here.