Kings of War/Tactics/The Herd: Difference between revisions
Jump to navigation
Jump to search
1d4chan>King of War |
1d4chan>King of War |
||
Line 21: | Line 21: | ||
*'''Guardian Champion:''' | *'''Guardian Champion:''' | ||
*'''Lycan Alpha:''' | *'''Lycan Alpha:''' A fast character with speed of (9). Good defense and nerve values (+5 regen) combined with a decent amount of low hitting attacks means the Alpha should not only pack a punch but should be able withstand a couple as well. The profile is very similar to that of the cheaper Guardian Champion so you are paying for the added speed and maneuverability so use accordingly. Best when teamed up with other Lycans to benefit form Inspiring. | ||
*'''Shaman:''' Your source of magic as well as inspiring. Comes standard with Bane Chant and has access to Heal and Wind Blast at an additional cost. Unfortunately lacking in the combat department so will be used mainly to buff and support other units, as you would expect from a Shaman. Also as access to hunting beast and has the option to be mounted for an increased speed of (9). | *'''Shaman:''' Your source of magic as well as inspiring. Comes standard with Bane Chant and has access to Heal and Wind Blast at an additional cost. Unfortunately lacking in the combat department so will be used mainly to buff and support other units, as you would expect from a Shaman. Also as access to hunting beast and has the option to be mounted for an increased speed of (9). |
Revision as of 12:30, 6 April 2016
Why Play The Herd
Why indeed?
Army Special Rules
- Advanced Deployment: Units with this special rule are deployed immediately after sides are chosen, before units on either side without this special rule. These units can be deployed anywhere on the table as long as it is at least 3" from any objective or loot marker.
- Creatures of Nature: All units in this army have Pathfinder unless otherwise noted.
- Hunting Animals: Units with this special rule gain a once per game shooting attack. Roll 5 dice that hit on a 4+. Roll to wound as normal, re-rolling dice that fail to wound if used against a unit with the Fly special rule. Once damage has been assigned, roll that many dice and repeat this process until you fail to wound the unit.
- Omniscient: Units with this special rule may fire with their ranged attacks in any arc, not just the front arc of the unit.
- Unstoppable: Units with this special rule cannot be disordered.
Unit Analysis
Hero
- Avatar:
- Centaur Chief:
- Guardian Champion:
- Lycan Alpha: A fast character with speed of (9). Good defense and nerve values (+5 regen) combined with a decent amount of low hitting attacks means the Alpha should not only pack a punch but should be able withstand a couple as well. The profile is very similar to that of the cheaper Guardian Champion so you are paying for the added speed and maneuverability so use accordingly. Best when teamed up with other Lycans to benefit form Inspiring.
- Shaman: Your source of magic as well as inspiring. Comes standard with Bane Chant and has access to Heal and Wind Blast at an additional cost. Unfortunately lacking in the combat department so will be used mainly to buff and support other units, as you would expect from a Shaman. Also as access to hunting beast and has the option to be mounted for an increased speed of (9).
- Shaman on Sacred Beast:
- Tracker:
- Tribal Cheiftan:
- Tribal Chieftan on Chariot:
- Tribal Totem Bearer:
Infantry
- Harpies:
- Tribal Berserkers:
- Tribal Hunters:
- Tribal Longhorns:
- Tribal Spearmen:
- Tribal Warriors:
Large Infantry
- Guardian Brutes: Intended to represent minotaurs and owl bear type creatures. This variation of your large infantry has Crushing Strength (1), Fury, and Thunderous Charge (2). They hit on a point less than Lycans, but they also have one point higher defense and nerve. They're cheaper as well, but are a lot slower. These are intended for more straight forward attacking vice being better at screening, so use them appropriately.
- Lycans: Intended to represent natural werewolves. They come with Crushing Strength (1) and Nimble, in addition to 9 speed, making them far more maneuverable than Guardian Brutes. They hit on a point higher than Brutes which makes up for a lower attack profile. Their defense is lower than Brutes but they do have regeneration. Do note they lack Lifeleech, like the undead version.
Cavalry
- Beast Pack:
- Centaur Bray-Hunters:
- Centaur Bray-Striders:
- Centaur Long-Manes:
Large Cavalry
- Giant Eagles:
- Stampede:
- Tribal Chariots:
Monsters
- Brutox:
- Chimera:
War Engines
- Great Battle Totem: An unique war engine, so you can only have one in the army. It also restricts your base size to 75 mm x 75 mm, specifically noting you cannot take advantage of the exceptional base size rule for this unit. For 80 points you get a war engine with no attacks and no speed. So what does it do? It comes with Advanced Deployment, Bane Chant (2), Omniscient, Unstoppable, and Very Inspiring. What this adds up to is a forward deployable source of an 18" inspiring bubble that can also cast Bane Chant in any direction. For that cost, this thing is a must-have with any Herd army.
Tactics
Tactica here.