Age of Sigmar/Tactics/Old/Chaos/Skaven/Clan Moulder: Difference between revisions
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*'''SKAVEN WOLF RATS:''' the Warhounds of the skaven. has a movement of 12", reroll wound rolls of 1 during charges, and are fearless while in combat. Decent for Running up the field to grab abjective or tie down units. | *'''SKAVEN WOLF RATS:''' the Warhounds of the skaven. has a movement of 12", reroll wound rolls of 1 during charges, and are fearless while in combat. Decent for Running up the field to grab abjective or tie down units. | ||
*'''Stormfiends:''' Want to win games? Give 3 of them warpfire projectors, any unit in range of 8" will do a MINIMUM of 6 mortal wounds, with no hit, no wound, a straight up character killer. This unit has a ton of different pieces of equipment to choose from. The melee weapon options include the Doomflayer Gauntlets (hitting on a 2+ in the turn they've charged), Shock Gauntlets (every attack becomes d6 attacks if you rolled a 6 to hit) and Grinderfists (basically they're their own Warpgrinders), and the former two also come with an extra wound for each model. Missile weapons instead offer stuff like Ratling Cannons, Windlaunchers (same +1 to hit and "can shoot at units they can't see" as Globadiers) or Warpfire Gauntlets (take a guess). Powerful and versatile, think deeply about what role you want them to play in your army. | |||
==Battalions== | ==Battalions== | ||
Revision as of 20:59, 1 July 2018
Why Play Clan Moulder
Pros
- Hoards of not-Rat people and other rat-based Horrors
- with Packmaster, some units can gain some very high Leadership.
Cons
- without Packmaster your units have average or below average Leadership
Warscroll
Heros
- Packmaster: an Important unit in a Moulder Army as your main units have bad leadership, but the Packmaster doubles their leadership if thier within 6". In the Hero phase he can also give a Moulder Unit within 6" a +1 to run, Charge and hit rolls.
Battleline
- Giant Rats: A cheap, fast and armorless hoard of the namesake. they are not as good in small numbers but get scarier in bigger numbers, first gaining 1 to hit for units of 10 and ending with a unit of 30 rats each 3 attacks and practically hitting on 2+. Beware that they will die fast and more will flee with there pitiful bravery, so keep a Packmaster nearby to Give Inspiring Presences.
- Giant Rats lack the Skaven Keyword so it can't Synergyse from other Skaven like Warp-Grinders or the Masterclan.
- Rat Ogors: Ogors of Skaven and Moulder's only ranged unit. They hit hard and make extra attacks on wound rolls of 6+
Others
- Brood Horror: a big rat with that can inflict a lot of damage and can regenerate
- Hell Pit Abomination: A Giants Frankenstein Rat with random movement and D3 regeneration. it can also subtract 1 from casting rolls of non-Chaos Wizards and has a 1/3 chance to either explode or Resurrect when slain.
- Rat Swarms: a Units type similar to Nurglings, a swarm of weak creatures that form together into one Modle to become annoying. Its Cheap has 4 wounds with no save, many weak attacks and can add a new model each turn. It would be recommended that you take them in large numbers and keep them away from anti-hoards as they would evaporate even with a save. could work well against other hoards.
- SKAVEN WOLF RATS: the Warhounds of the skaven. has a movement of 12", reroll wound rolls of 1 during charges, and are fearless while in combat. Decent for Running up the field to grab abjective or tie down units.
- Stormfiends: Want to win games? Give 3 of them warpfire projectors, any unit in range of 8" will do a MINIMUM of 6 mortal wounds, with no hit, no wound, a straight up character killer. This unit has a ton of different pieces of equipment to choose from. The melee weapon options include the Doomflayer Gauntlets (hitting on a 2+ in the turn they've charged), Shock Gauntlets (every attack becomes d6 attacks if you rolled a 6 to hit) and Grinderfists (basically they're their own Warpgrinders), and the former two also come with an extra wound for each model. Missile weapons instead offer stuff like Ratling Cannons, Windlaunchers (same +1 to hit and "can shoot at units they can't see" as Globadiers) or Warpfire Gauntlets (take a guess). Powerful and versatile, think deeply about what role you want them to play in your army.
Battalions
Moulder Clawpack
Found in --? min. pt., max. pt. 6 Packmasts, 2 units of Giant Rats & Rat Ogres, and 1 Hell Pit Abomination
- Clawpack make your rat creations scarier by giving them a re-roll 1s to wound and subtracting 1 from enemy's bravery when you rip one of their mate's throat out.
Allies
External links
| Age of Sigmar Tactics Articles | ||
|---|---|---|
| General Tactics | ||
| Order | ||
| Chaos | ||
| Death | ||
| Destruction | ||
| Others | ||