Age of Sigmar/Tactics/Old/Death: Difference between revisions

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Created page with "This page is for the ones who was to mix things up inside the Death Grand Alliance voting themselves to '''DEATH''' allegiance. For the different subsection and allegiance tac..."
 
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This page is for the ones who was to mix things up inside the Death Grand Alliance voting themselves to '''DEATH''' allegiance.
This page is for the ones who was to mix things up inside the Death Grand Alliance voting themselves to '''DEATH''' allegiance.
For the different subsection and allegiance tactics go here  
For the different subsection and allegiance tactics go here:


*Soulblight: [[Age of Sigmar/Tactics/Edition 1.1/Soulblight|Edition 1.1]] Sparkling teenager's cousins.
*Soulblight: [[Age of Sigmar/Tactics/Edition 1.1/Soulblight|Edition 1.1]] Sparkling teenager's cousins.
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====Battleline====
====Battleline====
Without more allegiance you have to use just the basic.
Without more allegiance you have to use just the basic.
*'''Zombies:''' Zombies are awful. Really fucking awful. But they also have the most potential in the entire game. They start out with a single attack at 6+/6+/-/1 but get better the more you have. If you add a bunch of buffs, you can turn that to a 2+/3+/-/1 easily. So yeah, the Zombie Rape Train relies more on support than anything else, but gets you quite a lot of mileage. Zombies can also infect the guys they kill and two Zombie units can actually combine in order to get to greater numbers, which grants them better To Hit and To Wound rolls. Standard bearers make D6 models return every hero phase and musicians make sure that you can always charge under 6".
*'''Zombies:''' 60pt. Zombies are awful. Really fucking awful. But they also have the most potential in the entire game. They start out with a single attack at 6+/6+/-/1 but get better the more you have. If you add a bunch of buffs, you can turn that to a 2+/3+/-/1 easily. So yeah, the Zombie Rape Train relies more on support than anything else, but gets you quite a lot of mileage. Zombies can also infect the guys they kill and two Zombie units can actually combine in order to get to greater numbers, which grants them better To Hit and To Wound rolls. Standard bearers make D6 models return every hero phase and musicians make sure that you can always charge under 6".


*'''Skeleton Warriors:'''
*'''Skeleton Warriors:''' 80pt.


*'''Crypt Ghouls:'''
*'''Crypt Ghouls:''' 100pt. Not too shabby, all things considered. They get two attacks each with a third if the unit's big enough and they have a 6+ save, which may sound bad but is actually pretty good because that means unlike, say, Zombies, Ghouls can actually make use of cover and Mystic Shield. If you want to capitalize on Ghouls, just remember to bring some Crypt Ghast Courtiers to keep your units nice and big and remember that all in all, the save-after-the-save buff of the Terrorgheist-Ghoul King is probably better than a simple Mystic Shield at keeping your Ghouls on the board longer.


====Others====
====Others====

Revision as of 11:02, 28 June 2016

This page is for the ones who was to mix things up inside the Death Grand Alliance voting themselves to DEATH allegiance. For the different subsection and allegiance tactics go here:

Warscrolls

The common keywords of these warscrolls is DEATH.

Leaders

Troops

Battleline

Without more allegiance you have to use just the basic.

  • Zombies: 60pt. Zombies are awful. Really fucking awful. But they also have the most potential in the entire game. They start out with a single attack at 6+/6+/-/1 but get better the more you have. If you add a bunch of buffs, you can turn that to a 2+/3+/-/1 easily. So yeah, the Zombie Rape Train relies more on support than anything else, but gets you quite a lot of mileage. Zombies can also infect the guys they kill and two Zombie units can actually combine in order to get to greater numbers, which grants them better To Hit and To Wound rolls. Standard bearers make D6 models return every hero phase and musicians make sure that you can always charge under 6".
  • Skeleton Warriors: 80pt.
  • Crypt Ghouls: 100pt. Not too shabby, all things considered. They get two attacks each with a third if the unit's big enough and they have a 6+ save, which may sound bad but is actually pretty good because that means unlike, say, Zombies, Ghouls can actually make use of cover and Mystic Shield. If you want to capitalize on Ghouls, just remember to bring some Crypt Ghast Courtiers to keep your units nice and big and remember that all in all, the save-after-the-save buff of the Terrorgheist-Ghoul King is probably better than a simple Mystic Shield at keeping your Ghouls on the board longer.

Others

Battalions

Army Building

1000pt.

2000pt.

2500pt.

External links