Last Stand - Necron Overlord: Difference between revisions
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*'''Resurrection Orb''' - ''Level 10'' | *'''Resurrection Orb''' - ''Level 10'' | ||
**Ability: Throws a | **Ability: Throws a slow-moving orb that, upon landing, creates a field that prevents you and your allies from taking fatal damage, and revives dead allies (and yourself, if you manage to get incapacitated before the orb lands and puts up the field) once it fully activates. | ||
***very useful, you can even revive yourself and allies and make everyone tanky for a short amount of time. Take note, if all three players are incapacitated at once, even if they are later revived by the orb, the game ends in defeat. | ***very useful, you can even revive yourself and allies and make everyone tanky for a short amount of time. Take note, if all three players are incapacitated at once, even if they are later revived by the orb, the game ends in defeat. | ||
Revision as of 16:38, 11 March 2016
The Necron overlord is the Last Stand Hero of the Necrons.
He's also a broken little piece of shit that is so OP he makes the Shas'O Commander seem entirely reasonable by comparison.
SOMEONE UNLOCK ALL THE ITEMS AND ADD THEIR INFO AND WHATNOT
Overview
The necron overlord is a paragon of death, as will reap this on the battlefield. He gets amazing armor, health and regeneration, creating a very survivable character. Many of his abilities have a casting time, similar to a heavy weapon setting up.
Armor
- Overlord's Diadem - Default
- Armor Rating: 50
- Default Armor. It fails at everything and should never be used. But it's all you have to start with, so get used to falling over when an enemy looks your way.
- Armor Rating: 50
- Diadem of the Nemesor - Level 4
- Armor Rating: 125
- Traits: Combat Expert (+30% Melee and Ranged damage)
- Put this on the second you unlock it. Better protection and more damage, what's not to like?
- Monolithic Diadem - Achievement Unlock: Revive two allies at the same time using the Res Orb, twice in the same game
- Armor Rating: 75
- Traits: Might of the Triarch (Reduces energy cost of abilities)
- Relatively flimsy armor, and the Overlord doesn't chew through much energy to begin with. Save it for specialist builds.
Weapons
- Staff of Light - Default
- Two-handed Ranged Weapon
- 10.8 DPS
- Stereotypical default weapon that stereotypically sucks. Never use it.
- Staff of the Obelisk - Default
- Two-handed Ranged Weapon
- 5.1 DPS
- Traits: Armor Piercing (Melee attacks ignore 100 points of armor), Area of Effect (Deals damage in a radius)
- Low DPS, but it's the first weapon that gives good crowd control. Don't forget that you can still melee, which will do more damage against lone enemies.
- Celestial Staff - Default
- Two-handed Ranged Weapon
- 20.7 DPS
- Traits: Armor Piercing (Melee attacks ignore 100 points of armor), Rush of Battle (Ranged attacks lower ability cooldowns)
- +15 Energy
- +15 Health
- A solid option, especially if you want to spam abilities.
- Warscythe of Extinction - Default
- Two-handed Melee Weapon
- 14.6 DPS
- Ability: Necrotic Barrier (15 Energy, draws a wall between two points and knocks down units standing where you place it)
- Traits: Armorbane (Melee attacks ignore 200 armor), Unshakable (Immune to knockback)
- +1 Energy regeneration
- For when you want to see the faces of the living as they stop living. Gives you decent single-target damage, and a well-placed Necrotic Barrier will keep those mobs from swarming you. Focus on the biggest thing you can reach and stab it until it dies.
- At early levels, the energy regen from this is nearly enough to completely offset nanoscarabs, meaning you can have nearly infinite crazy health regen. By level 17, an accessory comes along that makes nanoscarabs truly infinite, but this has great early tanking potential.
- Voidreaper - Level ~6
- Two-handed Melee Weapon
- 30.0 DPS
- Ability: Entropic Strike (Removes armor from an enemy, plus any nearby ones)
- Traits: Armorbane (Melee attacks ignore 200 armor), Unshakable (Immune to knockback), Fearless (Immune to suppression)
- +1.5 Health regeneration
- An upgrade to the Warscythe of Extinction in most ways. No real crowd control, but you'll kill fast enough to deal with small packs. Devastating against single armored targets, and the Entropic Strike will let your buddies hit just as hard. The combination of Unshakable and Fearless gives you some good mobility, but turns your wave 16 clone into a relentless bastard that will chase you right across the map.
- Doomsday Edge - Achievement Unlock: Complete 100 total waves as the Overlord
- Two-handed Melee Weapon
- 13.5 DPS
- Ability: Pitiless Strike (Damages all nearby enemies)
- Traits: Armorbane (Melee attacks ignore 200 armor), Unshakable (Immune to knockback)
- +30 Energy
- Just keep playing and you'll get this before long.
- In many ways, this doesn't hold up to Voidreaper. Less DPS, no Fearless, and an arguably worse passive are offset by a strong ability, but an energy-intensive ability that will compete with your other crowd-control abilities anyway. Use it if you don't fancy spamming Immortal Reclamation and want to hit things hard, but for most services Voidreaper will still fare better.
Accessories
- Mindshackle Scarabs - Default
- Ability: Mindshackle Scarabs (10 Energy, converts target squad to ally for a duration)
- Useful for shutting down a given target - don't expect them to kill much.
- Ability: Mindshackle Scarabs (10 Energy, converts target squad to ally for a duration)
- Nanoscarabs - Default
- Ability: Nanoscarab Repairs
- After a cast timer, drains energy to replenish health. Don't underestimate it, it can keep you alive through a surprising amount of fire.
- Ability: Nanoscarab Repairs
- Glyph of the Implacable - Default
- +100 Armour
- Like a beefed up version of the Mekboy's Cybork Parts, it does nothing but give a boost to your armour. Not a bad option if you have a spare accessory slot.
- +100 Armour
- Glyph of Tombs - Default
- +85 Energy
- A flat energy bonus. Almost worthless at low levels - the Overlord almost never runs out anyway. Consider taking it to extend your Nanoscarab Repairs.
- +85 Energy
- Glyph of Wrath - Level 1
- Trait: Swift (+25% movement speed)
- Defy the stereotypes, move like you have functional legs. The Overlord has no movement abilities, so this is likely to be your only mobility boost.
- Trait: Swift (+25% movement speed)
- Glyph of Living Metal - Level 4
- +90 health
- +3.0 Health Regen
- Makes you very tanky when combined with some of the 'Cron's other wargear.
- Glyph of the Reclaimer - Level 7
- Ability: Immortal Reclamation
- You just start draining life from enemies nearby. Can't fight in this state but gives u significant hp regen boost and obviously, you kills every light enemy in range.
- Ability: Immortal Reclamation
Commander Items
- Raiment of the Overlord
- +50 Armor rating
- Unlike most default gear, the armor bonus can potentially give a slight advantage over the Level 5 replacement.
- +50 Armor rating
- 'Raiment of the Tesseract - Level 5
- +35 Armor rating
- Ability: Tesseract Tomb (30 Energy, fires a slow projectile at a location to lock down enemies in a radius)
- Basically lets you point at some units and suppress the entire group. This is your main crowd control ability, covering the Overlord's biggest weakness. Don't expect it to happen immediately - it takes time to cast the ball, which takes time to travel to the point and only then sets up the AoE control zone. You should spam this at every opportunity to take half the wave out of the fight.
- Resurrection Orb - Level 10
- Ability: Throws a slow-moving orb that, upon landing, creates a field that prevents you and your allies from taking fatal damage, and revives dead allies (and yourself, if you manage to get incapacitated before the orb lands and puts up the field) once it fully activates.
- very useful, you can even revive yourself and allies and make everyone tanky for a short amount of time. Take note, if all three players are incapacitated at once, even if they are later revived by the orb, the game ends in defeat.
- Ability: Throws a slow-moving orb that, upon landing, creates a field that prevents you and your allies from taking fatal damage, and revives dead allies (and yourself, if you manage to get incapacitated before the orb lands and puts up the field) once it fully activates.
- something that unlocks lvl 20 - Level 20
- Ability: something else, probably nightbringer summon
- probably useful
- Ability: something else, probably nightbringer summon
Progression
shoot things, cleave things, get bigger cleavers, cleave more things.
Tactics and Strategy
- On Achievements:
- something about reaping (Which unlocks an item) is a simple one. Just grind and if you have a good team you will have it done within 10 matches
Hell, if you have a BAD team youll have it done in around 10
- grab me the paddles: cron edition (Which unlocks a different item) requires the necron to use the ressurection orb to revive either two allies, or an ally and himself simultaneously, twice in a single match
Builds
none yet, probably some VERY tanky ones Scratch that, we've got one already, and it's a killer.
Build 1: Literally Death Incarnate - Voidreaper, Diadem of the Nemesor, Glyph of Metal, Glyph of the Implacable, Glyph of Reclamation, Raiment of the Tesseract
Available by: Level 6 (yup)
OK, so. Do you want to never die while killing everything? This is how you never die while killing everything. Sporting a ridiculous 260 armor, 190 health, and 6.5 base health regen, you can take an immense beating before you even factor in your abilities. Voidreaper means you can ignore knockback and suppression, and will absolutely annihilate any hard target up close - you'll one shot Marines and Ogryns, 3 shot wave serpents, and on Anvil, Entropic Strike + 7 blows will destroy a full health Battlewagon. You are the bane of anything that would seem to be a problem target. Oh, but what's that? No crowd control? Wrong. Immortal Reclamation gives you a RIDICULOUS amount of health regen, and does very very respectable damage - it's like the Hive Tyrant's Poison Cysts or 3-4 layers of teleport fire from the Sorcerer. Turn that sucker on and watch all the squishy targets in a wave evaporate. And if crazy health, armor, regen, single and multi target damage aren't enough, you've got the Tesseract, which lets you shut down enormous chunks of the battlefield at a time. The only mild downside to this build is energy management, but if you budget a wee bit then by Level 6, a team of three Overlords can trivially clear Anvil and at least make it to 20 on BC with ease.
The heroes of Last Stand |
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Space Marine Captain - Chaos Sorcerer - Eldar Farseer - Hive Tyrant Lord General - Ork Mekboy - Tau Commander - Necron Overlord |