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The '''Lords of Change''' are the Greater [[Daemon]]s of [[Tzeentch]]. Massive bird/human hybrids, Lords of Change are unparalleled sorcerers and plotters, capable of outwitting any mortal. The only way something will go [[Not as planned]] for a Lord of Change is if Tzeentch himself wills it to, meaning that it's part of another plan he has set in motion.  
The '''Lords of Change''' are the Greater [[Daemon]]s of [[Tzeentch]]. Massive bird/human hybrids, Lords of Change are unparalleled sorcerers and plotters, capable of outwitting any mortal. The only way something will go [[Not as planned]] for a Lord of Change is if Tzeentch himself wills it to or if Creed is involved.  


==Noted Lords of Change==
==Noted Lords of Change==

Revision as of 12:10, 10 October 2011

The Lords of Change are the Greater Daemons of Tzeentch. Massive bird/human hybrids, Lords of Change are unparalleled sorcerers and plotters, capable of outwitting any mortal. The only way something will go Not as planned for a Lord of Change is if Tzeentch himself wills it to or if Creed is involved.

Noted Lords of Change

  • Kairos: The Oracle of Tzeentch. Also known as "Fateweaver", Kairos is the Vizir of Tzeentch, until Tzeentch, desiring to know the future, cast him into the Well of Eternity. Kairos survived, but emerged completely insane (for a daemon) and with a second head. When asked a question, one will tell the truth, and the other will tell a believable lie.
  • Marabas: Lord of Change who tried to convert the Calixis Sector to Tzeentch. Got pwned by the Inquisition.