Lunar Marlee: Difference between revisions

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== Inventory ==
== Inventory ==


*  
* Moonsilver "Wrackstaff" Hammer (Art●●) - The business end has a hammer-head on it akin to a lucerne hammer, rather than just a staff end. The chisel damage is the "beak" of the hammer as well as the other end, the whacking damage is the head of the hammer.





Revision as of 17:43, 18 January 2009

Basics

Name: Marlee of the White Wind
Concept: Lunar assassin with a hammer
Caste: Changing Moon
Motivation:
Intimacies:

Totem: Cat
Tell: White-furred ears and a cat tail
Anima:
Anima Effects: Spend 10 motes to appear as anyone he knows for one scene, +dice equal to character's Essence for social stuff. If anima banner appears, add same to Difficulty to identify by sight.
Experience: 0/0

Appearance

(Normal)


(Warform)

Background

Attributes

Strength  ●●●      Charisma     ●●●        Perception   ●●
Dexterity ●●●●     Manipulation ●●●●       Intelligence ●●
Stamina   ●●●      Appearance   ●●●●     Wits         ●●●

Abilities

Lunar Block
Archery            Craft                Bureaucracy   
Athletics          Larceny ●●           Investigation 
Awareness          Linguistics ●        Lore          
Dodge              Performance ●●●     Occult        
Integrity          Presence    ●●●     Medicine      
Martial Arts       Ride        
Melee              Sail        
Resistance         Socialize   ●●●  
Thrown             Stealth ●●●    
War                Survival    ●●●


Specialties

Languages

Northspeak, Maingamespeak, Clawspeak

Backgrounds

Heart's Blood: ●
Mentor (): ●●
Resources: ●
Artifact (Goremaul): ●●
Artifact (Moonsilver): ●

Charms

Knacks

Deadly Beastman Transformation: 1m to change. The Lunar assumes a hybrid form incorporating aspects of his other true forms.

  • Marlee's grants +1 Strength, Dexterity, Stamina; .
  • Mutations: .

Hybrid Body Rearrangement: 1m per additional mutation.

C-C-C-Combo's

Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.

Heart's Blood

Essence

Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 17/17
Peripheral Essence Pool: 33/38
Committed Essence: 5 Perip. Goremaul,

Willpower

Willpower: ●●●●●●●
Temporary: 7/7

Virtues

Virtues:

  • Compassion ●●●
  • Conviction ●●●
  • Temperance ●●
  • Valor ●●

Flawed Virtue: Compassion
Limit Break: Curse of the Mother Hen
Limit:□0/10

Inventory

  • Moonsilver "Wrackstaff" Hammer (Art●●) - The business end has a hammer-head on it akin to a lucerne hammer, rather than just a staff end. The chisel damage is the "beak" of the hammer as well as the other end, the whacking damage is the head of the hammer.


Manses and Heartstones

Combat

Dodge DV: 5 (Warform 6)
Dodge MDV:6
Soak: B:4 L:2 A:0 (Warform +1B/+1L)
Hardness: B:0 L:0 A:0


Attacks

Punch (Speed 5, Accuracy 9, Damage 2B, Parry DV 5, Rate 3, Tags N)
Kick (Speed 5, Accuracy 8, Damage 5B, Parry DV 3, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 8, Damage 2B, Parry DV 4, Rate 1, Tags C, N, P)

Warform
Punch (Claws) (Speed 5, Accuracy 10, Damage 5L, Parry DV 5, Rate 3, Tags N)
Kick (Claws) (Speed 5, Accuracy 9, Damage 8L, Parry DV 3, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 9, Damage 3B, Parry DV 4, Rate 1, Tags C, N, P)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

Shopping List