Lunar Rahn: Difference between revisions

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== Knacks ==
== Knacks ==


''Deadly Beastman Transformation:'' 1m to change. The Lunar assumes a hybrid form incorporating aspects of his other true forms.
''Deadly Beastman Transformation:'' 5m to change. The Lunar assumes a hybrid form incorporating aspects of his other true forms.
* Rahn's grants +1 Strength, Dexterity, Stamina; .
* Rahn's grants +1 Dexterity, +3 Strength and Stamina; +2B/+2L soak, +2 dice to Survival; can make a bite attack; gains an additional -0 HL and -1 HL; +2 Dexterity for movement, +2 Strength for jumping, +1 dice for competitive running.
* Mutations:  Thick Skin, Bite, Huge,  
* Mutations:  Thick Skin, Fangs, Huge, Wolf's Pace.


=== C-C-C-Combo's ===
=== C-C-C-Combo's ===

Revision as of 20:23, 18 January 2009

Basics

Name: Rahn
Concept: Lunar Wildman
Caste: Full Moon
Motivation:
Intimacies:


Totem: Hyena
Tell: Spots towards ends of hair, hyena laugh
Anima:
Anima Effects:
Experience: 0/0

Appearance

(Normal)


(Warform)

Background

Attributes

Strength  ●●●●●      Charisma     ●●       Perception   ●●●
Dexterity ●●●     Manipulation ●●       Intelligence ●●●
Stamina   ●●●●      Appearance   ●●●      Wits         ●●●

Abilities

Lunar Block
Archery              Craft            Bureaucracy   
Athletics ●●●       Larceny          Investigation 
Awareness            Linguistics      Lore          
Dodge ●●●           Performance      Occult        
Integrity            Presence         Medicine      
Martial Arts ●●●●● Ride        
Melee                Sail        
Resistance ●●●      Socialize     
Thrown               Stealth     
War                  Survival    ●●●●●


Specialties

Languages

Maingamespeak, Clawspeak

Backgrounds

Heart's Blood: ●
Mentor (): ●●●
Resources: ●
Artifact (Moonsilver Razor Knuckles): ●●


Charms

Knacks

Deadly Beastman Transformation: 5m to change. The Lunar assumes a hybrid form incorporating aspects of his other true forms.

  • Rahn's grants +1 Dexterity, +3 Strength and Stamina; +2B/+2L soak, +2 dice to Survival; can make a bite attack; gains an additional -0 HL and -1 HL; +2 Dexterity for movement, +2 Strength for jumping, +1 dice for competitive running.
  • Mutations: Thick Skin, Fangs, Huge, Wolf's Pace.

C-C-C-Combo's

Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.

Heart's Blood

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 17/17
Peripheral Essence Pool: 31/38
Committed Essence: 6 Perip. Razor Knuckles

Willpower

Willpower: ●●●●●●
Temporary: 7/7

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●●
  • Temperance ●●
  • Valor ●●●

Flawed Virtue: Compassion
Limit Break: Curse of the Mother Hen
Limit:□0/10

Inventory

  • Moonsilver Razor Knuckles (Art●●) - Functionally similar to Razor Claws, these are shorter and made more for punching and stabbing rather than slashing.


Manses and Heartstones

Combat

Dodge DV: 5 (Warform 6)
Dodge MDV: 5
Soak: B:6 L:6 A:0 (Warform +1B/+1L)
Hardness: B:2 L:2 A:0


Attacks

Razor Knuckles (Speed 5, Accuracy 14, Damage 10L, Parry DV 6, Rate 3, Tags N)

Punch (Speed 5, Accuracy 9, Damage 3B, Parry DV 5, Rate 3, Tags N)
Kick (Speed 5, Accuracy 8, Damage 6B, Parry DV 3, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 8, Damage 3B, Parry DV 4, Rate 1, Tags C, N, P)


Warform

Razor Knuckles (Speed 5, Accuracy 15, Damage 11L, Parry DV 6, Rate 3, Tags N)
Bite (Speed 5, Accuracy #, Damage 7L, Parry DV #, Rate 3, Tags N)


Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

Shopping List