Lustria: Difference between revisions
1d4chan>Alorend No edit summary |
1d4chan>Alorend No edit summary |
||
Line 12: | Line 12: | ||
It is not just Lizardmen that inhabit Lustria. There are tells of lost colonies of wild women, the Amazonians, who compete with the lizardmen for the sacred spaces. All sorts of other fun creatures inhabit the land and it is hinted that there are many secret beings left undiscovered in the jungles (oh Games Workshop you shy little strumpet, leaving the door open to include a new race from out nothing if needs be are we?). | It is not just Lizardmen that inhabit Lustria. There are tells of lost colonies of wild women, the Amazonians, who compete with the lizardmen for the sacred spaces. All sorts of other fun creatures inhabit the land and it is hinted that there are many secret beings left undiscovered in the jungles (oh Games Workshop you shy little strumpet, leaving the door open to include a new race from out nothing if needs be are we?). | ||
The east coastline of the country is known as the Vampire Coast. Centuries before the modern day Warhammer world the vampire Luthor Harkon was shipwrecked on the Lustrian coastline after the ship carrying him was destroyed. This vamp though was a moody emo loser like certain vampires we all known and despise but a hardcore psycho who saw opportunity in his situation. Using his necromantic arts he raised the crews of the ships shipwrecked along the coast and made them into his own pirates of the carribean inspired zombie navy, complete with pimping zombie parrots! Now Luthor rules over a realm that is the terror of the seas and a thorn in the side of the Slann, who Luthor has been trolling ever since he first stepped foot on the continent. Considering they are meant to be the most powerful mages on the world and control huge armies of powerful lizards, that is a hell of an accomplishment. | |||
A whole tribe of the dreaded skaven even arose in Lustria. The forebearers of Clan Pestillens somehow ended up in Lustria and were dying from all the tropical diseases around there. In the end they turned to Nurgle....ummm the Horned Rat (in a new ascept) to give them succor from the diseases and it worked! Soon the merry band of disease loving rat monks we all love were doing what they do best; spreading disease and destroying several lizardmen cities. But then the Lizardmen did something rather unsporting and create a new snake god to fight back against them. The cheek! Of course Clan Pestillens didn't retreat from this crude threat, they just decide it would be nicer back in the colder, murkier old world, where they could have all the colds they wanted..... | A whole tribe of the dreaded skaven even arose in Lustria. The forebearers of Clan Pestillens somehow ended up in Lustria and were dying from all the tropical diseases around there. In the end they turned to Nurgle....ummm the Horned Rat (in a new ascept) to give them succor from the diseases and it worked! Soon the merry band of disease loving rat monks we all love were doing what they do best; spreading disease and destroying several lizardmen cities. But then the Lizardmen did something rather unsporting and create a new snake god to fight back against them. The cheek! Of course Clan Pestillens didn't retreat from this crude threat, they just decide it would be nicer back in the colder, murkier old world, where they could have all the colds they wanted..... |
Revision as of 22:36, 14 September 2013
![]() |
![]() |
Lustria is a continent in the Warhammer World of Warhammer Fantasy Battle. It is a rough analogue to South America; tellingly, it is primarily inhabited by the Lizardmen, a race of Aztec/Inca-styled, reptilian humanoids, as well as unintelligent dinosaurs and snakes. Led by giant intelligent frog-men called the Slann, who spend all their time dozing or playing mental chess with each other, the lizardmen seek to restore order to their broken world the only way Warhammer Fantasy will allow; by sending in armies of giant killing man-lizards and their pet dinosaurs.
To be fair the Slann do do more then just sit around discussing the weather. They spend a lot of time and effort holding the power of chaos at bay that would otherwise flood into the Warhammer world from the realm of chaos and corrupt everything, making the current grimdark state of things look like a summer picnic. The Slann though, being of 'higher intelligence' don't seem to understand the need to get a move on with things. They spend a lot of time carefully trying to figure out everyone minor point of the great plan of their lost Old One masters that they can waste centuries worrying over an exact sentence, all the while Chaos is invading the house, stealing the tea and making off with the biscuits.
Lustria for the most part is a vast jungle, full of deadly plants and creatures. The Lizardmen rule the continent from vast cities resembling those of old Aztez ones. Being crammed full of relics made of gold and gems the men of the old world go quite crazy over them and regularly expeditions set out to steal everything not bolted down....ummm explore the realm for the good of mankind. Of course the psychic frogs and their minions don't take too kindly to this and most expeditions end up as sacrifices or worse lost in the jungle hell of Lustria.
It is not just Lizardmen that inhabit Lustria. There are tells of lost colonies of wild women, the Amazonians, who compete with the lizardmen for the sacred spaces. All sorts of other fun creatures inhabit the land and it is hinted that there are many secret beings left undiscovered in the jungles (oh Games Workshop you shy little strumpet, leaving the door open to include a new race from out nothing if needs be are we?).
The east coastline of the country is known as the Vampire Coast. Centuries before the modern day Warhammer world the vampire Luthor Harkon was shipwrecked on the Lustrian coastline after the ship carrying him was destroyed. This vamp though was a moody emo loser like certain vampires we all known and despise but a hardcore psycho who saw opportunity in his situation. Using his necromantic arts he raised the crews of the ships shipwrecked along the coast and made them into his own pirates of the carribean inspired zombie navy, complete with pimping zombie parrots! Now Luthor rules over a realm that is the terror of the seas and a thorn in the side of the Slann, who Luthor has been trolling ever since he first stepped foot on the continent. Considering they are meant to be the most powerful mages on the world and control huge armies of powerful lizards, that is a hell of an accomplishment.
A whole tribe of the dreaded skaven even arose in Lustria. The forebearers of Clan Pestillens somehow ended up in Lustria and were dying from all the tropical diseases around there. In the end they turned to Nurgle....ummm the Horned Rat (in a new ascept) to give them succor from the diseases and it worked! Soon the merry band of disease loving rat monks we all love were doing what they do best; spreading disease and destroying several lizardmen cities. But then the Lizardmen did something rather unsporting and create a new snake god to fight back against them. The cheek! Of course Clan Pestillens didn't retreat from this crude threat, they just decide it would be nicer back in the colder, murkier old world, where they could have all the colds they wanted.....
Generally speaking, if something in WFB isn't set in the Old World or Ulthuan, it's probably set in Lustria.
Lustria also used to have its own supplement, because the environment is so different from the other Warhammer continents, but that was a few editions ago. Rumor has it that Forge World is working on a new version, however.