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*[[Chaos Space Marines]] in Power Armour (with the exception of [[Plague Marine]]s, who have an extra point of Toughness)
*[[Chaos Space Marines]] in Power Armour (with the exception of [[Plague Marine]]s, who have an extra point of Toughness)
*[[Tau]] Crisis Battlesuits
*[[Tau]] Crisis Battlesuits
*[[Necron]] Warriors and Immortals
*[[Necron]] Warriors and Immortals (although they barely count due to 4+ armor saves)


==TEQ==
==TEQ==

Revision as of 18:12, 18 March 2015

This article related to Warhammer 40,000 is a stub. You can help 1d4chan by expanding it

MEQ is a slang term among Warhammer 40,000 players that stands for (Space) Marine Equivalent. It refers to any unit with a stat-line similar to that of a Space Marine (WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv3+). Usually the important part is how easy or hard they are to kill (Toughness, Wounds and armor save).

Examples:

TEQ

TEQ, short for Terminator Equivalent, refers to a unit with a statline similar to Space Marine Terminators. Usually, this means a 2+ armor save and some kind of Invulnerable save (on top of the regular MEQ profile). Sometimes, instead of an improved armor save and invulnerable save the extra resilience comes from increased Toughness or Wounds.

Examples:

  • Space Marine Terminators
  • Grey Knight Paladins (which are actually just super-Terminators)
  • Dark Angels Deathwing Terminators and Deathwing Knights (although, again, these are just super-Terminators)
  • Chaos Space Marine Mutilators and Obliterators (which are just mutated Terminators), plus Chaos Terminators (which are just Terminators with spikes)
  • Ork Meganobz
  • Necron Lychguard and Triarch Praetorians.
  • Tyranid Warriors, Shrikes, Raveners, Tyrant Guard and Hive Guard.
  • Imperial Guard Ogryns and Bullgryns.
  • Tau Broadside Battlesuits
  • Eldar Wraithguard and Wraithblades
  • Dark Eldar Grotesques

GEQ

GEQ, short for Guard Equivalent, refers to units with a statline similar to Guardsmen. Usually, this means S3, T3, and a 4+ or worse save, although the important part is usually that they are more vulnerable than Space Marines.

Examples:

  • Imperial Guard (pretty much everyone)
  • Eldar Guardians, Dire Avengers, Howling Banshees, Swooping Hawks and Harlequins.
  • Dark Eldar Kabalite Warriors, Wychs, Mandrakes, Wracks, Scourges and Hellions.
  • Tau Fire Warriors and Kroot.
  • Tyranid Gaunts and Gargoyles.
  • Chaos Cultists
  • Chaos Daemons such as Bloodletters, Pink Horrors, Daemonettes, Chaos Furies and Seekers of Slaanesh.

Knight

Although not a widely-accepted term, Knight has been used by some to refer to the large models being released by Games Workshop. Usually, these have a high Toughness (at least 6, and often more), a large number of Wounds (at least three and sometimes up to six), a 3+ or 2+ save, and an invulnerable save (or some way to get them). They also seem have to have high mobility, usually in the form of jetpacks or teleporters or similar. These models are also very large, which means it's hard to hide them, and most are Monstrous Creatures.

The term "Knight" is both a reference to the high incidence of the term "knight" in their names, and the Knight Titans of Epic 40,000.

Examples:

The Other Stuff

Of course, a lot of stuff doesn't fit very well into any of the above categories. For instance, Space Marine Centurions have multiple wounds, extra Toughness, as well as 2+ saves and larger bases, so they don't really fit as MEQ or Knight. Similarly, the entirety of Sisters of Battle is somewhere between GEQ and MEQ; they all have Toughness 3, but they also have 3+ saves and a 6+ invulnerable save. The same applies to Ork Boyz who are Toughness 4 and have a 6+ save. Several Tyranid organisms have 2 wounds but a 4+ save or worse and no Toughness increase meaning that they are between the resilience of a TEQ and a MEQ.