Age of Sigmar/Tactics/Old/Order/Order Serpentis: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
Line 31: Line 31:
==External links==
==External links==
Rules are here
Rules are here
{{Age_of_Sigmar_Tactics}}
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]



Revision as of 23:50, 11 April 2018

Warscrolls

The common keywords of these warscrolls are: ORDER, AELF and ORDER SERPENTIS.

Heroes

  • Dreadlord on Black Dragon:

A heartless elf mounted on a (as always) very fast and powerful Dragon, and he's no slouch in combat himself. You can give him paired weapons or lance to deal more damage, or a crossbow to be shooty, but usually the best option is the shield to make him live longer and use his Comnand Ability again and again. Because he makes an Order Serpentis unit from within 14" reroll wound rolls, wich can be awesome, specially combined with his great mobility. He also can make nearby units ignore batttleshock if some fleed before. He's an awesome General, no matter how you use him.

Troops

  • Drakespawn Knights:

Tough heavy cavalry. Slower than light cavalry but still pretty fast (10" Move, reroll a dice when charging). They make three decent attacks each, and are more damaging if they charge, nice, but not specially threatening. But the thing that sets them apart is that they get a 4+ Save (at 2 wounds), re-rolling 1s, or 1s and 2s in combat (so a virtual 3+ Save). They have many uses, but they're specially good at winning attrition fights with their great Saves. But most of all, they're elves mounting dinosaurs, and that's reason enough to take them.

  • Drakespawn Chariots:

A dinosaur-pulled chariot with six decent melee attacks, and four lame and close-ranged missile attacks. Also, it deals (more or less) a mortal wound each time it charges. The best thing you can do with this is to keep it close to your main infantry line (or try to shoot some things, but its mediocre 10" Move and its low shoot range will make it difficult), then, the turn they get to combat, shoot the enemy then charge it. Do that and, with the help of the unit you were supporting, you can cause lots of wounds to the enemy that turn and trigger a bigger battleshock. And because it's tough, it can even survive to do it all over again. Useful and mean, but nothing really special.

  • War Hydra:

Any boy or girl will be happy with a War Hydra. Strong melee (not Dragon-strong, though), but also great if short-ranged (9") shooting attacks. It's slow, but can charge rolling three dice and discarding one (you take a mortal wound on triples). And now the awesome part: it regenerates 3 wounds in your Hero phases, which at 12 wounds and 4+ can make it unkillable. And remember that healing is even more important for Monsters, because they get weaker when damaged. The Hydra will probably destroy any unit with its (ranged and melee, at full health) 16 attacks, but instead you can direct its ranged attacks to a nearby unit, if you think it's needed. This thing is crazy powerful and your opponent knows it, so make your priority to destroy his war machines before they can blow up your Hydra; even if it takes some damage the first turns, it'll regenerate and still be useful later, making it one of the better Monsters even against artillery.

Battalions

Ebondrake Warhost

A Dreadlord on Black Dragon, 2-3 units of Drakespawn Knights, 1-2 units of Drakespawn Chariots, 1-3 units of War Hydras. Reroll all wound rolls aof 1, Dreadlord gets a one-use 8" bubble that lets units charge (or attempt to) in the hero phase.

Army Building

Allied Armies

  • Collegiate Arcane: Only part of the same Grand Alliance but their Wizards can take the Lore of Life (and their usual armor boost) and make your Hydras very unfair.

Gryphon, Hurricanum and Luminarium are each very useful to take out enemy artillery and monsters, and their Warscroll Battallion allows them to boost each other's spell range instead of casting.

  • Daughters of Khaine: Provide you with shooty Wizards and Flying shock troops, some of which can also shoot. The Shadow Patrol Warscroll Battalion makes them even faster.

External links

Rules are here

Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
Others

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-dreadlord-black-dragon-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-drakespawn-knights-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-drakespawn-chariots-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-war-hydra-en.pdf