Mages Guild: Difference between revisions

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1d4chan>Pseftis
Realized I emboldened the Title of the original page earlier this week.
1d4chan>Izzy
Threads no longer exist, page is better used as a culture history record than a setting dump
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{{delete| This is a copy of the page '[[Mage's guild]]' most recent iteration, difference being the Title.}}
The Mages's Guild threads were a free-for-all roleplaying thread that cropped up once a week-ish, not unlike [[Galactic Federation]] or the ''Meanwhile on'' (Dragon/Hunters/Vampire) ''/tg/'' strings. Like shitposting on /tg/, but as a mage.  


Every few weeks, when the world has collapsed under the weight of its failings and desperation turns to madness seeking answers to secrets unknown, the Mage's Guild convenes its meeting. Here in their walking fortress these wizards and sorcerers (or witches and sorceresses, depending on the day and whose turn it was to put out refreshments) leave the safety of their arcane Archives to discuss their achievements and debate the topics of pressing importance before retreating to the archives anew.
The threads ran for six years until 2017, then mods decided all roleplay belongs on /qst/. You know, despite the RPG in TTRPG being Role Playing Game. ''How would X fare in Y'' and literally who twitter screencap threads are still up daily, so who fucking knows what goes through their heads.
 
The Mage's Guild is a long-term, play-by-post roleplaying collective focusing on the fictional plane of Aen and its associated spellcasters and their quirks. Anyone is allowed to join in with their own characters, no prior experience or shady interviews necessary.
 
[[File:Aen-Map.png|400px|thumb|right|Map of Aen]]
==The Guildhall==
 
The building where the Mages perform their feats of wonder and amazement, to the fascination of some and the consternation of everyone else. The majestic castle scrapes the sky wherever it travels, from its ancient home of Spellbound in Tiji to the mana-charged windy plains of Luxitania to the storm-drenched shores of Ouki. As it moves it also carries the rest of its demesne - the Guild Lake, the Moat, the Towers, the Greenhouses, the Lighthouse, and other such amenities - caring not at all if the conditions are appropriate to place them where it stops.
 
===Academic Departments===
 
'''Aeromancy Department'''
 
For mages who feel at home with their head in the clouds, the dizzying heights of the Aeromancy classes are a natural fit, with actual clouds passing through the hallways on more than one occasion. Pressurized and temperature controlled for safety (most of the time) allows students the opportunity to be one with the sky, so long as they can stay airborne.  
 
Nona Schwinge, a Fifth-Age master aerialist with a flair for dramatic stunts, currently runs the department.
 
 
'''Alchemy Department'''
 
The art of potion-making is much more a science than any kind of art, as students very quickly find out in the Alchemy Department. For a mage who can follow directions exactly and develop critical thinking skills to react when things don't go as expected, this department can allow students to access a wide range of magical effects with enough prep time and attention to detail. For students who don't follow directions...well, there's a reason it's underground.
 
Sena Cerusiam, a Fourth-Age potion master and unfortunate phantasm of the Nor Marches, currently runs the department.
 
 
'''Divination Department'''
 
From simple tricks such as scrying out items to intense methods of finding secrets of the past and future like haruspicy, the foreboding halls of the Divination Department encourages those wanting answers to look as closely as they want, so long as they are willing to understand that not everything they see may be clear or positive - there's a reason students are told not to read their own fortunes!
 
Aphelion, a First-Age Divination Scholar flung forward in time through a tryst with forbidden knowledge, currently is the head teacher for the department.
 
 
'''Geomancy Department'''
 
Any mages who would prefer to keep themselves grounded through all the guild's chaos (or anyone who is just anti-stairs) will find a welcome place in the Geomancy Department. Between the stone-faced hallways and the adjoining Greenhouses full of all kinds of plant life, students will be able to study and sculpt the beauty of nature...so long as they can keep nature from biting back.
 
Samantha, a young Fifth-Age sorceress from the untamed Wraithwoods, currently runs the department.
 
 
'''Hydromancy Department'''
 
A mage looking to make a splash of almost any kind will find kindred spirits in the Hydromancy Department. While control over water is the core of the discipline, it also emphasizes controlling oneself while submerged in water - be it through massive rip currents, treacherous waterspouts, or tidal changes in the blink of an eye. Students hoping to just float may need to grab a life vest!
 
Foam Breeze, a Fifth-Age kelpie merfolk from off the Tijian coast, currently runs the department.
 
 
'''Illusion Department'''
 
Everything is not what it seems in the Illusion department, which is what any mage trying to learn the craft should quickly expect. In this school of magic it's not just ones eyes that can (and will) be decieved; it's smell, sound, even touch and taste that can be crafted to confuse or befuddle anyone unfortunate enough to not catch themselves in time.
 
The head of the Illusion Department hasn't been seen since the late Fourth Age. Many mages figure that's kind of the point.
 
 
'''Necromancy Department'''
 
With many nations of Aen banning the practice of Necromancy within their borders, those who have an unhealthy fascination with death and the dead are naturally drawn to the stateless Mage's Guild to learn and practice their craft. After all, there's few ways to avoid death, and fewer people that would be missed if the corpse supply runs out. Unfortunately this tends to result in a lot of fighting among students - ironically ensuring that the department census stays high and the graves keep full.
 
Lazarus Krask, the Third-Age Master Wizard and King of the Dread Kingdom of Tenebrus, currently runs the department.
 
 
'''Pyromancy Department'''
 
Contrary to what those outside the guild may think, the Pyromancy Department is not the go-to place for mages interested in hurting others to be sent. The power of flame is fierce, but when handled properly is capable of doing a great number of things, including a lot of uses that are more beneficial for others than simply setting blazes. Students who don't get this lesson quickly will be forced to learn how to perform with a fire lit under their ass - sometimes literally.
 
Noel Crowflame, a short-tempered Fifth-Age warlock from Wallencia, currently runs the department.
 
 
'''Thaumaturgy Department'''
 
For those looking for a more artistic view of magic that keeps the breadth of Alchemy without the crippling precision, the Thaumaturgy Department is a perfect fit. All manners of miracles, ranging from ritual crafting to curse annulment and many topics in between. Many who delve into Alchemy will find the Thamaturgy Department silly, many thaumaturges in turn find alchemists overly stuffy.
 
Malik the Irritable, a Fifth-Age ritualist hailing from parts unknown, currently runs the department.
 
===Notable Guild Hotspots===
'''The Grand Hall'''
 
When the Mages Guild convenes for its meetings, it does so here in the Grand Hall. Dozens of chairs are arranged in a semi-circle around the podium where Archwizard Antruthius calls to order. Along the walls are a row of coffee machines manned by the Giant assistant Mortimer, as well as all manner of robes and staves and hats to throw at passers-by to help them fit in with the rest of the members (or just bap them with).
 
 
'''The Archives'''
 
Upon the conclusion of the meeting in the Grand Hall, the mages and any new indoctrinates are shepherded into the Archives to continue their discussions until the next meeting. The Archives are more spacious and generally more relaxed than the meetings, frequently discussions go off-topic and all kinds of weird things can happen at a moment's notice. Generally it's the place to be between meetings, classes, interdepartmental squabbles or anything else that would otherwise occupy time. Anyone can drop into the Archives at a moment's notice, and only a fool would expect a semblance of privacy there.
 
 
'''The Library'''
 
The Library of the Mage's Guild is a vast sprawling array of tomes from every discipline of magic to ever be conceived, from as far back as the First Age itself when the Guild was still in its infancy. Reaching taller than the Guild building is high, this infinite expanse of lost and found knowledge can be harrowing to anyone with a poor sense of direction, and plenty of would-be mages have perished simply from being unable to find a way out, or kept reading a tale so gripping they couldn't stop.
 
 
'''The Deep Archives'''
 
Where the Library contains tomes and forbidden knowledge, the Deep Archives contains artefacts and forbidden memories. Stretching into the bowels of the earth beneath the Guild, the Deep Archives is home to countless treasures lost to the ravages of time, but is also home to some of the most terrifying beasts and monsters to ever be conceived. Only the incredibly powerful (or incredibly foolish) would dare descend into the depths, and more than a few mages have simply vanished into the void.
 
 
'''The Healer's Ward'''
 
Mages have a habit of getting hurt. Whether it's a fireball that prematurely detonated, a bad reaction to a baby mandrake, or an alchemic reaction gone wrong, injuries will pile up quickly enough for competent mages, let alone the incompetent ones. When it's practical to do so, the medicasters of the healer's ward will cure what ails you - likely with a snarky remark or two, but at least you're still alive.
 
Mary, a world-weary Medicaster who's seen and healed everything there is to see and heal, is the Chief Resident of the Healer's Ward. Healers Nate Argentin, Effie Lang, and Hannah Rhodes also contribute to the medical efforts of the guild.
 
 
'''The Observatory'''
 
Designed and constructed by Idaia MacKenna, a Fourth-Age artificer from Akitz, the Observatory is one of the most recent additions to the Mage's Guild. Featuring a grand telescope that can see the surface of the moon on a clear night and many faint stars when the moon's away; alongside a series of astrological charts and skymaps, the Observatory provides invaluable information for any mage whose power is at all tied to the celestial. There's rumors the Observatory holds a deadly secret, but if anyone knows they're not telling.
 
 
'''Fort Vestis'''
 
Originally constructed as cloth pillow fort, this impregnable fortress has been reinforced and strengthened to withstand any siege that the guild could levy upon it. Inside the fort is the residence and workshop of Carmina Vestis, a Fifth-Age seamstress, enchantress, and Nor Marches refugee. Having quickly shown many guild members the benefits of having an in-house tailor, Carmina is often found hard at work with her magic when orders need to be completed, or relaxing with a nice drink when the work tails off.
 
==The Plane of Aen==
 
Aen is an oblong spherical plane with two distinct continents and a handful of isolated sub-continents. Magical energy runs deep and freely through this plane in part due to its proximity with Elemental Planes, and new bloodlines of mages springing up seemingly out of nowhere is not unheard of. The many nation states of the two continents mostly respect the mages and their abilities, and many of the Guild's mages still keep ties with their home nations.

Revision as of 11:31, 19 May 2020

The Mages's Guild threads were a free-for-all roleplaying thread that cropped up once a week-ish, not unlike Galactic Federation or the Meanwhile on (Dragon/Hunters/Vampire) /tg/ strings. Like shitposting on /tg/, but as a mage.

The threads ran for six years until 2017, then mods decided all roleplay belongs on /qst/. You know, despite the RPG in TTRPG being Role Playing Game. How would X fare in Y and literally who twitter screencap threads are still up daily, so who fucking knows what goes through their heads.