Mahjong: Difference between revisions
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Points are determined by how the player won the round. If another player threw away a tile that you grabbed and completed your hand with, that player has to pay the amount of points your hand was worth; If you claim the tile from the wall yourself, the price is split with the losers! | Points are determined by how the player won the round. If another player threw away a tile that you grabbed and completed your hand with, that player has to pay the amount of points your hand was worth; If you claim the tile from the wall yourself, the price is split with the losers! | ||
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==Luck, Statistics or strategy?== | |||
Beginners will notice that a lot of things in Mahjong are based on chance. Your place on the table, your beginning hand and draws from the wall etc. However, if you base your entire game blindly on luck, you might win some '''rounds''' but most of them will involve garbage hands, since you're not aiming for any special hands or trying to trick your opponents to fold their hands, because they think you have something monsterous there. And, most importantly, if you're just relying on getting some lucky tile before anyone else does, you're not watching whether or not your opponents might get their winning tile from you or way before you. In short: With luck you win battles but lose the war. | |||
Regarding reading discards. To interpret hands on what players throw out beyond a shallow estimate is like trying to achieve immortality. Unless you're some sort of interdimensional demon, just forget about it. | |||
But what you can do is use the mighty powers of probability and statistics to your advantage. Doing so, you have a better chance of predicting what is the most plausible, rewarding and fastest hand you could strive to from your beginning hand or should you fold it, if you think your needless discards will cause another player to win. | |||
Some argue that success in Mahjong is based on "flow" and demons. Which is supposedly very evident in high-stakes games, where everyone has a great hand but one poor bastard is going to lose his left testicle at the end of the round. The aforementioned statistical thinking opposes this school of thought. | |||
[[Image:Mahjong.jpg|right|Pon! Pon! Chii! Ron!|thumb]] | |||
Regardless of your strategy: The main point in Mahjong is not to have the best hand, but to lose the least amount of money. | |||
[[Image:Dragon Tiles.jpg|right|These motherfuckers can make or break hands|thumb]] | |||
Revision as of 00:52, 10 July 2013
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Mahjong is a Chinese game about lining up tiles in a mathematically perfect fashion. The table must have a fucking lip, and making a lip out of balsa wood is unacceptable. You can only truly play Mahjong on a manufactured table. They take their Mahjong seriously, enough to bet money on it, and to have clockwork tables that shuffle and deal rows of tiles under the surface like something out of a James Bond film. The 'match-2' version you play on your computer isn't MahJong; it's called 'Shanghai' by white people and "that stupid game white people play" by the Chinese.
If you're gwailo, easiest way to explain this game is: it's almost exactly like Gin Rummy. You wanna make three-of-a-kinds and straights, the tiles have suits and ranks like playing cards, and you can pick up discards from the middle of the table.
But, since we're talking Asians here, the game itself has a bunch of subtle nuances, which seperate the rabble from the mighty mahjong masters.
There are several versions of Mahjong: Japanese Riichi, Hong Kong, classic (Hong Kong with flower tiles), american (which only elderly jewish women play) and Korean 3 player. However, the core rules are the same. Players take tiles from "The wall" and add them to their hand while discarding a tile. Simply put, the game is like a race, where players try to "complete" their hand quicker than others, while trying not to discard a tile that will cause another player to win the round.
A basic complete hand has four combinations of tiles which are either three of a kind, four of a kind or a sequence of three tiles (i.e. 1,2,3) in addition a "head", which is a pair of tiles. Apart from the head, you can call the other combinations from other players' discards, unless it's the last uncompleted thing on your hand . The special hands include all kinds of silly combinations; Such as having seven pairs. Important note: You can't win with a tile that you discarded earlier in the game. The rules on this aspect range from house to house.
Points are determined by how the player won the round. If another player threw away a tile that you grabbed and completed your hand with, that player has to pay the amount of points your hand was worth; If you claim the tile from the wall yourself, the price is split with the losers!
Luck, Statistics or strategy?
Beginners will notice that a lot of things in Mahjong are based on chance. Your place on the table, your beginning hand and draws from the wall etc. However, if you base your entire game blindly on luck, you might win some rounds but most of them will involve garbage hands, since you're not aiming for any special hands or trying to trick your opponents to fold their hands, because they think you have something monsterous there. And, most importantly, if you're just relying on getting some lucky tile before anyone else does, you're not watching whether or not your opponents might get their winning tile from you or way before you. In short: With luck you win battles but lose the war.
Regarding reading discards. To interpret hands on what players throw out beyond a shallow estimate is like trying to achieve immortality. Unless you're some sort of interdimensional demon, just forget about it.
But what you can do is use the mighty powers of probability and statistics to your advantage. Doing so, you have a better chance of predicting what is the most plausible, rewarding and fastest hand you could strive to from your beginning hand or should you fold it, if you think your needless discards will cause another player to win.
Some argue that success in Mahjong is based on "flow" and demons. Which is supposedly very evident in high-stakes games, where everyone has a great hand but one poor bastard is going to lose his left testicle at the end of the round. The aforementioned statistical thinking opposes this school of thought.
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Regardless of your strategy: The main point in Mahjong is not to have the best hand, but to lose the least amount of money.
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Why play Mahjong?
I don't know. I guess if you're into learning a bunch of azn terms and think saying shit like 'tsumo' and 'ron' is cool. And if you're on of those assholes, who think every goddamn table needs to have some stupid lip for that impromptu mahjong game.
It is important not to get too caught up in the gambling aspect. Otherwise you will find yourself playing against a triad boss, wagering your blood instead of cash.
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Mahjong clients
http://tenhou.net/0/ Riichi mahjong client. In the high likelyhood that you're not fluent in Japanese: click the blue text, press okay where the center bit says "NoName" and tick one or more of the boxes on the left
Card Games | |
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Collectible Card Games: |
Call of Cthulhu - Cardfight!! Vanguard - Fire Emblem Cipher Force of Will - Jyhad - Magi-Nation Duel - Magic: The Gathering Netrunner - Pokémon - Star Wars: Destiny CCG (Dead) - Yu-Gi-Oh |
Other Card Games: |
1000 Blank White Cards - 7th Sea - Apples to Apples - Bang! Cards Against Humanity - Coup - Decktet - Dominion - Dvorak F.A.T.A.L. - Keyforge - Mafia - Mag Blast - Mao - Munchkin Race for the Galaxy - Sentinels of the Multiverse - Tanto Cuore |
Traditional Card Games: |
Bridge - Cribbage - Mahjong - Solitaire/Patience - Poker - Rummy - Tarot |