Malifaux/Tactics(M3e): Difference between revisions

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Created page with "This page is meant to index pages for the Malifaux tactics dumps. =General Advice= ==Required Reading== ==Listbuilding 101== ===A Note on Characters=== ===Building a Suc..."
 
1d4chan>Donteatrawhagis
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===Building a Successful Malifaux Crew===
===Building a Successful Malifaux Crew===


=Army Specific
=Army Specific=
 
==Guild==
==Guild==
===Why Play Guild===
===Why Play Guild===

Revision as of 14:28, 21 May 2019

This page is meant to index pages for the Malifaux tactics dumps.

General Advice

Required Reading

Listbuilding 101

A Note on Characters

Building a Successful Malifaux Crew

Army Specific

Guild

Why Play Guild

Pros

  • You get to play cowboys.
  • Most of your army does high damage output.

Cons

  • Guild summoning is not as reliable as other factions.

General Advice

Masters

TBD

Totems

TBD

Henchmen

TBD

Enforcers

TBD

Minions

TBD

Arcanists

Why Play Arcanists

Pros

  • You get to play renegade magic users.
  • Steampunk

Cons

  • A lot of the army is casting based, meaning that Masters like Sonnia will negate most crews.

General Advice

Masters

TBD

Totems

TBD

Henchmen

TBD

Enforcers

TBD

Minions

TBD

Resurrectionists

Why Play Resurrectionists

Pros

  • Undead summoning faction.

Cons

  • A lot of models are more fragile than other factions

General Advice

Masters

TBD

Totems

TBD

Henchmen

TBD

Enforcers

TBD

Minions

TBD

Neverborn

Why Play Neverborn

Pros

  • You get to play as Grimm Fairytale characters with a Grim Dark twist.
  • The major style of play is support buff and debuff.

Cons

  • A lot of models are pretty grotesque.

General Advice

Masters

TBD

Totems

TBD

Henchmen

TBD

Enforcers

TBD

Minions

TBD

Outcasts

Why Play Outcasts

Pros

  • You play a mercenary based faction.

Cons

  • Your army doesn't have a thematic reason to work together.

General Advice

Masters

TBD

Totems

TBD

Henchmen

TBD

Enforcers

TBD

Minions

TBD

Ten Thunders

Why Play Ten Thunders

Pros

  • You want to play an Asian inspired faction.
  • Most of your faction mimics what other factions can do.

Cons

  • Your plastic models were some of the original kits made, and as such have a lot of bits.

General Advice

Masters

TBD

Totems

TBD

Henchmen

TBD

Enforcers

TBD

Minions

TBD

Gremlins

Why Play Gremlins

Pros

  • Classic greenskin army with all the shenanigans.

Cons

  • Randomness means less reliable.

General Advice

Masters

TBD

Totems

TBD

Henchmen

TBD

Enforcers

TBD

Minions

TBD

Dead Man's Hands

Why Play Dead Man's Hands

Pros

  • You get access to dead/removed characters; such as Lilith, Collodi, and Nicodem.

Cons

  • Your hiring pool is limited to specific models as opposed to an entire faction.

General Advice

Masters

TBD

Totems

TBD

Henchmen

TBD

Enforcers

TBD

Minions

TBD Template:Malifaux Tactics