Malifaux/Tactics(M3e): Difference between revisions
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1d4chan>Donteatrawhagis Created page with "This page is meant to index pages for the Malifaux tactics dumps. =General Advice= ==Required Reading== ==Listbuilding 101== ===A Note on Characters=== ===Building a Suc..." |
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===Building a Successful Malifaux Crew=== | ===Building a Successful Malifaux Crew=== | ||
=Army Specific | =Army Specific= | ||
==Guild== | ==Guild== | ||
===Why Play Guild=== | ===Why Play Guild=== |
Revision as of 14:28, 21 May 2019
This page is meant to index pages for the Malifaux tactics dumps.
General Advice
Required Reading
Listbuilding 101
A Note on Characters
Building a Successful Malifaux Crew
Army Specific
Guild
Why Play Guild
Pros
- You get to play cowboys.
- Most of your army does high damage output.
Cons
- Guild summoning is not as reliable as other factions.
General Advice
Masters
TBD
Totems
TBD
Henchmen
TBD
Enforcers
TBD
Minions
TBD
Arcanists
Why Play Arcanists
Pros
- You get to play renegade magic users.
- Steampunk
Cons
- A lot of the army is casting based, meaning that Masters like Sonnia will negate most crews.
General Advice
Masters
TBD
Totems
TBD
Henchmen
TBD
Enforcers
TBD
Minions
TBD
Resurrectionists
Why Play Resurrectionists
Pros
- Undead summoning faction.
Cons
- A lot of models are more fragile than other factions
General Advice
Masters
TBD
Totems
TBD
Henchmen
TBD
Enforcers
TBD
Minions
TBD
Neverborn
Why Play Neverborn
Pros
- You get to play as Grimm Fairytale characters with a Grim Dark twist.
- The major style of play is support buff and debuff.
Cons
- A lot of models are pretty grotesque.
General Advice
Masters
TBD
Totems
TBD
Henchmen
TBD
Enforcers
TBD
Minions
TBD
Outcasts
Why Play Outcasts
Pros
- You play a mercenary based faction.
Cons
- Your army doesn't have a thematic reason to work together.
General Advice
Masters
TBD
Totems
TBD
Henchmen
TBD
Enforcers
TBD
Minions
TBD
Ten Thunders
Why Play Ten Thunders
Pros
- You want to play an Asian inspired faction.
- Most of your faction mimics what other factions can do.
Cons
- Your plastic models were some of the original kits made, and as such have a lot of bits.
General Advice
Masters
TBD
Totems
TBD
Henchmen
TBD
Enforcers
TBD
Minions
TBD
Gremlins
Why Play Gremlins
Pros
- Classic greenskin army with all the shenanigans.
Cons
- Randomness means less reliable.
General Advice
Masters
TBD
Totems
TBD
Henchmen
TBD
Enforcers
TBD
Minions
TBD
Dead Man's Hands
Why Play Dead Man's Hands
Pros
- You get access to dead/removed characters; such as Lilith, Collodi, and Nicodem.
Cons
- Your hiring pool is limited to specific models as opposed to an entire faction.
General Advice
Masters
TBD
Totems
TBD
Henchmen
TBD
Enforcers
TBD