Manly And Incorrigible Delinquents RPG: Difference between revisions

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Created page with "<nowiki>{{stub templates etc. go here}}</nowiki> '''Manly And Incorrigible Delinquents RPG''' or '''M.A.I.D. RPG''' is a modification on Maid RPG This is basically just ..."
 
1d4chan>Ten91
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Athletics (Physical ability, combat ability.)
*Athletics (Physical ability, combat ability.)
 
*Cool (How good are you at just chilling with your bancho and other gang members?"
Cool (How good are you at just chilling with your bancho and other gang members?"
*Badass (How good are you at being a delinquent?)
 
*Smarts (How capable are you at pulling a fast one on others?)
Badass (How good are you at being a delinquent?)
*Luck (How did you get the window seat in class? I wanted that seat...)
 
*Loitering (Just how long can you squat outside the mini-mart and look menacing for?)
Smarts (How capable are you at pulling a fast one on others?)
 
Luck (How did you get the window seat in class? I wanted that seat...)
 
Loitering (Just how long can you squat outside the mini-mart and look menacing for?)
 


==Delinquent Types==
==Delinquent Types==

Revision as of 05:57, 26 April 2014

{{stub templates etc. go here}} Manly And Incorrigible Delinquents RPG or M.A.I.D. RPG is a modification on Maid RPG

This is basically just a shameless rip-off of Maid RPG, but reflavoured for the more masculinely-inclined of us. Since Maid RPG is a really simple d6-based game with tonnes of random tables, this Delinquent RPG works on that proven formula for fast and cheap fun. Within the next few pages, you'll find a pared down version of the Maid RPG ruleset that's been rewritten.

I won't lecture you on what a delinquent actually is. By the end of this, I expect you to have as little of an idea as I do.

Character Creation

Basically, almost everything here except for attributes are just flavourful stuff to make your game experience more interesting. As long as your GM is okay with it, you can re-roll or even choose particular traits.

Attributes

Roll 2d6 and divide by 3 (rounding down) for each of the six Attributes below.


  • Athletics (Physical ability, combat ability.)
  • Cool (How good are you at just chilling with your bancho and other gang members?"
  • Badass (How good are you at being a delinquent?)
  • Smarts (How capable are you at pulling a fast one on others?)
  • Luck (How did you get the window seat in class? I wanted that seat...)
  • Loitering (Just how long can you squat outside the mini-mart and look menacing for?)

Delinquent Types

Roll 1d6 twice to get two Delinquent Types which will influence both your stats as well as the general demeanour of your delinquent. You can have a particular type twice. Zero is the lowest an attribute can go.


1 - Wise Guy (+1 Luck, -1 Athletics)

2 - Smart-Ass (+1 Smarts, -1 Loitering)

3 - Guru (+1 Cool, -1 Smarts)

4 - Leader (+1 Badass, -1 Cool)

5 - Jock (+1 Athletics, -1 Badass)

6 - Lackey (+1 Loitering, -1 Luck)


See Also

External Links

Pastebin of rolls