Age of Sigmar/Tactics/Order/Cities of Sigmar: Difference between revisions

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*[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_dreadspears_eng.pdf Dreadspears]
*[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_dreadspears_eng.pdf Dreadspears]
*[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_darkshards_eng.pdf Darkshards]
*[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_darkshards_eng.pdf Darkshards]
*[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_darkriders_eng.pdf Dark Riders]
 
*[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_darkriders_eng.pdf Dark Riders]: Alf Fast Scurmash calvary, 14" Movement, with Repeater crossbows and spears. enemies subtract -1 bravery when 12" of a Rider.
 
*[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_bleakswords_eng.pdf Bleakswords]
*[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_bleakswords_eng.pdf Bleakswords]
*[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_sistersofthethorn_eng.pdf Sisters of the Thorn]
*[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_sistersofthethorn_eng.pdf Sisters of the Thorn]

Revision as of 18:19, 28 September 2019

Grand Alliance Order

Cities of Sigmar

For the Empire!

Lore
Tactics
General Tactics

This article related to the Warhammer: Age of Sigmar is a stub. You can help 1d4chan by expanding it

The Empire is getting back together again!


Why Play Cities of Sigmar

Cities of Sigmar combines many old Order factions, at the expense of squatting many of the units. It includes:

Whilst completely squatting:

Pros

Cons

  • Comes at the cost of mass squatting, particularly of old High Elves.
  • A lot of remaining factions lost a their units, like the Devoted losing Warrior-Priests, Witch Hunters, and the War-Altar.

Rulebooks

Allegiance Abilities

Hammerhal

Battle Traits

Command Traits

Artefacts Of Power

Spell Lore

Anvilgard

Battle Traits

Command Traits

Artefacts Of Power

Spell Lore

Hammerhal

Battle Traits

Command Traits

Artefacts Of Power

Spell Lore

Tempest's Eye

Battle Traits

Command Traits

Artefacts Of Power

Spell Lore

Hallow Heart

Battle Traits

Command Traits

Artefacts Of Power

Spell Lore

The Living City

Battle Traits

Command Traits

Artefacts Of Power

Spell Lore

Greywater Fastness

Battle Traits

Command Traits

Artefacts Of Power

Spell Lore

The Phoeniccium

Battle Traits

Command Traits

Artefacts Of Power

Spell Lore

Endless Spells

  • The Cities of Sigmar includes a rule for the Wizards of this faction: any endless spells you cast with them will immediately count as being empowered by their associated Realm

Warscrolls

Leaders

Battleline

  • Freeguild Handgunners
  • Freeguild Guard
  • Flagellants: that cheap unit that likes dieing. a Fighting unit with no save but gains more attacks as models die and deal mortal wounds for each model that flees. A good hoard unit to draw missle, make enemy avoid fighting them or just die if your Phenician.
  • Drakespawn Knights: Your Scaly Aelf M 10" Calvalry with a 3+Sv. Their mounts fight better than horses and lancings rend and Damage increase to 2 when they charge.
  • Dark Riders: Alf Fast Scurmash calvary, 14" Movement, with Repeater crossbows and spears. enemies subtract -1 bravery when 12" of a Rider.

Other Units

Battalions

Tactics

Allied Armies

Mercenary Companies

  • Blacksmoke Battery:
  • Greyfyrd:
  • Grugg Brothers:
  • Gutstuffers:
  • Nimyard’s Rough-Riders:
  • Order of the Blood-Drenched Rose:
  • Rampagers:
  • Skroug’s Menagerie:
  • Sons of the Lichemaster:
  • Tenebrous Court:


Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
Others