Marauder Orx: Difference between revisions

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The '''Marauder Orx''' are pretty much the same as [[Warhammer 40,000]]'s [[Orks]] in [[Warpath]], down to the powerklaws and stupidly re-spelled name. They could easily (and, to an extent, are made to) be used as cheap proxy fillers for a Ork army (20 Orx Grunts for only £19.99). The main [[fluff]] difference is that, instead of being made by the [[Old Ones]] for fighting and winning, the Marauders were once recruited to promote what might be called "corporate synergy" as shock troops for the Corporation. They rebelled against them and now serve as pirates and mercenaries. The Orx are also smart enough to make battle plans, ambush other ships, and make a unique "Hrunka" knife (well, under the watchful eyes of the Technorx, which is a step back towards Orks). They also aren't the comic relief.  
The Marauders are a faction of green-skinned aliens which incorporates Orcs and Goblins and several other related sub-species. They are native to the planet Gora and 'Gorans' is a term sometimes used for them collectively. When GCPS forces first encountered them they appeared to be primitives and the Corporate Marines routinely started the process of subduing them. However, despite lacking advanced technology the Gorans proved to be a formidable and disciplined foe, and rather embarrassingly pushed the humans back to their drop ships in short order. While considering what to do about the situation, a human general named Klimt saw an opportunity. He travelled down to the planet alone and unarmed. Disappearing for several days, Klimt was presumed dead. However, he returned, bruised and battered with three of the Goran's most powerful warlords, apparently having won their respect and services. Following this incident the Marauders (as they became known) were employed as shock troops to compliment corporate militaries across GCPS space.
This arrangement continued for some time, until the Marauders revolted en masse in what became known as The Mandrake Rebellion. So violent was this revolt that it very nearly destroyed the GCPS and led to the development of the Enforcers as a replacement, one who's loyalty and obedience could be guaranteed. Marauders now operate as mercenaries across the galaxy, famed for their ferocity and professionalism in war. Some corporations within the GCPS still employ them, but following the events of the Mandrake Rebellion their use by GCPS militaries is much diminished.
 
Despite their savagery in battle, Marauders are neither primitive nor stupid. They are well trained, disciplined and capable of maintaining their own equipment, following orders and understanding tactics and strategy in much the same way as other sentient species. However, they are strongly inclined towards violence and this forms a key part of their society. When two orcs meet for the first time they will immediately fight in order to establish dominance, and to them this is completely normal. Additionally, Marauders are very well muscled compared to humans, but this was not initially the case. The diet on Goran provides very little in the way of protein, but upon leaving the planet and ingesting protein-rich foods or military rations from other worlds they quickly develop into hulking beasts.  
 


[[Category:Warpath]]
[[Category:Warpath]]

Revision as of 15:37, 25 October 2021

The Marauders are a faction of green-skinned aliens which incorporates Orcs and Goblins and several other related sub-species. They are native to the planet Gora and 'Gorans' is a term sometimes used for them collectively. When GCPS forces first encountered them they appeared to be primitives and the Corporate Marines routinely started the process of subduing them. However, despite lacking advanced technology the Gorans proved to be a formidable and disciplined foe, and rather embarrassingly pushed the humans back to their drop ships in short order. While considering what to do about the situation, a human general named Klimt saw an opportunity. He travelled down to the planet alone and unarmed. Disappearing for several days, Klimt was presumed dead. However, he returned, bruised and battered with three of the Goran's most powerful warlords, apparently having won their respect and services. Following this incident the Marauders (as they became known) were employed as shock troops to compliment corporate militaries across GCPS space. This arrangement continued for some time, until the Marauders revolted en masse in what became known as The Mandrake Rebellion. So violent was this revolt that it very nearly destroyed the GCPS and led to the development of the Enforcers as a replacement, one who's loyalty and obedience could be guaranteed. Marauders now operate as mercenaries across the galaxy, famed for their ferocity and professionalism in war. Some corporations within the GCPS still employ them, but following the events of the Mandrake Rebellion their use by GCPS militaries is much diminished.

Despite their savagery in battle, Marauders are neither primitive nor stupid. They are well trained, disciplined and capable of maintaining their own equipment, following orders and understanding tactics and strategy in much the same way as other sentient species. However, they are strongly inclined towards violence and this forms a key part of their society. When two orcs meet for the first time they will immediately fight in order to establish dominance, and to them this is completely normal. Additionally, Marauders are very well muscled compared to humans, but this was not initially the case. The diet on Goran provides very little in the way of protein, but upon leaving the planet and ingesting protein-rich foods or military rations from other worlds they quickly develop into hulking beasts.