Markerlight: Difference between revisions
1d4chan>Jaimas Created page with "{{Skub}} Laser pointers with attitude, and a key component of Tau strategies. Not to be confused with the angry flashlight. Markerlights are dropped on units b..." |
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Laser pointers with attitude, and a key component of [[Tau]] strategies. Not to be confused with the [[Lasgun|angry flashlight]]. | Laser pointers with attitude, and a key component of [[Tau]] strategies. Not to be confused with the [[Lasgun|angry flashlight]]. | ||
Markerlights are dropped on units by units that have a weapon of the same name. It's functionally a laser designator and it puts a Markerlight counter on the target. Markerlight counters can be removed to do one of the following: | Markerlights are dropped on enemy units by Tau units that have a weapon of the same name. It's functionally a laser designator and it puts a Markerlight counter on the target. Markerlight counters can be removed to do one of the following: | ||
* Improve one of your units (which is firing at the markerlighted unit)' BS by one. | * Improve one of your units (which is firing at the markerlighted unit)' BS by one (up to five with multiple markers.) | ||
* Lower the cover save of the markerlighted unit by one. | * Lower the cover save of the markerlighted unit by one (down to none with multiple markers.) | ||
* Fire a Smart Missile from a [[Skyray Missile Gunship]] at the markerlighted unit. | * Fire a Smart Missile from a [[Skyray Missile Gunship]] at the markerlighted unit (one per marker.) | ||
* Lower the leadership of the markerlighted unit on a pinning test (down to automatic failure with multiple markers.) | |||
And that's not even the full extent of it! | And that's not even the full extent of it! |
Revision as of 01:27, 1 July 2012
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Laser pointers with attitude, and a key component of Tau strategies. Not to be confused with the angry flashlight.
Markerlights are dropped on enemy units by Tau units that have a weapon of the same name. It's functionally a laser designator and it puts a Markerlight counter on the target. Markerlight counters can be removed to do one of the following:
- Improve one of your units (which is firing at the markerlighted unit)' BS by one (up to five with multiple markers.)
- Lower the cover save of the markerlighted unit by one (down to none with multiple markers.)
- Fire a Smart Missile from a Skyray Missile Gunship at the markerlighted unit (one per marker.)
- Lower the leadership of the markerlighted unit on a pinning test (down to automatic failure with multiple markers.)
And that's not even the full extent of it!
Suffice to say, this is Awesome and a component of what makes the Tau fun to play, since the markerlight support is so versatile and useful. Hell, entire combat styles can be built around the strategy of mass-markerlights and using Skyrays as artillery pieces, which frankly, is sweet. There's also a lot of ways to get Markerlights on the tabletop, from the heavily-armored Skyray, to the mobile Pirahna skimmer, to the lowly Pathfinder.