Markerlight: Difference between revisions

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Laser pointers with attitude, and a key component of [[Tau]] strategies. Not to be confused with the [[Lasgun|angry flashlight]].
Laser pointers with attitude, and a key component of [[Tau]] strategies. Not to be confused with the [[Lasgun|angry flashlight]].


Markerlights are dropped on units by units that have a weapon of the same name. It's functionally a laser designator and it puts a Markerlight counter on the target. Markerlight counters can be removed to do one of the following:
Markerlights are dropped on enemy units by Tau units that have a weapon of the same name. It's functionally a laser designator and it puts a Markerlight counter on the target. Markerlight counters can be removed to do one of the following:


* Improve one of your units (which is firing at the markerlighted unit)' BS by one.
* Improve one of your units (which is firing at the markerlighted unit)' BS by one (up to five with multiple markers.)
* Lower the cover save of the markerlighted unit by one.
* Lower the cover save of the markerlighted unit by one (down to none with multiple markers.)
* Fire a Smart Missile from a [[Skyray Missile Gunship]] at the markerlighted unit.
* Fire a Smart Missile from a [[Skyray Missile Gunship]] at the markerlighted unit (one per marker.)
* Lower the leadership of the markerlighted unit on a pinning test (down to automatic failure with multiple markers.)


And that's not even the full extent of it!
And that's not even the full extent of it!

Revision as of 01:27, 1 July 2012

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Laser pointers with attitude, and a key component of Tau strategies. Not to be confused with the angry flashlight.

Markerlights are dropped on enemy units by Tau units that have a weapon of the same name. It's functionally a laser designator and it puts a Markerlight counter on the target. Markerlight counters can be removed to do one of the following:

  • Improve one of your units (which is firing at the markerlighted unit)' BS by one (up to five with multiple markers.)
  • Lower the cover save of the markerlighted unit by one (down to none with multiple markers.)
  • Fire a Smart Missile from a Skyray Missile Gunship at the markerlighted unit (one per marker.)
  • Lower the leadership of the markerlighted unit on a pinning test (down to automatic failure with multiple markers.)

And that's not even the full extent of it!

Suffice to say, this is Awesome and a component of what makes the Tau fun to play, since the markerlight support is so versatile and useful. Hell, entire combat styles can be built around the strategy of mass-markerlights and using Skyrays as artillery pieces, which frankly, is sweet. There's also a lot of ways to get Markerlights on the tabletop, from the heavily-armored Skyray, to the mobile Pirahna skimmer, to the lowly Pathfinder.