Markerlight: Difference between revisions
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Suffice to say, this is [[Awesome]] and a component of what makes the [[Tau]] fun to play, since the markerlight support is so versatile and useful. Hell, entire combat styles can be built around the strategy of mass-markerlights and using Skyrays as artillery pieces, which frankly, is sweet. There's also a lot of ways to get Markerlights on the tabletop, from the heavily-armored [[Skyray Missile Gunship|Skyray]], to the mobile [[Tetra]] skimmer and stealthy [[Remora]] Drones, to the lowly Pathfinder. Markerlights of any stripe act as a force-multiplier for the Tau, so if you play Tau you want to keep them close enough to target the enemy but with enough breathing room to pull back when targeted in turn. Contrarily, if you are playing against Tau, you want to kill those those damn little target painting blue commies as quickly as possible and make the entire Tau strategy fall apart, just make sure it is not another damn lure. | Suffice to say, this is [[Awesome]] and a component of what makes the [[Tau]] fun to play, since the markerlight support is so versatile and useful. Hell, entire combat styles can be built around the strategy of mass-markerlights and using Skyrays as artillery pieces, which frankly, is sweet. There's also a lot of ways to get Markerlights on the tabletop, from the heavily-armored [[Skyray Missile Gunship|Skyray]], to the mobile [[Tetra]] skimmer and stealthy [[Remora]] Drones, to the lowly Pathfinder. Markerlights of any stripe act as a force-multiplier for the Tau, so if you play Tau you want to keep them close enough to target the enemy but with enough breathing room to pull back when targeted in turn. Contrarily, if you are playing against Tau, you want to kill those those damn little target painting blue commies as quickly as possible and make the entire Tau strategy fall apart, just make sure it is not another damn lure. | ||
For the tau players remember that almost all sources of markerlights (except the commander bomb) are really squishy and will go down like a sack of wet shit if targeted properly. If you are going to use them as a [[DISTRACTION CARNIFEX|distraction]] then make sure they're in thick cover | For the tau players remember that almost all sources of markerlights (except the commander bomb and [[Skyray Missile Gunship|Skyray]] with its AV13 Front Armor) are really squishy and will go down like a sack of wet shit if targeted properly. If you are going to use them as a [[DISTRACTION CARNIFEX|distraction]] then make sure they're in thick cover | ||
[[Category:Warhammer 40,000]][[Category:Tau]] | [[Category:Warhammer 40,000]][[Category:Tau]] |
Revision as of 17:11, 30 October 2013
Laser pointers with attitude, and a key component of Tau strategies. Not to be confused with the angry flashlight.
Markerlights are dropped on enemy units by Tau units that have a weapon of the same name. It's functionally a laser designator and it puts a Markerlight counter on the target. Markerlight counters can be removed to do one of the following:
- Improve one of your units (which is firing at the markerlighted unit)' BS by one (with no cap as of 6th Ed.) So basically your guardsmen standard fire warriors can become as accurate as the FUCKING AVATAR OF KHAINE
- Ignore the cover save of the markerlighted unit (by spending two markers.) so that FUCKING UNIT OF CAMO COVERED BASILISKS BEHIND THAT DAMN AEGIS CAN'T HIDE ANY MORE Ahem.... Back to the greater good
- Fire a Seeker Missile from a vehicle with BS 5, Ignores Cover, and it doesn't take up the amount of weapons that vehicle can fire. The rest of the weapons on the vehicle have to fire at the same target, however. This one is awesome when that 8 point devilfish seeker missile kills a 250 point defiler - yes I have seen it happen
And that's not even the full extent of it!
Suffice to say, this is Awesome and a component of what makes the Tau fun to play, since the markerlight support is so versatile and useful. Hell, entire combat styles can be built around the strategy of mass-markerlights and using Skyrays as artillery pieces, which frankly, is sweet. There's also a lot of ways to get Markerlights on the tabletop, from the heavily-armored Skyray, to the mobile Tetra skimmer and stealthy Remora Drones, to the lowly Pathfinder. Markerlights of any stripe act as a force-multiplier for the Tau, so if you play Tau you want to keep them close enough to target the enemy but with enough breathing room to pull back when targeted in turn. Contrarily, if you are playing against Tau, you want to kill those those damn little target painting blue commies as quickly as possible and make the entire Tau strategy fall apart, just make sure it is not another damn lure.
For the tau players remember that almost all sources of markerlights (except the commander bomb and Skyray with its AV13 Front Armor) are really squishy and will go down like a sack of wet shit if targeted properly. If you are going to use them as a distraction then make sure they're in thick cover