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'''The Clockwork Nirvana of Mechanus''' is the [[Plane]] of [[Lawful Neutral]] in [[Dungeons & Dragons]] and its [[Great Wheel]] cosmology, introduced to the multiverse in the [[Advanced Dungeons & Dragons]] setting [[Planescape]].
'''The Clockwork Nirvana of Mechanus''' is the [[Plane]] of [[Lawful Neutral]] in [[Dungeons & Dragons]] and its [[Great Wheel]] cosmology, introduced to the multiverse in the [[Advanced Dungeons & Dragons]] setting [[Planescape]].


Representing the pure perfection of order, the pinnacle of lawful behavior, Mechanus appears as an infinite array of clockwork machinery, stretching into the horizon. In this vast plane-machine, life clings to gears the size of continents and pistons the size of planets, completely in tune with the ticking of the multiversal clock.
Representing the pure perfection of order; order over everything else. As the pinnacle of structured thought and action, Mechanus appears as an infinite array of clockwork machinery. In this vast plane-machine, life clings to gears the size of continents and pistons the size of planets, completely in tune with the ticking of the multiversal clock.


Mechanus's most iconic inhabitants are the [[Modron]]s, geometrically shaped extraplanar beings fashioned of otherworldly machinery. Come third edition, modrons lost their place of prominence and were supplanted by the [[Formian]]s and the [[Inevitable]]s, something explained officially as being due to the death of Primus at the hands of Tenebrous (the undead [[Orcus]]), as detailed in the adventure "The Great Modron March". Unofficially, it's generally held that modrons were pushed out of the limelight because they were seen as embarrassingly goofy by [[Wizards of the Coast]]. Fortunately, like other [[flumph|goofy]] [[froghemoth|old-school]] [[vegepygmy|things]], they were rescued by [[5e]], restoring them to their full, somewhat silly, glory, cartoony-as-fuck art and all.
Mechanus's most iconic inhabitants are the [[Modron]]s, geometrically shaped extraplanar beings fashioned of otherworldly machinery. Come third edition the modrons lost their place of prominence and were supplanted by the [[Formian]]s and the [[Inevitable]]s, something explained officially as being due to the death of Primus at the hands of Tenebrous (the undead [[Orcus]]), as detailed in the adventure "The Great Modron March". Unofficially it's held that modrons were pushed out of the limelight because they were seen as embarrassingly goofy by [[Wizards of the Coast]]. Fortunately, like other [[flumph|goofy]] [[froghemoth|old-school]] [[vegepygmy|things]], they were rescued by [[5e]], restoring them to their full, somewhat silly, glory.


The [[Planetouched#Mechanatrix|Mechanatrix]] race is the Mechanus-descended equivalent of [[Aasimars]] and [[Tieflings]], being genetically something like 99% human and 1% steampunk robot.
The [[Planetouched#Mechanatrix|Mechanatrix]] race is the Mechanus-descended equivalent of [[Aasimars]] and [[Tieflings]], being genetically something like 99% human and 1% steampunk robot.

Revision as of 01:07, 11 November 2019

The Clockwork Nirvana of Mechanus is the Plane of Lawful Neutral in Dungeons & Dragons and its Great Wheel cosmology, introduced to the multiverse in the Advanced Dungeons & Dragons setting Planescape.

Representing the pure perfection of order; order over everything else. As the pinnacle of structured thought and action, Mechanus appears as an infinite array of clockwork machinery. In this vast plane-machine, life clings to gears the size of continents and pistons the size of planets, completely in tune with the ticking of the multiversal clock.

Mechanus's most iconic inhabitants are the Modrons, geometrically shaped extraplanar beings fashioned of otherworldly machinery. Come third edition the modrons lost their place of prominence and were supplanted by the Formians and the Inevitables, something explained officially as being due to the death of Primus at the hands of Tenebrous (the undead Orcus), as detailed in the adventure "The Great Modron March". Unofficially it's held that modrons were pushed out of the limelight because they were seen as embarrassingly goofy by Wizards of the Coast. Fortunately, like other goofy old-school things, they were rescued by 5e, restoring them to their full, somewhat silly, glory.

The Mechanatrix race is the Mechanus-descended equivalent of Aasimars and Tieflings, being genetically something like 99% human and 1% steampunk robot.

Pathfinder's analogue to Mechanus is Axis.