Mechaton Titan: Difference between revisions

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This game feature new units with Different capabilitys, tried and tested, these units are amazing fun to play with, wethe rit be swams of dispensable drones, or the mountainous and feared Titan
This game feature new units with Different capabilitys, tried and tested, these units are amazing fun to play with, wethe rit be swams of dispensable drones, or the mountainous and feared Titan


Setup;
Build a <strike>small</strike> mini Drone, small Mecha or monstrous Titan and for every driving function component; Legs (Green) (A pair of legs come as standard, but an extra pair or wheels/jetpacks is good enough for a dice), and 0,1 or 2 for CQC and/or Med Range and/or Long Ranged weapon(s) (Bigger = More dice) and One or two Blue dice for its armour or Shield Generator. Each Mech come with Two White dice as standard, these can be assigned to any function at the beggining of your turn (White dice cannot be used instead of blue dice, only with)
Just befor eyou start the game, All players roll their Initiative values to see who goes first (Drones have no Initiative, they go later, they are a bit slow), then everyone calculates their defence values, all players have to skip steps 1,2 and 3 for their first turn
Turns;
Step 1: Roll all your dice and Destribute white dice accordingly
Step 2: Calculate your New Initiative (7d6 -Minus the amount of dice your mech has)
Step 3: Calculate your New Defence Value
Step 4: Move your Mecha according Green d6 inches, adding any white dice
Step 5: Pick any Weapon that has not fired this turn on your mech
Step 6: Pick any target in range of that weapon
Step 7: Determine Damage
Step 8: Repeat Steps 5, 6 and 7 until you run out of usable weapons
Step 9: If you have not fired a weapon you may instead assault, roll one Green d6 and move that many inches, if you come close enough to use a CQC weapon, you may resolve the combat and Determine the damage
Step 10: After all players have Used Mecha and/or Titans
Sentry Guns and drones then move and fire


= Titan =
= Titan =
Found incredibly sparingly, Titans are the Elite of the Elite, usually stading 30cm high and possibley wider still, bearing a cap of 15 Red dice is fearful to approach, and can usually be found to be swarming with Drones and Sentry turrets
Found incredibly sparingly, Titans are the Elite of the Elite, usually stading 30cm high and possibley wider still, bearing a cap of 15 Red dice is fearful to approach, and can usually be found to be swarming with Drones Limit (6) and Sentry turrets Limit (3)


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= Sentry Turrets =
= Sentry Turrets =
Sentry Turrets are for defending points or attaching to Titans, and are usually given Sniper Weapons and laden with thick armour on a rotating platform
they are standard Mecha, only with no Green Dice required and are not allowed close combat weapons. They are given the unique ability  to to re-roll either or both Blue dice at the beggining of their turn

Revision as of 22:38, 14 December 2009

What is Mechaton?

Mechaton is a wargame created by that Lumpley fellow. You build tiny small mini or large HUGE Lego robots and have them fight over something or other.

What is Titan's Fury?

A set of convoluted rules thrown together to make gameplay easy for an 8 year old to understand, as well as new units and deployment options for faster, longer or epic games, they are as follows; Titans are allowed to be built, each WEAPON, LEG, ARM or COCKPIT has its own Dice pool and Initiative Value This game feature new units with Different capabilitys, tried and tested, these units are amazing fun to play with, wethe rit be swams of dispensable drones, or the mountainous and feared Titan

Setup; Build a small mini Drone, small Mecha or monstrous Titan and for every driving function component; Legs (Green) (A pair of legs come as standard, but an extra pair or wheels/jetpacks is good enough for a dice), and 0,1 or 2 for CQC and/or Med Range and/or Long Ranged weapon(s) (Bigger = More dice) and One or two Blue dice for its armour or Shield Generator. Each Mech come with Two White dice as standard, these can be assigned to any function at the beggining of your turn (White dice cannot be used instead of blue dice, only with)

Just befor eyou start the game, All players roll their Initiative values to see who goes first (Drones have no Initiative, they go later, they are a bit slow), then everyone calculates their defence values, all players have to skip steps 1,2 and 3 for their first turn

Turns; Step 1: Roll all your dice and Destribute white dice accordingly Step 2: Calculate your New Initiative (7d6 -Minus the amount of dice your mech has) Step 3: Calculate your New Defence Value Step 4: Move your Mecha according Green d6 inches, adding any white dice Step 5: Pick any Weapon that has not fired this turn on your mech Step 6: Pick any target in range of that weapon Step 7: Determine Damage Step 8: Repeat Steps 5, 6 and 7 until you run out of usable weapons Step 9: If you have not fired a weapon you may instead assault, roll one Green d6 and move that many inches, if you come close enough to use a CQC weapon, you may resolve the combat and Determine the damage Step 10: After all players have Used Mecha and/or Titans Sentry Guns and drones then move and fire

Titan

Found incredibly sparingly, Titans are the Elite of the Elite, usually stading 30cm high and possibley wider still, bearing a cap of 15 Red dice is fearful to approach, and can usually be found to be swarming with Drones Limit (6) and Sentry turrets Limit (3)

Component Dice pool limit Restriction(s) Bonus
Cockpit 5 No Grn/Red Dice +1 Blu Dice
Weapon 5 No Grn + 1 Red Dice
LEG 5 No Grn/Red +1 Blu Dice
Arm 5 No Grn/Red +1 Blu Dice

Drones

Drones are mini Mecha, and their only purpose are distraction while your main mecha takes on a Titan

Drones are Minifigs in size, usually Star Wars Droids or Exo-Force Robots

Drones are allowed one weapon, and have a fixed value of ONE Red and ONE White Dice

Sentry Turrets

Sentry Turrets are for defending points or attaching to Titans, and are usually given Sniper Weapons and laden with thick armour on a rotating platform they are standard Mecha, only with no Green Dice required and are not allowed close combat weapons. They are given the unique ability to to re-roll either or both Blue dice at the beggining of their turn