Mekboy Workshop: Difference between revisions
1d4chan>Ћ Professional No edit summary |
1d4chan>Ћ Professional No edit summary |
||
| Line 7: | Line 7: | ||
== On the Tabletop == | == On the Tabletop == | ||
Well that's the [[fluff]], now here's the [[crunch]]. And the first thing you notice's just how zoggin' bootiful the official [[Games_Workshop|GW]] model is, as we've come to expect from the Ork product line. The main Workshop's based on a section of STC Ryza-pattern Ruin, and's replete with little details like a rack and toolbox both full of spanners, hammers, and saws, a work table with a vice and screwdriver, and a welding mask stuffed away on a high shelf. The set also comes with three Orky barricades, two with corrugated sheet metal and small [https://en.wikipedia.org/wiki/Firing_port firing ports], one with a string of fairy lights of all things, and three low-lying piles of scrap, one of various engine blocks, one of assorted tyres resting against a discarded [[Missile_Launcher#Grot_Bomms|Grot Bomm]] casing, and one of wheel hubs and other bitz of bodywork. | Well that's the [[fluff]], now here's the [[crunch]]. And the first thing you notice's just how zoggin' bootiful the official [[Games_Workshop|GW]] model is, as we've come to expect from the Ork product line. The main Workshop's based on a wall section of STC Ryza-pattern Ruin, and's replete with little details, like a rack and toolbox both full of spanners, hammers, and saws, a cluttered work table with a vice and screwdriver, and a welding mask stuffed away on a high shelf. The set also comes with three Orky barricades, two with corrugated sheet metal and small [https://en.wikipedia.org/wiki/Firing_port firing ports], one with a string of fairy lights of all things, and three low-lying piles of scrap, one of various engine blocks, one of assorted tyres resting against what looks like a discarded [[Missile_Launcher#Grot_Bomms|Grot Bomm]] casing, and one of mixed wheel hubs and other bitz of bodywork. | ||
The Workshop also comes with a [[Miscellaneous_Weapons#Grabbin'_Klaw|Grabbin' Klaw]], which can be operated by | The Workshop also comes with a [[Miscellaneous_Weapons#Grabbin'_Klaw|Grabbin' Klaw]], which can be operated by a single {{W40kKeyword|ORK}} {{W40kKeyword|INFANTRY}} unit within 1" during the Fight Phase, to inflict 1d3 Mortal wounds on a single enemy unit also within 1" on a 1d6 roll of 4+. Unfortunately, you can't upgrade it with a [[Shootas'an_Dakkas#Flakka-Dakka_Gun|Flakka-Dakka Gun]], so [[Flakkatrakks|Grimgutz]]'ll have to suffer the [[Deff_Skwadron|Flyboyz]] buzzing his workplace for a while longer. | ||
The main draw of the Workshop however, is its '''Kustom Job''' Special Rule. This lets one {{W40kKeyword|ORK}} {{W40kKeyword|VEHICLE}} within 1" of the Workshop at the end of the Movement Phase choose one of three effects, instead of shooting or charging later that turn. | |||
[[Category: Warhammer 40,000]] | [[Category: Warhammer 40,000]] | ||
Revision as of 11:21, 15 August 2020
This page is needs images. Help plz. |
Despite their instinctual know-how of worky-gubbinz, there'll always be some advanced mechanical issues that a Mekboy can't fix with only the limited portable tools he has on hand, no matter how determined he is or how many times he hits the offending device with his Wrench. Enter the Mekboy Workshop, a fully-equipped drive-through garage, literally buried beneath all the gadgets and gizmos a Mek could ever need and probably shouldn't have access to.
Often cordoned off by a few simple walls to mark the resident Mek's property line in case any neighbours start getting cute, and surrounded by loose piles of scrap and other odds and ends to use as spare parts, Mekboy Workshops're always hives of activity. Mobs of Grot Oilers constantly toing and froing, fetching tools or parts for da Boss, or herding/fleeing from errant Oil Squigs. Said Boss bellowing orders to said Grots at the top of his voice, or more commonly through a booming intercom system that deafens every git within a mile radius. And a stream of Ork customers coming in to get their rides MOT'd.
On the Tabletop
Well that's the fluff, now here's the crunch. And the first thing you notice's just how zoggin' bootiful the official GW model is, as we've come to expect from the Ork product line. The main Workshop's based on a wall section of STC Ryza-pattern Ruin, and's replete with little details, like a rack and toolbox both full of spanners, hammers, and saws, a cluttered work table with a vice and screwdriver, and a welding mask stuffed away on a high shelf. The set also comes with three Orky barricades, two with corrugated sheet metal and small firing ports, one with a string of fairy lights of all things, and three low-lying piles of scrap, one of various engine blocks, one of assorted tyres resting against what looks like a discarded Grot Bomm casing, and one of mixed wheel hubs and other bitz of bodywork.
The Workshop also comes with a Grabbin' Klaw, which can be operated by a single ORK INFANTRY unit within 1" during the Fight Phase, to inflict 1d3 Mortal wounds on a single enemy unit also within 1" on a 1d6 roll of 4+. Unfortunately, you can't upgrade it with a Flakka-Dakka Gun, so Grimgutz'll have to suffer the Flyboyz buzzing his workplace for a while longer.
The main draw of the Workshop however, is its Kustom Job Special Rule. This lets one ORK VEHICLE within 1" of the Workshop at the end of the Movement Phase choose one of three effects, instead of shooting or charging later that turn.
