Metagame: Difference between revisions

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It is played through making an argument for one particular piece of media, which is written on a card you select from your hand.  The argument defends the media relative to a question card, drawn and played by the player who is first deemed a critic (by way of being the person whom last read a book).  Each round, the players make an argument, and each round one defender has the best argument and one defender has the worst, determined by the critic.  The best defender is given the chance to discard and draw from the media cards, to let him find something he might be able to better defend.  The worst player is now a critic, in an ever-growing pool of critics.  The winner is the last defender standing.
It is played through making an argument for one particular piece of media, which is written on a card you select from your hand.  The argument defends the media relative to a question card, drawn and played by the player who is first deemed a critic (by way of being the person whom last read a book).  Each round, the players make an argument, and each round one defender has the best argument and one defender has the worst, determined by the critic.  The best defender is given the chance to discard and draw from the media cards, to let him find something he might be able to better defend.  The worst player is now a critic, in an ever-growing pool of critics.  The winner is the last defender standing.


Fun for your friends who know everything and like debating, although no actual debate occurs.
Fun for your friends who know everything and like debating.  Not fun for the easily butthurt.





Revision as of 06:55, 25 December 2013

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If Traditional Games are generally about playing a game, Metagaming is playing the game's system.


Basically, it means using knowledge outside of the game's system/rule set to try to gain an advantage. In roleplaying games like Dungeons and Dragons, metagaming means utilizing information your character shouldn't have access to when making decisions, and is generally looked down upon as the lowest form of munchkinry. Other games like Diplomacy and Shadow Hunters actively encourage meta-gaming, since half the fun is trying to stay one step ahead of THAT SHITBAG MIKE WHO PROMISED HE WAS GOING TO HELP ME TAKE ANKARA HE PROMISED GODDAMN IT. Games aren't always separated from their respective metagame, and Mao is an example of a game that is sometimes considered a metagame.

Metagaming is quite a diverse concept. You have probably experienced metagaming when your sleazy uncle was being That Guy while playing Monopoly during a family get-together. Crafty metagaming is often hard to spot: doing a number of small but frustrating things during a game of Warhammer 40000 can make your opponent impatient and flustered, causing them to miss rules or skip moving units that would otherwise win them the game. The entire idea behind the "Poker Face" is rooted in metagaming. An example from video games would be the EV system in Pokemon: what was a mechanical representation of genetics and random affinities was exploited to gain better stats when fighting in tournaments. It wasn't a mechanic within the core gameplay, just something to personalize the experience, but it was seized upon and used to a player's advantage over another player.

Some people find metagaming to be quite fun when not used for an in-game advantage, but instead to troll other players (e.g. "I know what you did last summer...").

So it's like Powergaming?

Except it's not. The line is fine between metagamers and powergamers, and both can certainly be the other at the same time, but they need not be one in the same. Powergamers eschew story and personal taste in order to be the most effective players, mechanically speaking. They optimize their strategy and choices in order to win the game. Metagamers use information or agency outside of the rules of the game in order to achieve an end goal, though that goal need not be winning. Powergamers can certainly metagame to win, but metagamers need not strive for victory in the game they play.

It should be noted that choosing mechanically superior items, skills, or traits based on statistics or numerical superiority is not metagaming trickery, that's powergaming (specifically min-maxing) shenanigans. Despite what many competitive video gamers may tell you, just because the developers didn't fix an overpowered mechanic doesn't mean that the powergaming community created a "metagame" around the game in question. They created an optimized strategy; distracting your opponents would be metagaming.

The Card Game

There is also a card game that goes by the name Metagame.

It is played through making an argument for one particular piece of media, which is written on a card you select from your hand. The argument defends the media relative to a question card, drawn and played by the player who is first deemed a critic (by way of being the person whom last read a book). Each round, the players make an argument, and each round one defender has the best argument and one defender has the worst, determined by the critic. The best defender is given the chance to discard and draw from the media cards, to let him find something he might be able to better defend. The worst player is now a critic, in an ever-growing pool of critics. The winner is the last defender standing.

Fun for your friends who know everything and like debating. Not fun for the easily butthurt.


See Also