Mike Mearls: Difference between revisions

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A designer for Wizards of the Coast who became lead developer for [[Dungeons & Dragons 4th Edition]] in 2009 and Co-Designer of [[Dungeons & Dragons 5th Edition]]. Most fa/tg/uys would say he is batting .500 as Fourth is widely hated and Fifth appears to have achieved tentative acceptance on /tg/. He made a deal with [[Tzeentch]] to create the putrid Essentials line but everyone likes to pretend that dark time never happened.  He also was the lead designer of [[The Book of Weeaboo Fightan Magic]] which in what appears to be a theme for his work produced a roughly 50/50 split of acceptance and [[RAGE]] among fa/tg/uys. This book was basically a predecessor to Fourth editions martial fighter philosophy so you can blame him for that too if you are so inclined. His stated design philosophy is inspired by [[Advanced Dungeons %26 Dragons]] and [[Advanced Dungeons %26 Dragons#AD.26D 2nd Edition]] which expressed itself in Fifth editions throwback feel. One might wonder why a lover of old school editions would desire to create Essentials but the ways of [[Chaos]] are not for mortals to know.
A designer for [[Wizards of the Coast]] who became lead developer for ''[[Dungeons & Dragons 4th Edition]]'' in 2009 and co-designer of ''[[Dungeons & Dragons 5th Edition]]'', before [[Monte Cook]] did what Monte Cook does best and quit in a huff right at the finish line. The "fighter's advocate" meant to counterbalance Cook's infamous "wizards da best, knuckleheads go home" tendencies. 
 
Most fa/tg/uys would say he is batting .500 as 4e is generally regarded as a mistake and 5e appears to have achieved tentative acceptance on /tg/. He made a deal with [[Tzeentch]] to create the putrid ''Essentials'' line but everyone likes to pretend that dark time never happened.  He was also the lead designer of ''[[The Book of Weeaboo Fightan Magic]]'' which, in what appears to be a theme for his work, produced a roughly 50/50 split of acceptance and [[RAGE]] among fa/tg/uys. This book was basically a predecessor to the 4e "martial fighter" philosophy so you can blame him for that too if you are so inclined.  
 
His stated design philosophy is inspired by the first few editions of the game, which found expression through 5e's many "throwback" game mechanics, and the ''Essentials'' line's pared-down design.  Again, take the good with the bad.  He's also been writing the incredibly well-recieved "Unearthed Arcana" articles on the offical website, offering new game mechanics and ideas, and offering discussions regarding the results of the monthly the official surveys, making him the friendly face of 5e's new "we're actually giving two shits about what you think" policy.  Regardless of the quality of his work, that's a pretty cool thing.
 
[[Category:Writers]][[Category:Dungeons & Dragons]]

Revision as of 04:13, 21 August 2015

A designer for Wizards of the Coast who became lead developer for Dungeons & Dragons 4th Edition in 2009 and co-designer of Dungeons & Dragons 5th Edition, before Monte Cook did what Monte Cook does best and quit in a huff right at the finish line. The "fighter's advocate" meant to counterbalance Cook's infamous "wizards da best, knuckleheads go home" tendencies.

Most fa/tg/uys would say he is batting .500 as 4e is generally regarded as a mistake and 5e appears to have achieved tentative acceptance on /tg/. He made a deal with Tzeentch to create the putrid Essentials line but everyone likes to pretend that dark time never happened. He was also the lead designer of The Book of Weeaboo Fightan Magic which, in what appears to be a theme for his work, produced a roughly 50/50 split of acceptance and RAGE among fa/tg/uys. This book was basically a predecessor to the 4e "martial fighter" philosophy so you can blame him for that too if you are so inclined.

His stated design philosophy is inspired by the first few editions of the game, which found expression through 5e's many "throwback" game mechanics, and the Essentials line's pared-down design. Again, take the good with the bad. He's also been writing the incredibly well-recieved "Unearthed Arcana" articles on the offical website, offering new game mechanics and ideas, and offering discussions regarding the results of the monthly the official surveys, making him the friendly face of 5e's new "we're actually giving two shits about what you think" policy. Regardless of the quality of his work, that's a pretty cool thing.