Money: Difference between revisions

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Thousands of years ago in Mesopotamia, India and China people set up farming villages, which over time grew into towns and then in into small cities. As they did so, the way people lived changed in many ways. Among them was the fact that people got more and more specialized in the tasks they did, getting their daily bread by honing their abilities at weaving, making pottery, brewing beer or working copper and exchanging those goods for things they needed or wanted. At first they would be paid in food, which everyone had a need for but it was unwieldy (how many bags of barley is a fishing boat worth). As such government clerks and merchants gradually worked out systems in which tokens were used as means of exchange. Thus was born '''Currency''' also known as '''Money''', which would over the years become more and more critical to the functioning.
Money is a monetary token used for trade. Because bartering using resources was typically not always a reliable form of commerce (as value of goods typically varies from place to place; one area may favor the goods you're trying to trade with, while another area might consider it worthless.), a centralized form of payment is established so that people would have an easier time in gauging the value of a product and trying to pay for it (after all its much easier to just carry some gold coins around than a cartload of goods). MOST IMPORTANTLY, money allows YOU to buy [[miniatures|cool toys]] so that you can become part of /tg/ while keeping another [[Games Workshop|money-whoring company]] alive.


Money allowed for the rise of prominant merchant classes and lead to a whole bunch of ideas such as lending out money on the condition they pay it back along with a bit more at a future date, investing money to make more money and a whole bunch of other complex concepts.
That said, money only works if the place you're trying to spend it at has use for it (after all, all the money in the world is useless if you can't get anything with it). A town with a well-connected trading post will welcome your coins with open palms, while an isolated village in the middle of nowhere would find those hunks of metal to be worthless and would prefer you give them something actually useful in exchange instead.  


MOST IMPORTANTLY, money allows YOU to buy your sorry of an excuse [[miniatures|cool toys]] so that you can become part of /tg/
==Money in games==
while keeping another [[Games Workshop|sorry of an excuse company]] alive.
Money is a common feature in many games. It's an idea you would naturally be familiar with, is a natural part of any agricultural society not designed by the dirtiest of hippies and is for providing incentive to players in story creation. On top of that is easy to express with a pen and paper. Your Paladin has acquired 50 Golden-Wombats so add fifty Golden-Wombats to their inventory, you subtract 30 Golden-Wombats from your inventory when you buy a new shield from a blacksmith and so forth.  
== Some historic currencies ==
Here is a brief list of a pre-modern currencies.
 
=== Ancient Middle East ===
Worked out by the Babylonians, the Shekel was the the first proper currency that we know of. Small silver coins each worth a bushel of barley. They were widely traded for the day and come up in the Old Testament.
 
=== Ancient Greece ===
Obels and Drachmas, one obel was worth six drachmas. In addition there was a bunch of coins representing a bunch of denominations of Drachmas and obels, most of them fiddly little bastards made of silver. The Spartans apparently used iron coins to get around a prohibition on Spartiates dealing in gold and silver and letting money corrupt them.
 
The greeks believed that you should be burried/cremated with a pair of coins on your eyes to pay the ferryman to take you across the river Stix in the afterlife.


=== Ancient Rome ===
In settings where the system of currency has collapsed or is non-existent, like a post-apocalyptic world,, money is either eliminated and people stick to bartering or something else more useful is used in its place. The [https://en.wikipedia.org/wiki/Metro_2033 Metro 2033] universe, for example, has people trading in pre-war ammunition after Moscow's economy was obliterated in the setting's nuclear war.
Several systems were put into use for inflation. One of these was the Augustan system: One gold Aureus is worth twenty five silver Dinarii (singular Dinarius, from which we get the middle eastern Dinar, the Spanish Dinero and in the English speaking world Dollar), each of which is worth sixteen bronze Asses, as well as a few sub units.
[[Image:Roman Coin.jpg|thumb|right|A Roman Aureus: Roman Emperors had their faces put on their money so that people all around the Empire could know the mug of their leader]]


===The Middle Ages===
===Money in Fantasy===
A crapload of them used by a crap load of countries at different times. Many of them had high denominations called 'pounds' in the local langauge, which were made of gold and were worth a local pound of silver. Many of them also had low value bronze or coppery coins called some variation of 'Penny'. The English System was that you had a pound sterling, which divided into twenty shillings which in turn were each worth twelve pennies, each penny being worth two haypennies and each haypenny worth two farthings. Other coins include guildr and florin.
===China===
[[Image:Jiaozi.jpg|thumb|left|Song Dynasty Paper Money]]
Again various systems used over the centuries, first using funky axeheads as money and latter settling in cast bronze coins usually with a hole through the middle so you could thread them on a bit of string. In the Song Dynasty the chinese invented the first paper banknotes in the world, though this system fell apart after the mongols decided to print the stuff like crazy to cover their expenses. Afterwards they tried a silver based currency getting silver from Japan and Europe, a fact that when combined with isolationism and cultural arrogance lead to several brutal wars. Among the units were maces, wen and tael.
 
=== Japan===
When Japan was united under the Tokugawa Shogunate, one of the things that it did was institute a new standardized money system which was pegged to the value of Rice. Among it's units were oblong Kobans, square Ichibubans, Ichibubans and Isshubans and round Mon.
 
=== Other places ===
Bolts of cloth were often used as a crude form of money among many Native American civilizations and tribes. The Aztecs also used cocoa beans for small transactions.
 
The people of the island of Yap made large stone wheels as a sort of ceremonial money.
 
In western Africa horseshoe shaped bronze tokens were used as a local currency by slave traders.
 
In the 19th century many companies paid their employees in scrip, coupons which could be redeemed for goods at company stores.
 
== Money in Fantasy ==
The default type of money in you usual fantasy world are coins following a simplified version of the Roman System with (in descending order of value) Gold, Silver and Copper pieces. Such systems are usually made by people who are either lazy or don't hold the nature of local currency to be of much concern of the worlds of the story that they're writing. Those that go more in depth or want to differentiate different cultures and civilizations will add different types of money. Those who want to simplify things even further simply stick with gold.  Gold's density is usually left unaddressed; a typical "fantasy coin" (1" diameter, 1/8" thick -- gold is too soft to be made into thin coins) of pure gold would weigh a little over an ounce (31 grams to be precise), so a sack of 100 coins (enough to buy a decent sword or an adventure's worth of supplies) would weigh nearly seven pounds, and never mind lugging around 1000 gold coins (68 pounds) to buy a suit of armor.
The default type of money in you usual fantasy world are coins following a simplified version of the Roman System with (in descending order of value) Gold, Silver and Copper pieces. Such systems are usually made by people who are either lazy or don't hold the nature of local currency to be of much concern of the worlds of the story that they're writing. Those that go more in depth or want to differentiate different cultures and civilizations will add different types of money. Those who want to simplify things even further simply stick with gold.  Gold's density is usually left unaddressed; a typical "fantasy coin" (1" diameter, 1/8" thick -- gold is too soft to be made into thin coins) of pure gold would weigh a little over an ounce (31 grams to be precise), so a sack of 100 coins (enough to buy a decent sword or an adventure's worth of supplies) would weigh nearly seven pounds, and never mind lugging around 1000 gold coins (68 pounds) to buy a suit of armor.


Another challenge of gold specifically is that one of the main goals of [[alchemist]]s was working out a way to transmute common metals into gold. In a few fantasy worlds there are various types of magic that can do this. Such magics would inevitably lead to inflation. This might explain why gold coins are used as a day to day currency in many fantasy worlds when in real life it was unusual for people who were not merchants, nobles or scribes to deal in gold rather than in silver or copper. One idea that /tg/ had was the use of solidified magic as a form of currency.
Another challenge of gold specifically is that one of the main goals of [[alchemist]]s was working out a way to transmute common metals into gold. In a few fantasy worlds there are various types of magic that can do this. Such magics would inevitably lead to inflation. This might explain why gold coins are used as a day to day currency in many fantasy worlds when in real life it was unusual for people who were not merchants, nobles or scribes to deal in gold rather than in silver or copper. One idea that /tg/ had was the use of solidified magic as a form of currency.


For some reason dragons also like to sit in piles of gold and gems.
For some reason dragons also like to sit in piles of gold and gems, which makes them targets for adventurers trying to seek wealth.


Wouldn't it be great if coins were made of harder, less dense metals so they could be thinner and lighter?  Or heck, we could just dispense with the metal and write down how much we're worth or spending on pieces of something really lightweight, like paper.  Nah, this is crazy talk!
Wouldn't it be great if coins were made of harder, less dense metals so they could be thinner and lighter?  Or heck, we could just dispense with the metal and write down how much we're worth or spending on pieces of something really lightweight, like paper.  Nah, this is crazy talk!


===Money in Sci-fi===
===Money in Sci-fi===
In futuristic settings, money is usually just a single unit (typically called "credits") and largely operate on a digital level instead of people having to give a form of bank note or coin.  
In futuristic settings, money is usually just a single unit (typically called "credits") and largely operate on a digital level instead of people having to give a form of bank note or coin. In most sci-fi settings that include aliens with their own currency system, the proverbial credit is usually the standardized form of money people pay with that has a direct equivalent to their home system. Basically similar to what the European Union did with the [https://en.wikipedia.org/wiki/Euro Euro], but on a larger scale.


In WH40K; currency is not completely detailed upon. The Imperium officially runs on a feudal system with no unified currency system, where each world must pay tithes of various resources such as food, minerals, hardware, manpower.....etc, instead of paying in coin. Although several publications say that each Imperial world has their own local currency system, not to mention that guardsmen also get paid with actual money (although unspecified). Most people typically just accept that Imperial currency is either called "credits" or "thrones" (throne gelt, specifically, and yes that does indeed mean they are [[Golden Throne]]s), since they're the most prevalent.  
In WH40K; currency is not completely detailed upon. The Imperium officially runs on a feudal system with no unified currency system, where each world must pay tithes of various resources such as food, minerals, hardware, manpower.....etc, instead of paying in coin. Although several publications say that each Imperial world has their own local currency system, not to mention that guardsmen also get paid with actual money (although unspecified). Most people typically just accept that Imperial currency is either called "credits" or "thrones" (throne gelt, specifically, and yes that does indeed mean they are [[Golden Throne]]s), since they're the most prevalent.  
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For Orks, they use [[toof|teef]], which can be obtained by krumping a git and yanking his chompers out. To orks; bigga teef means bigga value, so Orks who wants the killiest gubbins from the meks typically has to pick on someone his own size, or someone larger. Orks also run on a bartering system, where one can trade something of value; like salvage or resources to get what they want. Because teeth rots overtime, it cannot be hoarded for long, and has to be spent constantly to get the most out of it. And because no Ork can get rich by just sitting on his ass, this helps keep an Ork band eternally thriving as the constant fighting helps stimulate the Orks' growth.
For Orks, they use [[toof|teef]], which can be obtained by krumping a git and yanking his chompers out. To orks; bigga teef means bigga value, so Orks who wants the killiest gubbins from the meks typically has to pick on someone his own size, or someone larger. Orks also run on a bartering system, where one can trade something of value; like salvage or resources to get what they want. Because teeth rots overtime, it cannot be hoarded for long, and has to be spent constantly to get the most out of it. And because no Ork can get rich by just sitting on his ass, this helps keep an Ork band eternally thriving as the constant fighting helps stimulate the Orks' growth.


== Money in Traditional Games ==
Money is a common feature in many games. It's an idea you would naturally be familiar with, is a natural part of any agricultural society not designed by the dirtiest of hippies and is for providing incentive to players in story creation. On top of that is easy to express with a pen and paper. Your Paladin has acquired 50 Golden-Wombats so add fifty Golden-Wombats to their inventory, you subtract 30 Golden-Wombats from your inventory when you buy a new shield from a blacksmith and so forth.


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[[Category:History]]
[[Category:History]]

Revision as of 07:52, 5 January 2016

Money is a monetary token used for trade. Because bartering using resources was typically not always a reliable form of commerce (as value of goods typically varies from place to place; one area may favor the goods you're trying to trade with, while another area might consider it worthless.), a centralized form of payment is established so that people would have an easier time in gauging the value of a product and trying to pay for it (after all its much easier to just carry some gold coins around than a cartload of goods). MOST IMPORTANTLY, money allows YOU to buy cool toys so that you can become part of /tg/ while keeping another money-whoring company alive.

That said, money only works if the place you're trying to spend it at has use for it (after all, all the money in the world is useless if you can't get anything with it). A town with a well-connected trading post will welcome your coins with open palms, while an isolated village in the middle of nowhere would find those hunks of metal to be worthless and would prefer you give them something actually useful in exchange instead.

Money in games

Money is a common feature in many games. It's an idea you would naturally be familiar with, is a natural part of any agricultural society not designed by the dirtiest of hippies and is for providing incentive to players in story creation. On top of that is easy to express with a pen and paper. Your Paladin has acquired 50 Golden-Wombats so add fifty Golden-Wombats to their inventory, you subtract 30 Golden-Wombats from your inventory when you buy a new shield from a blacksmith and so forth.

In settings where the system of currency has collapsed or is non-existent, like a post-apocalyptic world,, money is either eliminated and people stick to bartering or something else more useful is used in its place. The Metro 2033 universe, for example, has people trading in pre-war ammunition after Moscow's economy was obliterated in the setting's nuclear war.

Money in Fantasy

The default type of money in you usual fantasy world are coins following a simplified version of the Roman System with (in descending order of value) Gold, Silver and Copper pieces. Such systems are usually made by people who are either lazy or don't hold the nature of local currency to be of much concern of the worlds of the story that they're writing. Those that go more in depth or want to differentiate different cultures and civilizations will add different types of money. Those who want to simplify things even further simply stick with gold. Gold's density is usually left unaddressed; a typical "fantasy coin" (1" diameter, 1/8" thick -- gold is too soft to be made into thin coins) of pure gold would weigh a little over an ounce (31 grams to be precise), so a sack of 100 coins (enough to buy a decent sword or an adventure's worth of supplies) would weigh nearly seven pounds, and never mind lugging around 1000 gold coins (68 pounds) to buy a suit of armor.

Another challenge of gold specifically is that one of the main goals of alchemists was working out a way to transmute common metals into gold. In a few fantasy worlds there are various types of magic that can do this. Such magics would inevitably lead to inflation. This might explain why gold coins are used as a day to day currency in many fantasy worlds when in real life it was unusual for people who were not merchants, nobles or scribes to deal in gold rather than in silver or copper. One idea that /tg/ had was the use of solidified magic as a form of currency.

For some reason dragons also like to sit in piles of gold and gems, which makes them targets for adventurers trying to seek wealth.

Wouldn't it be great if coins were made of harder, less dense metals so they could be thinner and lighter? Or heck, we could just dispense with the metal and write down how much we're worth or spending on pieces of something really lightweight, like paper. Nah, this is crazy talk!

Money in Sci-fi

In futuristic settings, money is usually just a single unit (typically called "credits") and largely operate on a digital level instead of people having to give a form of bank note or coin. In most sci-fi settings that include aliens with their own currency system, the proverbial credit is usually the standardized form of money people pay with that has a direct equivalent to their home system. Basically similar to what the European Union did with the Euro, but on a larger scale.

In WH40K; currency is not completely detailed upon. The Imperium officially runs on a feudal system with no unified currency system, where each world must pay tithes of various resources such as food, minerals, hardware, manpower.....etc, instead of paying in coin. Although several publications say that each Imperial world has their own local currency system, not to mention that guardsmen also get paid with actual money (although unspecified). Most people typically just accept that Imperial currency is either called "credits" or "thrones" (throne gelt, specifically, and yes that does indeed mean they are Golden Thrones), since they're the most prevalent.

Additionally, every human of the Imperium is indebted to the Emperor at birth, as the only reason they're alive is because of the Emperor's continued sacrifice upon the Golden Throne. Thus, every citizen of the Imperium is considered a currency of the Emperor, and can be spent by the billions to preserve it. That said, wasting something that belongs to the Emperor himself is heresy, so while a commander or an Inquisitor may have the authority to spend that much if needed, they better have a good reason for it (after all, those people could have been used for something else more productive).

For Orks, they use teef, which can be obtained by krumping a git and yanking his chompers out. To orks; bigga teef means bigga value, so Orks who wants the killiest gubbins from the meks typically has to pick on someone his own size, or someone larger. Orks also run on a bartering system, where one can trade something of value; like salvage or resources to get what they want. Because teeth rots overtime, it cannot be hoarded for long, and has to be spent constantly to get the most out of it. And because no Ork can get rich by just sitting on his ass, this helps keep an Ork band eternally thriving as the constant fighting helps stimulate the Orks' growth.


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