Multiple Ability Dependency: Difference between revisions
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[[Multiple Ability Dependency]], often shortened to '''MAD''', is a [[Dungeons & Dragons]] term that refers to a [[class]] or [[build]] that requires high scores in many different abilities in order to be effective, as opposed to most classes which are dependent on only one or two. Classes or builds that suffer from MAD are generally underpowered in comparison to more specialized classes, as getting high scores in a large number of attributes is difficult. | [[Multiple Ability Dependency]], often shortened to '''MAD''', is a [[Dungeons & Dragons]] term that refers to a [[class]] or [[build]] that requires high scores in many different abilities in order to be effective, as opposed to most classes which are dependent on only one or two. Classes or builds that suffer from MAD are generally underpowered in comparison to more specialized classes, as getting high scores in a large number of attributes is difficult. | ||
The archetypical example is the [[Dungeons & Dragons 3rd Edition|3rd Edition]] | The archetypical example is the [[Dungeons & Dragons 3rd Edition|3rd Edition]] [[Monk]], which is dependent on | ||
* good strength for offensive capability, | * good strength for offensive capability, | ||
* good dexterity for | * good dexterity for [[brits|unarmoured]] defense, | ||
* good constitution for hit points, | * good constitution for hit points, | ||
* good intelligence to make the best use of his skills list | * good intelligence to make the best use of his skills list, | ||
* good wisdom for | * good wisdom for both defence and many of his class abilities, | ||
* and | * and will probably need charisma to hire henchmen so the Monk can survive to level 5. | ||
Thus the | Thus the monk is relegated to tier 5, where it begs for spare change alongside the Healer class, the NPC "Expert" class, and unoptimized Fighters. | ||
For the [[4e]] equivalent, see non[[human]] [[C'tan|Star Pact]] [[Warlock]]. | For the [[4e]] equivalent, see non[[human]] [[C'tan|Star Pact]] [[Warlock]]. | ||
[[Category:Dungeons & Dragons]][[Category:Gamer Slang]] | [[Category:Dungeons & Dragons]][[Category:Gamer Slang]] |
Revision as of 05:20, 16 August 2014
- This article is about a D&D term. For when people are MAD, which they generally are when they have to deal with MAD, see rage.
Multiple Ability Dependency, often shortened to MAD, is a Dungeons & Dragons term that refers to a class or build that requires high scores in many different abilities in order to be effective, as opposed to most classes which are dependent on only one or two. Classes or builds that suffer from MAD are generally underpowered in comparison to more specialized classes, as getting high scores in a large number of attributes is difficult.
The archetypical example is the 3rd Edition Monk, which is dependent on
- good strength for offensive capability,
- good dexterity for unarmoured defense,
- good constitution for hit points,
- good intelligence to make the best use of his skills list,
- good wisdom for both defence and many of his class abilities,
- and will probably need charisma to hire henchmen so the Monk can survive to level 5.
Thus the monk is relegated to tier 5, where it begs for spare change alongside the Healer class, the NPC "Expert" class, and unoptimized Fighters.