Multiple Ability Dependency: Difference between revisions
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:''This article is about a [[D&D]] term. For when'' people ''are MAD, which they generally are when they have to deal with MAD, see [[rage]]. For the national security policy see [http://en.wikipedia.org/wiki/Mutual_assured_destruction]'' | :''This article is about a [[D&D]] term. For when'' people ''are MAD, which they generally are when they have to deal with MAD, see [[rage]]. For the national security policy see [http://en.wikipedia.org/wiki/Mutual_assured_destruction]'' | ||
[[Multiple Ability Dependency]], often shortened to '''MAD''', is a [[Dungeons & Dragons]] term that refers to a [[class]] or [[build]] that requires high scores in many different abilities in order to be effective, as opposed to most classes which are dependent on only one or two. Classes or builds that suffer from MAD are generally underpowered in comparison to more specialized classes, as getting high scores in a large number of attributes is difficult. | [[Multiple Ability Dependency]], often shortened to '''MAD''', is a [[Dungeons & Dragons]] term that refers to a [[class]] or [[build]] that requires high scores in many different abilities in order to be effective, as opposed to most classes which are dependent on only one or two. Classes or builds that suffer from MAD are generally underpowered in comparison to more specialized classes, as they require each Ability to be roughly as high as SADs, even though getting high scores in a large number of attributes is difficult. | ||
The archetypical example is the [[Dungeons & Dragons 3rd Edition|3rd Edition]] [[Monk]], which is dependent on | The archetypical example is the [[Dungeons & Dragons 3rd Edition|3rd Edition]] [[Monk]], which is dependent on | ||
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* good constitution for hit points, | * good constitution for hit points, | ||
* good intelligence to make the best use of his skills list, | * good intelligence to make the best use of his skills list, | ||
* good wisdom for both | * good wisdom for both defense and many of his class abilities, | ||
* and will probably need charisma to hire henchmen so the Monk can survive to level 5. | * and will probably need charisma to hire henchmen so the Monk can survive to level 5. | ||
Thus the monk is relegated to tier 5, where it begs for spare change alongside the Healer class, the NPC "Expert" class, and unoptimized Fighters. | Thus the monk is relegated to tier 5, where it begs for spare change alongside the Healer class, the NPC "Expert" class, and unoptimized Fighters. |
Revision as of 01:05, 16 July 2016
- This article is about a D&D term. For when people are MAD, which they generally are when they have to deal with MAD, see rage. For the national security policy see [1]
Multiple Ability Dependency, often shortened to MAD, is a Dungeons & Dragons term that refers to a class or build that requires high scores in many different abilities in order to be effective, as opposed to most classes which are dependent on only one or two. Classes or builds that suffer from MAD are generally underpowered in comparison to more specialized classes, as they require each Ability to be roughly as high as SADs, even though getting high scores in a large number of attributes is difficult.
The archetypical example is the 3rd Edition Monk, which is dependent on
- good strength for offensive capability,
- good dexterity for unarmoured defense,
- good constitution for hit points,
- good intelligence to make the best use of his skills list,
- good wisdom for both defense and many of his class abilities,
- and will probably need charisma to hire henchmen so the Monk can survive to level 5.
Thus the monk is relegated to tier 5, where it begs for spare change alongside the Healer class, the NPC "Expert" class, and unoptimized Fighters.