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Their "social" splat, meanwhile, is their guild. Maa-Kep (managers and spies), Mesen-Nebu (alchemists), Sesha-Hebsu (scribes), Su-Menent (undertakers and minor necromancers), and Tef-Aabhi (artists).
Their "social" splat, meanwhile, is their guild. Maa-Kep (managers and spies), Mesen-Nebu (alchemists), Sesha-Hebsu (scribes), Su-Menent (undertakers and minor necromancers), and Tef-Aabhi (artists).


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Revision as of 02:22, 19 January 2016

Mummy: The Curse
RPG published by
White Wolf / CCP
Rule System Storytelling System
Authors Rich Thomas et al
First Publication 2012


The last game for the New World of Darkness created before the 2nd edition update.

Long story short? Long before Egypt existed, there was the Nameless Empire - so called because either it's been totally forgotten, it was never named because it was the first empire the world had ever seen, or both. Ruled by necromantic sorcerer-kings called the Shan'iatu, from its capital of Irem its influence spread out over the world.

You are one of the Arisen: once a member of the elite guilds upon which the Empire's might was founded, you were chosen for your value as a servant to become Deathless, a mummified servitor who spends most of their time in the land of the dead, Duat, and arises to carry out the will of the mysterious Judges, the god-kings of Duat.

Think this sounds awesome? Think again. Your memories are utterly shot to hell, robbing you of anything meaningful about your past. You exist for a very short amount of time - barely half to two thirds of a year, tops - and then you die again. You start each Descent (cycle of life) at the highest levels of power, and steadily grow weaker and weaker. To say nothing of the fact you're little more than a puppet for unknown forces who want you to run around chasing their cursed trinkets and shit.

A Mummy's "racial" splat is Decree, which aspect of their soul was most important to them when they stood before the Judges. The Lion-Heads of Ab (Heart), the Falcon-Heads of Ba (Spirit), the Bull-Heads of Ka (Essence), the Serpent-Heads of Ren (Name) and the Jackal-heads of Sheut (Shadow).

Their "social" splat, meanwhile, is their guild. Maa-Kep (managers and spies), Mesen-Nebu (alchemists), Sesha-Hebsu (scribes), Su-Menent (undertakers and minor necromancers), and Tef-Aabhi (artists).

World of Darkness Games 
Old World of Darkness New World of Darkness
Offical Games Vampire: The Masquerade
Werewolf: The Apocalypse
Mage: The Ascension
Wraith: The Oblivion
Changeling: The Dreaming
Hunter: The Reckoning
Kindred of the East
Mummy: The Resurrection
Demon: The Fallen


Vampire: The Requiem
Werewolf: The Forsaken
Mage: The Awakening
Promethean: The Created
Changeling: The Lost
Hunter: The Vigil
Geist: The Sin-Eaters
Mummy: The Curse
Demon: The Descent
Beast: The Primordial
Deviant: The Renegades

Fan-made Games Atlantean: The Longing
Exalted Versus World of Darkness
Gargoyles: The Vigil
Greys: The Abduction
Highlander: The Gathering
Senshi: The Merchandising
Tech Infantry
Zombie: The Coil




Alien: The Stranded
Dragon: The Embers
Genius: The Transgression
Giant: The Perfidious
Hunchback: The Lurching
Janus: The Persona
Leviathan: The Tempest
Mutant: The Aberration
Outsider: The Calling
Princess: The Hopeful
Psychic: The Gifted
Siren: The Drowning
Sovereign: The Autonomy
Wraith: The Arising