Mutant: Heirs of Doom: Difference between revisions
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Mutant: Heirs of Doom is an english version of Mutant: Undergångens Arvtagare with mostly recycled fluff. | Mutant: Heirs of Doom is an english version of Mutant: Undergångens Arvtagare with mostly recycled fluff. | ||
== Time == | == Time == | ||
Revision as of 18:15, 14 August 2012
Mutant: Heirs of Doom is an english version of Mutant: Undergångens Arvtagare with mostly recycled fluff.
Time
It is the year of 248 in the Soern States, 167 for the Irish and 18 for the Albions. The Albions calendar is going backwards.
Character Creation
Class
The first step in the creation of a character is to decide what class the character shall be. The Mutant world has four different classes that all have pros och cons. These are: non-mutated human (nmh), mutants (mh and ma), psi-mutants (psi och mma) and robots (rbt).
Basic attributes
Your seven basic attributes are Strength, Constitution, Size, Agility, Intelligence, Will and Personality.
If you are a swede, however, you roll 1d6 to determine you class. Then you roll 3d6 seven times. These are your 7 basic attributes. No, you don't get to choose which is which. Rerolling 1:s are optional. Then you roll a die to see which previous job you get.
Adventures
Places
Albion
The lands of Albion is famous, or at the very least infamous for a lot of things. Different sorts of violence is the what first come to mind.
Cyllmauntens
The Cyllmauntens are unclaimed wilderness. There is a small resemblance to the zones.
Ireland
The Most Holiest of the Albionic Isles and the lands beyond the Sea the Theocracy of Ireland is the most technologically advanced country in the Albionic Icelands, famous for their scrap and metal export. Ireland is the largest of the Albionic states, led by an order of holy knowledgists and is notable for its railway and high standard for domestic technology and surgery. Its deeply religious, violent and proud population are kept under control by governmental robots armed with shock batons. The knowledgism teaches about an eternal soul and a replaceable body. Ireland's national animal is the Bearmour and its currency is the Iron.
Isle of Kharl
The Isle of Kharl is a small trade nation in the middle of the Albionic sea. Both the Soern States and Ireland wants it.
Soern States
The Soern States is the oldest nation of the Albionic Isles. The five states have a certian connection after the uprising. Their common denominator is an aggresive attitude against people not living in the Soern States.
Zones
Large parts of the Albionic Isles are wild and untamed nature. It shifts between colossal woods, lime deserts, volcaninc mountains and most things in between. But there are some territories feared more than the forests and the deserts. The term "zone" or "forbidden zone" refers to these lands - places so dangerous and barren they can not be lived in without constant danger.
You can ususally hear people discuss the origins of these no-man's-land at zone dives. The two most common theories are that thay either came from the catastrophic wars or are a result of naturals disasters such as acid storms or stone rains
There are some souls who bid defiance to the zones risks. They have to live with terrorrobots, slaughtertrees and zonemares as their neighbours, but they avoid the diseased civilisation which plauge their existence.
Most of the Albionics are yet to be explored territories, which is why many daredevils risk their lives and limbs to discover amazing Hi-tekh to sell expensively. Or at least something to sell for food. Even the Knowledgists have a couple of zone-wanderers in their service, called Explorators, which always are on expeditions in the wilderness. You rarely get to live long in this business. But you will at least know you have lived. In the zones, noone can hear you scream. On the other hand: noone can hear your blunderbuss, either!
Lone
The zone at the southeastern shore, known as The Screaming Loneliness or simply Lone, is the largest zone in the Albionc Isles. It is said to have been the first zone to come into existance. And knows-mosters say it is the one going to disappear last. The dangers of the zone can't be overemphasized. But neither can the treasures, if rumors are to be relied on. The name comes from the soundless bubbles called sound spots. When you enter one the sound stops. There is no sound what so ever. And then there is nothing. And nothing. And suddenly, when you leave the bubble, all the sounds come at the same time in one horrible choir of noices. Sleeping in one is a horrible idea. Partially a contrast to the sound spots are the scrambled sounds. Places where all sound is distorted in one way or another. The sounds can be greatly strengthened or weakened in any moment, so that a whisper ends up as a thunderous roar, or an explosion die away in the crisp sound of bells. Strange echoes occurs, frightening whistling and howling, pops in the air and muffled roars. At one time I got to experience the marvel of a conversation that ensued four days earlier, returned as an accelerated and repeating echo, which finally died away in an almost inaudible whistle.
Northern fog
North of the Blastey is an eternal mist. Every sailor worth their salt knows that this fog is a sure death. The stories explaining the cause of the mist are almost as many as the stories about the people who died when they tried to explore it. And almost as false, too. The first time sailors saw it, , they didn't know what waited on the other side. Just minutes after entering they heard a loud bang. Something had made a hole in the hull. There was only one emergency boat, barely big enough for four sailors. The captian and his three closest mates were the only one to leave the ship with their lives intact. And the lack of food forced the survivors to gamble for the others flesh.. The first matey's first words when she came to the Blastey Harbor were "Ah bi damm't!". The word spread among sailors and the fog is usually known as Mist o' Damt. There has been a lot of expeditions to see what the fog is doing thhere. But the first matey is the only survivor. The mysterious fog comes from smoke machines at the island in the middle of the fog. The island is a base for terror robots. So far only a few are awake, but more are awakening. And they are preparing for the execution of The Last Order. "Destroy the enemy!"