Mutations(Mutant: Heirs of Doom): Difference between revisions
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Latest revision as of 13:11, 22 June 2023
Mutations are abilities only mutants have access to
Mutations[edit | edit source]
Abnormality[edit | edit source]
One, or a pair, of the mutants body parts are abnormaly large.
Acidic Spit[edit | edit source]
The mutant can spit acid.
Berserker[edit | edit source]
Big[edit | edit source]
The Mutant is twice the size it should be.
Carapace[edit | edit source]
The mutant has a natural armour which protects it from damage.
Extramity[edit | edit source]
Extra arms, legs, heads, wings, tails and trunks.
Flock Creature[edit | edit source]
The mutant gets a bonus to it's rolls when it does something in a team.
Eating Habit[edit | edit source]
The mutant has different eating habits. Maybe it can survive by only eating plants, garbage or chemicals.
Jump ability[edit | edit source]
The mutant can jump atleast twice as high.
Natural Weapon[edit | edit source]
The a part of the mutants body can be used as a weapon. Maybe it is horns, fangs or tusks.
Resistance[edit | edit source]
The mutant is unusually resistant to something. Maybe it is radiation, acid, poison or warmth.
Small[edit | edit source]
The mutant is half the size it should be.