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A nob (or nobles) are ork nobles between a [[warboss]] and an ordinary [[boy]] they get to this point by surviving lots of battles (by killin' da n-amy fasta) and growing slightly bigger the typically get there stuff by beating up smaller orks for theirs after the battle... or by waiting till they get back home and then beating up smaller orks for their stuff
A Nob (short for nobles) is an [[Ork]] noble that lies between a [[Warboss]] and an ordinary Ork boy. This means that they're plenty 'ard and plenty killy by surviving lots of battles (by killin' da n-amy fasta) and grew bigger and meaner by being killy or by beating up on anything that's smaller than him.
Nobs either tend to stick among themselves and form squads or look over other smaller Orks and make sure they're not mukkin' about.
 
On Tabletop, Nobs are costly, and really kinda useless without a certain combination: Bikes (Which makes them tougher to kill) and a Bosspole (For leader Nobs, who make the squad's morale far better) with ][[Power Weapons|Power Klaw]] to be the anti-MEQ weapon for Orks in combat.
 
[[Category: Orks]]

Revision as of 22:53, 9 March 2014

A Nob (short for nobles) is an Ork noble that lies between a Warboss and an ordinary Ork boy. This means that they're plenty 'ard and plenty killy by surviving lots of battles (by killin' da n-amy fasta) and grew bigger and meaner by being killy or by beating up on anything that's smaller than him. Nobs either tend to stick among themselves and form squads or look over other smaller Orks and make sure they're not mukkin' about.

On Tabletop, Nobs are costly, and really kinda useless without a certain combination: Bikes (Which makes them tougher to kill) and a Bosspole (For leader Nobs, who make the squad's morale far better) with ]Power Klaw to be the anti-MEQ weapon for Orks in combat.