Ops and Tactics: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Sweetsoulbro
No edit summary
Cleaned up grammar somewhat and made the article more readable.
Line 7: Line 7:




Ops and Tactics is a Modern RPG, set between sometime after the cold war, and the near future. It has no definitive fluff, and the users of the game are often encouraged to create their own, in it's absence.
Ops and Tactics is a Modern RPG, set between sometime after the cold war, and the near future. It has no definitive fluff, and the users of the game are often encouraged to create their own in its absence.


===Basics===
===Basics===


Ops and Tactics uses a custom d20 system, that has provisions for bleed damage, specific shot placement, and alternate modes of fire for firearms.
Ops and Tactics uses a custom d20 system that has provisions for bleed damage, specific shot placement, and alternate modes of fire for firearms.


The game also focuses on the customization and variety of weapons, specifically firearms, allowing a player to customize their weapons in a number of ways, from trivial(Such as adding finishes and colors to the weapon), to useful(Such as scopes, sights, and weapon modifications). The game also features a massive list choice of listed weapons in a variety of calibers, instead of the normal generic weapon choices that rely on the weapon's "Size" or "Type", to detirmine damage and range.
The game also focuses on the customization and variety of weapons, allowing a player to customize their weapons in a number of ways, from trivial (such as adding finishes and colors to the weapon), to useful (scopes, sights, and weapon modifications). The game also features a massive list choice of listed weapons in a variety of calibers, instead of the normal generic weapon choices that rely on the weapon's "Size" or "Type", to detirmine damage and range.


The core rulebook is written with little fluff actually injected into the gameplay, allowing for a multitude of settings to be used, without modifications to the core rules.
The core rulebook is written with little fluff actually injected into the gameplay, allowing for a multitude of settings to be used without modifications to the core rules.




2nd Edition brings more weapons, more feats, and more attacks into the posibilities, one of the most drastic changes being how grenades work, and the addition of new attack posibilities and feats.
2nd Edition brings more weapons, more feats, and more attacks into the possibilities. Two of the most drastic changes is how grenades work and the addition of new attack posibilities and feats.


===Weapons===
===Weapons===
Line 26: Line 26:
Simple weapons are weapons that people in the modern world are inherently able to use, such as bats, hammers, stun guns, and shields.  
Simple weapons are weapons that people in the modern world are inherently able to use, such as bats, hammers, stun guns, and shields.  


Archaic weapons are weapons of old, usually not encountered in a modern setting, such as swords, Staves, Axes, and bayonets.  
Archaic weapons are weapons of old, usually not encountered in a modern setting, such as swords, staves, axes, and bayonets.  


Exotic weapons are weapons that require particular special training to even begin to grasp how to use, such as a chainsaw, nunchaku, or a flail.
Exotic weapons are weapons that require particular special training to even begin to grasp how to use, such as a chainsaw, nunchaku, or a flail.


Improvised weapons are at a half category, because they fall under all of the aforementioned categories, however, they are items picked up and used as one would a normal weapon, such as using a lead pipe instead of a baseball bat.
Improvised weapons are at a half category, because they fall under all of the aforementioned categories. However, they are items picked up and used as one would a normal weapon. For example, using a lead pipe instead of a baseball bat.


All of the mentioned weapons can have upgrades installed on them, that make them even more effective in combat.
All of the mentioned weapons can have upgrades installed on them, that make them even more effective in combat.
Line 36: Line 36:
The Ranged weapons themselves are broken up into two categories: Firearms and Non-Ballistic weapons.
The Ranged weapons themselves are broken up into two categories: Firearms and Non-Ballistic weapons.


Firearms encompass all types, from the tiny holdout handguns, all the way to anti-materiel rifles and rocket launchers.
Firearms encompass all types, from the tiny holdout handguns all the way to anti-materiel rifles and rocket launchers.


Non-ballistic weapons include bows, crossbows, throwing knives, bricks, and flamethrowers.  
Non-ballistic weapons include bows, crossbows, throwing knives, bricks, and flamethrowers.  
Line 44: Line 44:
===Curio and Relic Update===
===Curio and Relic Update===


Curio and Relic is a update to the Ops and Tactics Line that introduces pre-Cold war firearms, allowing players to keep the Ops and Tactics flair in settings such as the Wild West, the World Wars, or Even the American Civil war.  
Curio and Relic is a update to the Ops and Tactics Line that introduces pre-Cold war firearms, allowing players to keep the Ops and Tactics flair in settings such as the Wild West, the World Wars, or even the American Civil war.  


It is currently in 2nd Edition.
It is currently in 2nd Edition.
Line 50: Line 50:
===Armory and Weapons Rack===
===Armory and Weapons Rack===


Armory and Weapons Rack is an update to the Ops and Tactics line, that introduces more modern firearms, more feats, and added rules for skills, such as gunsmithing, and Weapons making, as well as martial arts skills, more types of firearms attacks, and more equipment
Armory and Weapons Rack is an update to the Ops and Tactics line that introduces many things. More modern firearms, more feats, added rules for skills (such as gunsmithing), weapons making, martial arts skills, more types of firearms attacks, and more equipment.


It is Currently in 2nd Edition.
It is Currently in 2nd Edition.
Line 57: Line 57:
===Third Edition===
===Third Edition===


Third edition is a complete rewrite of the system, using the wounds system, as well as a bunch of other upgrades an updates. This system is also the system that will be used for the game system.
Third edition is a complete rewrite of the system using the wounds system, as well as a bunch of other upgrades and updates. This system is also the system that will be used for the game system.


The system also uses the combat point system.
The system also uses the combat point system.

Revision as of 07:50, 21 February 2012

Yeah, it's kinda like this. And yes, all of this is possible.

Ops and Tactics is a homebrew tabletop game. It is currently finished, Version 2nd Edition 1.33. and Third Edition 1.00


Ops and Tactics is a Modern RPG, set between sometime after the cold war, and the near future. It has no definitive fluff, and the users of the game are often encouraged to create their own in its absence.

Basics

Ops and Tactics uses a custom d20 system that has provisions for bleed damage, specific shot placement, and alternate modes of fire for firearms.

The game also focuses on the customization and variety of weapons, allowing a player to customize their weapons in a number of ways, from trivial (such as adding finishes and colors to the weapon), to useful (scopes, sights, and weapon modifications). The game also features a massive list choice of listed weapons in a variety of calibers, instead of the normal generic weapon choices that rely on the weapon's "Size" or "Type", to detirmine damage and range.

The core rulebook is written with little fluff actually injected into the gameplay, allowing for a multitude of settings to be used without modifications to the core rules.


2nd Edition brings more weapons, more feats, and more attacks into the possibilities. Two of the most drastic changes is how grenades work and the addition of new attack posibilities and feats.

Weapons

Ops and Tactics shines on weapon selection. The Melee weapons are broken up into three and a half different categories: Simple, Archaic, Exotic and Improvised.

Simple weapons are weapons that people in the modern world are inherently able to use, such as bats, hammers, stun guns, and shields.

Archaic weapons are weapons of old, usually not encountered in a modern setting, such as swords, staves, axes, and bayonets.

Exotic weapons are weapons that require particular special training to even begin to grasp how to use, such as a chainsaw, nunchaku, or a flail.

Improvised weapons are at a half category, because they fall under all of the aforementioned categories. However, they are items picked up and used as one would a normal weapon. For example, using a lead pipe instead of a baseball bat.

All of the mentioned weapons can have upgrades installed on them, that make them even more effective in combat.

The Ranged weapons themselves are broken up into two categories: Firearms and Non-Ballistic weapons.

Firearms encompass all types, from the tiny holdout handguns all the way to anti-materiel rifles and rocket launchers.

Non-ballistic weapons include bows, crossbows, throwing knives, bricks, and flamethrowers.

All of the ranged weapons can be upgraded at the choice of the user, with a multitude of upgrades that can be stylized for the task at hand.

Curio and Relic Update

Curio and Relic is a update to the Ops and Tactics Line that introduces pre-Cold war firearms, allowing players to keep the Ops and Tactics flair in settings such as the Wild West, the World Wars, or even the American Civil war.

It is currently in 2nd Edition.

Armory and Weapons Rack

Armory and Weapons Rack is an update to the Ops and Tactics line that introduces many things. More modern firearms, more feats, added rules for skills (such as gunsmithing), weapons making, martial arts skills, more types of firearms attacks, and more equipment.

It is Currently in 2nd Edition.


Third Edition

Third edition is a complete rewrite of the system using the wounds system, as well as a bunch of other upgrades and updates. This system is also the system that will be used for the game system.

The system also uses the combat point system.

Current Edition

Character Sheet(.pdf, editable form): http://www.mediafire.com/?lu69fh37jk2btxu

Core Rulebook(.pdf, editable homebrew sheet, and character form): http://www.mediafire.com/?kri9u02sea8ep6z

Current Development blog: http://opsandtactics.blogspot.com/

Current Changelog:http://www.mediafire.com/?r81ra2hecs3rl4l