Orcs & Goblins: Difference between revisions

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Fuck, this is going to take for-fucking-ever. Framework added. I know I suck at the orc speech, do it yourself if you can do better. PLEASE.
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<span style='color:green;font-size:115%'> We'z da down to Earff boyz, not loik dem gitz in spess.  
<span style='color:green;font-size:115%'> We'z da down to Earff boyz, not loik dem gitz in spess.  
Da humiez, stuntiez, and pointy 'eadz calls us "greenskinz". Deyz can all zog off.  
Da humiez, stuntiez, and pointy 'eadz calls us "greenskinz". Deyz can all zog off. </span>


We'z not all just Orcs an' Gubbinz though. Sometimes we get'z biggunz, and trollz to stop muckin' about an krump some gitz wiff us. Oh, an every proppa' boy haz his own Squig. Some boyz got a fing for findin' animals dat can foight, an hitchin' em to wheelz to get into da foight fastah'. Dat's smart finkin', ammright?
<span style='color:green;font-size:115%'> We'z not all just Orcs an' Gubbinz though. Sometimes we get'z biggunz, and trollz to stop muckin' about an krump some gitz wiff us. Oh, an every proppa' boy haz his own Squig. Some boyz got a fing for findin' animals dat can foight, an hitchin' em to wheelz to get into da foight fastah'. Dat's smart finkin', ammright? </span>


So da Boss of da greenskinz's is da Boss. Bosses ain't always called Bosses, sometimes gitz call dem other fings'. But dat's dumb. Bosses are da' biggest and bestest in da group, and da biggest and bestest alwayz' end up leadin' a big enuff group an' lead a WAAAGH! against who needz' a good WAAAGH!in'!
<span style='color:green;font-size:115%'> So da Boss of da greenskinz's is da Boss. Bosses ain't always called Bosses, sometimes gitz call dem other fings'. But dat's dumb. Bosses are da' biggest and bestest in da group, and da biggest and bestest alwayz' end up leadin' a big enuff group an' lead a WAAAGH! against who needz' a good WAAAGH!in'! </span>


So'z when we'z get krumped, lil'unz' pop outta da' dirt. Dey'z dumb as Ogrez, but give dem' a beatin' an dey get in loin' quick enuff.</span>
<span style='color:green;font-size:115%'> So'z when we'z get krumped, lil'unz' pop outta da' dirt. Dey'z dumb as Ogrez, but give dem' a beatin' an dey get in loin' quick enuff.</span>


The main drive in life for greenskins is to fight and die in spectacular ways. Greenskins may gather into a massive WAAAGH! to invade a human city, slaughter it's defenders, then disperse into infighting and eventually wander away in small bands without even entering the defenseless metropolis because there's no longer a fight to be had, and plenty of loot on the field (to fight over). More intelligent varieties may see greater purpose in life, from Orcs who realize that gold has value or who witness a great sight such as a knight mounted on a dragon which they will seek to emulate, to goblins who may dedicate themselves to [[Chaos|the Chaos Gods]] or decide to entirely wipe out a group which has for as long as their tribe can remember kept their numbers low.  
The main drive in life for greenskins is to fight and die in spectacular ways. Greenskins may gather into a massive WAAAGH! to invade a human city, slaughter it's defenders, then disperse into infighting and eventually wander away in small bands without even entering the defenseless metropolis because there's no longer a fight to be had, and plenty of loot on the field (to fight over). More intelligent varieties may see greater purpose in life, from Orcs who realize that gold has value or who witness a great sight such as a knight mounted on a dragon which they will seek to emulate, to goblins who may dedicate themselves to [[Chaos|the Chaos Gods]] or decide to entirely wipe out a group which has for as long as their tribe can remember kept their numbers low.  
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That's not to say that greenskins aren't amazingly open to options. Quite the opposite, they have more tabletop options than any army in the game and represent the "jack of all trades" option for the Destruction (evil) armies with their opposite being [[Empire|The Empire]]. That's also not to say they aren't a modder's dream, as they within the fluff do loot and slap their own styles onto what they take or sometimes adopt strange behaviors unlike those seen before. But while in 40k one may find Orks making a flying Dukes of Hazzard car wearing metal cowboy hats, Orcs would probably be mostly sticking to more realistic medieval things (but of course anachronism isn't new to the setting either).  
That's not to say that greenskins aren't amazingly open to options. Quite the opposite, they have more tabletop options than any army in the game and represent the "jack of all trades" option for the Destruction (evil) armies with their opposite being [[Empire|The Empire]]. That's also not to say they aren't a modder's dream, as they within the fluff do loot and slap their own styles onto what they take or sometimes adopt strange behaviors unlike those seen before. But while in 40k one may find Orks making a flying Dukes of Hazzard car wearing metal cowboy hats, Orcs would probably be mostly sticking to more realistic medieval things (but of course anachronism isn't new to the setting either).  


<span style='color:green;font-size:115%'>So da' point in loif' is to foight'. Ain't nothin' else to do.  
<span style='color:green;font-size:115%'> So da' point in loif' is to foight'. Ain't nothin' else to do.  
Anyfing else is muckin' about. You don't wanna be muckin' about, or yer Boss is liable to krump you. So keep yer feet goin' towards a fight, an' if da Boss says to loot you loot, an' if da Boss says to eat you eat, an' if da Boss says It's time to WAAAGH! den you'z in luck!  
Anyfing else is muckin' about. You don't wanna be muckin' about, or yer Boss is liable to krump you. So keep yer feet goin' towards a fight, an' if da Boss says to loot you loot, an' if da Boss says to eat you eat, an' if da Boss says It's time to WAAAGH! den you'z in luck!  
Other races, dey foight' only when dey "got reason to". Don't look at me, I don't unda'stand it eiver. But we'z green! We'ze smart! We foight' 'cause foightin' iz what there iz to do!  
Other races, dey foight' only when dey "got reason to". Don't look at me, I don't unda'stand it eiver. But we'z green! We'ze smart! We foight' 'cause foightin' iz what there iz to do! </span>


Lil'unz dat come through da swirly magic holes from spess land whine dat dere' ain't enuff loot around. You do dis, you get krumped for bein' dumb. Hopefully in da hardest way possible. Dat alway'z givez us a good laugh. </span>
<span style='color:green;font-size:115%'> Lil'unz dat come through da swirly magic holes from spess land whine dat dere' ain't enuff loot around. You do dis, you get krumped for bein' dumb. Hopefully in da hardest way possible. Dat alway'z givez us a good laugh. </span>


==History==
==History==

Revision as of 04:29, 5 June 2014

This article is a stub. You can help 1d4chan by expanding it

FOREWARD: This article will be translated into Orcish by volunteer greenskins.

The Warhammer Fantasy equivalent to the Orks of the OTHER Warhammer.

Generally speaking, the Orcs & Goblins army is made up of a species with mysterious origins called "greenskins" in slang terms by players, Games Workshop, and many in-universe races. Like in 40k, most varieties of greenskins are a type of hyper-evolved ape-like fungus (as strange as that sounds). Unlike 40k, Fantasy greenskins are far more diverse in origin, some even being capable of sexual reproduction. Also unlike 40k, where the greenskins are pretty much just Orks and their goblin-like diminutive servants, Fantasy greenskins consist of an extraordinary variety of different types based on region of origin and role in the greater group with the smaller Goblins having equal importance to the bigger Orcs. The army also consists of Giants, Trolls, Squigs, Dire Wolves, Dire Boars, and pretty much anything else greenskins can goad into battle. Going beyond the tabletop, mercenaries from other races such as humans and Ogres may find themselves marching with more intelligent groups. Greenskins are, along with humans, particularly susceptible to Undeath. Just about anything you can think of to put in would work in fluff, as the army books continually state that greenskins are a very diverse group. Greenskins usually congregate into groups called "mobs" lead by a "Boss" or "Warboss" (although there's no unified term). Orc chain of command is usually established passively by size, and when size is close then by physical combat or more trivial ways such as yelling louder than the other greenskin. Goblins tend to be more intelligent, and establish the pecking order through convincing others of their importance, usually just by being the goblin capable of telling the biggest lie and getting others to believe it. Mobs organize themselves further into tribes, and at the largest level (invariably one on the march to war) a "WAAAGH!". Greenskins breed by releasing spores upon death, which permeate the ground. Most are born with a rudimentary level of knowledge, with larger varieties rarely learning more than what they began with.

We'z da down to Earff boyz, not loik dem gitz in spess. Da humiez, stuntiez, and pointy 'eadz calls us "greenskinz". Deyz can all zog off.

We'z not all just Orcs an' Gubbinz though. Sometimes we get'z biggunz, and trollz to stop muckin' about an krump some gitz wiff us. Oh, an every proppa' boy haz his own Squig. Some boyz got a fing for findin' animals dat can foight, an hitchin' em to wheelz to get into da foight fastah'. Dat's smart finkin', ammright?

So da Boss of da greenskinz's is da Boss. Bosses ain't always called Bosses, sometimes gitz call dem other fings'. But dat's dumb. Bosses are da' biggest and bestest in da group, and da biggest and bestest alwayz' end up leadin' a big enuff group an' lead a WAAAGH! against who needz' a good WAAAGH!in'!

So'z when we'z get krumped, lil'unz' pop outta da' dirt. Dey'z dumb as Ogrez, but give dem' a beatin' an dey get in loin' quick enuff.

The main drive in life for greenskins is to fight and die in spectacular ways. Greenskins may gather into a massive WAAAGH! to invade a human city, slaughter it's defenders, then disperse into infighting and eventually wander away in small bands without even entering the defenseless metropolis because there's no longer a fight to be had, and plenty of loot on the field (to fight over). More intelligent varieties may see greater purpose in life, from Orcs who realize that gold has value or who witness a great sight such as a knight mounted on a dragon which they will seek to emulate, to goblins who may dedicate themselves to the Chaos Gods or decide to entirely wipe out a group which has for as long as their tribe can remember kept their numbers low. Greenskins are not only willing to fight their own, many look forward to it. They tend towards xenophobia, and combined with their diverse physical forms leads to constant conflict. As previously stated, this is in their minds a good thing. When they do fight other groups, results are varied. Depictions of deities and figures are usually defaced, and remade into dedications to their local gods or the supreme gods of the greenskins Gork and Mork (or possible Mork and Gork). Some of these, through the magic of their race, animate. Things of value to them are looted, usually weapons and armor before things like gold and gems. Wood that can be re-purposed is taken to save time from chopping it. Conquered peoples fare different fates depending on numerous factors; sometimes winding up as slaves, beaten to work and dying at the boredom of their captors. Some are consumed as rations, men women and children alike. Some are ignored, since they provide no decent fight to be had and bothering with them would be a waste of time that could be spent marching to a fight.

Many players migrating from 40k may find greenskins to be less customizable than the 41st Millennium variant. While Orks are known to "loot" things from other races, like space ships and gear, and slap it together with shit (literally) and duct tape then simply mass-believe it into working until it does allowing players to buy what they want from other armies and Ork it up, Fantasy greenskins are less prone to the same level of extreme change. While it's certainly possible to take a chariot from the Tomb Kings and put a few shields on it and paint it red it never has quite the same effect as taking a Rhino and putting patches of welded metal along with a hydraulic arm on the side will. Ogres tend to be the more custom army. Greenskins tend to make their own gear, usually out of another race's but rarely will it still have the same look as it did originally (thus an Orc wearing an Empire helmet would be unusual, as they'd pound it to be more Orcy in most cases). That's not to say that greenskins aren't amazingly open to options. Quite the opposite, they have more tabletop options than any army in the game and represent the "jack of all trades" option for the Destruction (evil) armies with their opposite being The Empire. That's also not to say they aren't a modder's dream, as they within the fluff do loot and slap their own styles onto what they take or sometimes adopt strange behaviors unlike those seen before. But while in 40k one may find Orks making a flying Dukes of Hazzard car wearing metal cowboy hats, Orcs would probably be mostly sticking to more realistic medieval things (but of course anachronism isn't new to the setting either).

So da' point in loif' is to foight'. Ain't nothin' else to do. Anyfing else is muckin' about. You don't wanna be muckin' about, or yer Boss is liable to krump you. So keep yer feet goin' towards a fight, an' if da Boss says to loot you loot, an' if da Boss says to eat you eat, an' if da Boss says It's time to WAAAGH! den you'z in luck! Other races, dey foight' only when dey "got reason to". Don't look at me, I don't unda'stand it eiver. But we'z green! We'ze smart! We foight' 'cause foightin' iz what there iz to do!

Lil'unz dat come through da swirly magic holes from spess land whine dat dere' ain't enuff loot around. You do dis, you get krumped for bein' dumb. Hopefully in da hardest way possible. Dat alway'z givez us a good laugh.

History

Greenskins don't care about history. At best, they are entertained with tales of violence (particular emphasis on the onomatopoeias). Shamans who manage to work up illusion magic and form visuals are well-prized by the group.

Greenskins factor into the histories of most races in the world. Although their numbers used to be far less, they still managed to get WAAAGH!s "organized" and rile up the other races. Earliest knowledge comes from a Tomb King in the days before the collapse of the Warp Gates who spent much of his mortal life hunting them for his amusement and to keep their race from spilling into Nehekhara. It is unknown where they fit into the plan of the Lizardmen and Old Ones, but their natural affinity for Chaos surpassing Chaos assures that whatever plan they were meant for, they almost certainly are no longer on that path.


WAAAGH!!! HAHA!

Regions

Army

The greenskin army list is rather large, and may take some time to peruse.

Bitch, bitch, bitch, I'z sad I'z not muckin' about!

Characters

  • Gorbad Ironclaw:
  • Azhag the Slaughterer:
  • Grimgor Ironhide:
  • Wurrzag Da Great Green Prophet:
  • Grom the Paunch of the Misty Mountain:
  • Skarsnik, Warlord of the Eight Peaks:
  • Gitilla Da Hunter:
  • Snagla Grobspit:

Generic Characters

  • Orc Warboss:
  • Savage Orc Warboss:
  • Black Orc Warboss:
  • Goblin Warboss:
  • Night Goblin Warboss:
  • Orc Great Shaman:
  • Savage Orc Great Shaman:
  • Goblin Great Shaman:
  • Night Goblin Great Shaman:
  • Orc Big Boss:
  • Savage Orc Big Boss:
  • Black Orc Big Boss:
  • Goblin Big Boss:
  • Night Goblin Big Boss:
  • Orc Shaman:
  • Savage Orc Shaman:
  • Goblin Shaman:
  • Night Goblin Shaman:

Mounts

  • Giant Spider:
  • Giant Wolf:
  • Gigantic Spider:
  • Great Cave Squig:
  • War Boar:
  • Wyvern:

Core

  • Orc Boyz:
  • Orc Arrer Boyz:
  • Savage Orcs:
  • Goblins:
  • Goblin Wolf Riders:
  • Night Goblins:
  • Forest Goblin Spider Riders:

Special

  • Black Orcs:
  • Orc Boar Boyz:
  • Savage Orc Boar Boyz:
  • Orc Boar Chariot:
  • Goblin Wolf Chariot:
  • Goblin Spear Chukka:
  • Night Goblin Squig Hoppers:
  • Night Goblin Squig Herd:
  • Snotlings:
  • Trolls:

Rare

  • Goblin Rock Lobber:
  • Doom Diver Catapult:
  • Snotling Pump Wagon:
  • Arachnarok Spider:
  • Mangler Squigs:
  • Stone Trolls:
  • River Trolls:
  • Giant:

Misc Fluff

Racial relations are as follows:

  • Dwarfs AKA Stuntiez are being driven back by the Goblins, peak by peak and fortress by fortress. Dwarfs have begun to adapt technology for the upper hand in the *long-standing war and have received aid from both elf and human, it may be far too little far too late.
  • Ogres make good fights. Also good comrades for the greenskins who can pay them.
  • Dark Elves make use of greenskins as pawns, sometimes rewarding them. Greenskins are usually outsmarted by the more clever Dark Elves into fighting another group. Usually...
  • Wood Elves drive them back from Athel Loren whenever possible. Greenskins continually try to cross it to reach Bretonnia or the Empire for fights.
  • High Elves have earned the respect of greenskins the world over by, after the invasion of his homeland by Grom the Paunch, Eltharion the Grim attempted to wipe out the greenskin race using fire magic and made better headway than any other race in history. He has retreated home, relying on the reputation he has earned to inspire WAAAGH!s to come to him and dwindle against the natural and magical defenses until they are so diminished his forces can finish them off once and for all. It seems that he's been successful at least in getting the word out.
  • The Empire are easy pickings, not bad for fights.
  • Bretonnia is better fights.
  • Lizardmen are even better fights than that.
  • Vampires are better fights than the Empire and close, but have less loot.
  • Tomb Kings have great loot! But it's hard to find them.
  • Warriors of Chaos are glorious fights!
  • Daemons are strange gits that come from swirly magic portals some places. Shamans can bring them in intentionally when fights are scarce.
  • Beastmen are good fights, and better food.
  • Skaven are sneaky gits, and make for poor fights. But there's a lot of fighting to be done and they make for good eats.

Crunch

See Also

References